63 lines
1.4 KiB
C#
63 lines
1.4 KiB
C#
namespace Server.Mobiles
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{
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public class BlacksmithGuildmaster : BaseGuildmaster
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{
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public override NpcGuild NpcGuild => NpcGuild.BlacksmithsGuild;
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public override bool IsActiveVendor => true;
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public override bool ClickTitle => true;
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[Constructible]
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public BlacksmithGuildmaster() : base( "blacksmith" )
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{
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SetSkill( SkillName.ArmsLore, 65.0, 88.0 );
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SetSkill( SkillName.Blacksmith, 90.0, 100.0 );
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SetSkill( SkillName.Macing, 36.0, 68.0 );
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SetSkill( SkillName.Parry, 36.0, 68.0 );
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}
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public override void InitSBInfo()
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{
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SBInfos.Add( new SBBlacksmith() );
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}
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public override VendorShoeType ShoeType => VendorShoeType.ThighBoots;
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public override void InitOutfit()
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{
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base.InitOutfit();
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Item item = ( Utility.RandomBool() ? null : new Items.RingmailChest() );
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if ( item != null && !EquipItem( item ) )
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{
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item.Delete();
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item = null;
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}
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if ( item == null )
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AddItem( new Items.FullApron() );
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AddItem( new Items.Bascinet() );
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AddItem( new Items.SmithHammer() );
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}
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public BlacksmithGuildmaster( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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