ModernUO/Scripts/Multis/Boats/MediumDragonBoat.cs
2018-09-14 08:41:38 -07:00

99 lines
2.2 KiB
C#

namespace Server.Multis
{
public class MediumDragonBoat : BaseBoat
{
public override int NorthID => 0xC;
public override int EastID => 0xD;
public override int SouthID => 0xE;
public override int WestID => 0xF;
public override int HoldDistance => 4;
public override int TillerManDistance => -5;
public override Point2D StarboardOffset => new Point2D( 2, 0 );
public override Point2D PortOffset => new Point2D( -2, 0 );
public override Point3D MarkOffset => new Point3D( 0, 1, 3 );
public override BaseDockedBoat DockedBoat => new MediumDockedDragonBoat( this );
[Constructible]
public MediumDragonBoat()
{
}
public MediumDragonBoat( Serial serial ) : base( serial )
{
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
}
public class MediumDragonBoatDeed : BaseBoatDeed
{
public override int LabelNumber => 1041208; // medium dragon ship deed
public override BaseBoat Boat => new MediumDragonBoat();
[Constructible]
public MediumDragonBoatDeed() : base( 0xC, Point3D.Zero )
{
}
public MediumDragonBoatDeed( Serial serial ) : base( serial )
{
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
}
public class MediumDockedDragonBoat : BaseDockedBoat
{
public override BaseBoat Boat => new MediumDragonBoat();
public MediumDockedDragonBoat( BaseBoat boat ) : base( 0xC, Point3D.Zero, boat )
{
}
public MediumDockedDragonBoat( Serial serial ) : base( serial )
{
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
}
}