ModernUO/Scripts/Multis/Boats/SmallDragonBoat.cs
2018-09-14 08:41:38 -07:00

99 lines
2.2 KiB
C#

namespace Server.Multis
{
public class SmallDragonBoat : BaseBoat
{
public override int NorthID => 0x4;
public override int EastID => 0x5;
public override int SouthID => 0x6;
public override int WestID => 0x7;
public override int HoldDistance => 4;
public override int TillerManDistance => -4;
public override Point2D StarboardOffset => new Point2D( 2, 0 );
public override Point2D PortOffset => new Point2D( -2, 0 );
public override Point3D MarkOffset => new Point3D( 0, 1, 3 );
public override BaseDockedBoat DockedBoat => new SmallDockedDragonBoat( this );
[Constructible]
public SmallDragonBoat()
{
}
public SmallDragonBoat( Serial serial ) : base( serial )
{
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
}
public class SmallDragonBoatDeed : BaseBoatDeed
{
public override int LabelNumber => 1041206; // small dragon ship deed
public override BaseBoat Boat => new SmallDragonBoat();
[Constructible]
public SmallDragonBoatDeed() : base( 0x4, Point3D.Zero )
{
}
public SmallDragonBoatDeed( Serial serial ) : base( serial )
{
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
}
public class SmallDockedDragonBoat : BaseDockedBoat
{
public override BaseBoat Boat => new SmallDragonBoat();
public SmallDockedDragonBoat( BaseBoat boat ) : base( 0x4, Point3D.Zero, boat )
{
}
public SmallDockedDragonBoat( Serial serial ) : base( serial )
{
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
}
}