ModernUO/Server/Gumps/GumpHtml.cs
2018-09-14 13:07:43 -07:00

106 lines
No EOL
2.6 KiB
C#

/***************************************************************************
* GumpHtml.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using Server.Network;
namespace Server.Gumps
{
public class GumpHtml : GumpEntry
{
private int m_X, m_Y;
private int m_Width, m_Height;
private string m_Text;
private bool m_Background, m_Scrollbar;
public int X
{
get => m_X;
set => Delta( ref m_X, value );
}
public int Y
{
get => m_Y;
set => Delta( ref m_Y, value );
}
public int Width
{
get => m_Width;
set => Delta( ref m_Width, value );
}
public int Height
{
get => m_Height;
set => Delta( ref m_Height, value );
}
public string Text
{
get => m_Text;
set => Delta( ref m_Text, value );
}
public bool Background
{
get => m_Background;
set => Delta( ref m_Background, value );
}
public bool Scrollbar
{
get => m_Scrollbar;
set => Delta( ref m_Scrollbar, value );
}
public GumpHtml( int x, int y, int width, int height, string text, bool background, bool scrollbar )
{
m_X = x;
m_Y = y;
m_Width = width;
m_Height = height;
m_Text = text;
m_Background = background;
m_Scrollbar = scrollbar;
}
public override string Compile( NetState ns )
{
return
$"{{ htmlgump {m_X} {m_Y} {m_Width} {m_Height} {Parent.Intern(m_Text)} {(m_Background ? 1 : 0)} {(m_Scrollbar ? 1 : 0)} }}";
}
private static byte[] m_LayoutName = Gump.StringToBuffer( "htmlgump" );
public override void AppendTo( NetState ns, IGumpWriter disp )
{
disp.AppendLayout( m_LayoutName );
disp.AppendLayout( m_X );
disp.AppendLayout( m_Y );
disp.AppendLayout( m_Width );
disp.AppendLayout( m_Height );
disp.AppendLayout( Parent.Intern( m_Text ) );
disp.AppendLayout( m_Background );
disp.AppendLayout( m_Scrollbar );
}
}
}