48 lines
1,021 B
C#
48 lines
1,021 B
C#
using System.Collections.Generic;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Barkeeper : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos => m_SBInfos;
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public override void InitSBInfo()
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{
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m_SBInfos.Add( new SBBarkeeper() );
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}
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public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.ThighBoots : VendorShoeType.Boots;
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public override void InitOutfit()
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{
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base.InitOutfit();
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AddItem( new HalfApron( Utility.RandomBrightHue() ) );
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}
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[Constructible]
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public Barkeeper() : base( "the barkeeper" )
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{
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}
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public Barkeeper( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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