ModernUO/Scripts/Mobiles/Vendors/NPC/Barkeeper.cs
2018-09-14 08:46:14 -07:00

48 lines
1,021 B
C#

using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class Barkeeper : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public override void InitSBInfo()
{
m_SBInfos.Add( new SBBarkeeper() );
}
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.ThighBoots : VendorShoeType.Boots;
public override void InitOutfit()
{
base.InitOutfit();
AddItem( new HalfApron( Utility.RandomBrightHue() ) );
}
[Constructible]
public Barkeeper() : base( "the barkeeper" )
{
}
public Barkeeper( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}