ModernUO/Scripts/Mobiles/Monsters/Reptile/Melee/Harpy.cs
2018-09-14 08:41:38 -07:00

91 lines
1.9 KiB
C#

namespace Server.Mobiles
{
public class Harpy : BaseCreature
{
public override string CorpseName => "a harpy corpse";
public override string DefaultName => "a harpy";
[Constructible]
public Harpy() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 30;
BaseSoundID = 402;
SetStr( 96, 120 );
SetDex( 86, 110 );
SetInt( 51, 75 );
SetHits( 58, 72 );
SetDamage( 5, 7 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 25, 30 );
SetResistance( ResistanceType.Fire, 10, 20 );
SetResistance( ResistanceType.Cold, 10, 30 );
SetResistance( ResistanceType.Poison, 20, 30 );
SetResistance( ResistanceType.Energy, 10, 20 );
SetSkill( SkillName.MagicResist, 50.1, 65.0 );
SetSkill( SkillName.Tactics, 70.1, 100.0 );
SetSkill( SkillName.Wrestling, 60.1, 90.0 );
Fame = 2500;
Karma = -2500;
VirtualArmor = 28;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager, 2 );
}
public override int GetAttackSound()
{
return 916;
}
public override int GetAngerSound()
{
return 916;
}
public override int GetDeathSound()
{
return 917;
}
public override int GetHurtSound()
{
return 919;
}
public override int GetIdleSound()
{
return 918;
}
public override bool CanRummageCorpses => true;
public override int Meat => 4;
public override MeatType MeatType => MeatType.Bird;
public override int Feathers => 50;
public override bool CanFly => true;
public Harpy( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}