- [X] Removes several `ToList()` uses with `PooledRefQueue` - [X] Adds a `PeekRandom` to PooledRefQueue - [X] Updates EV/BS so they dispel each other in a more efficient manner. - [X] Fixes Firebomb so it works like a normal firefield. - [X] Fixes field spells so they aren't unnecessarily using a Point3D ref more than necessary. - [X] Removes extra allocation in campfire by using reverse loop. - [X] Removes other LINQ calls that aren't needed.
168 lines
4.8 KiB
C#
168 lines
4.8 KiB
C#
using System;
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using Server.Items;
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using Server.Misc;
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using Server.Mobiles;
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namespace Server.Spells.Seventh
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{
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public class EnergyFieldSpell : MagerySpell, ISpellTargetingPoint3D
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{
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private static readonly SpellInfo _info = new(
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"Energy Field",
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"In Sanct Grav",
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221,
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9022,
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false,
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Reagent.BlackPearl,
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Reagent.MandrakeRoot,
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Reagent.SpidersSilk,
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Reagent.SulfurousAsh
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);
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public EnergyFieldSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
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{
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}
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public override SpellCircle Circle => SpellCircle.Seventh;
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public void Target(IPoint3D p)
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{
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if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
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{
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SpellHelper.Turn(Caster, p);
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SpellHelper.GetSurfaceTop(ref p);
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var loc = new Point3D(p);
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var eastToWest = SpellHelper.GetEastToWest(Caster.Location, loc);
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Effects.PlaySound(loc, Caster.Map, 0x20B);
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TimeSpan duration = Core.AOS
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? TimeSpan.FromSeconds((15 + Caster.Skills.Magery.Fixed / 5) / 7.0)
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: TimeSpan.FromSeconds(Caster.Skills.Magery.Value * 0.28 + 2.0);
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var itemID = eastToWest ? 0x3946 : 0x3956;
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for (var i = -2; i <= 2; ++i)
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{
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var targetLoc = new Point3D(eastToWest ? loc.X + i : loc.X, eastToWest ? loc.Y : loc.Y + i, loc.Z);
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var canFit = SpellHelper.AdjustField(ref targetLoc, Caster.Map, 12, false);
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if (!canFit)
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{
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continue;
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}
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Item item = new InternalItem(targetLoc, Caster.Map, duration, itemID, Caster);
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item.ProcessDelta();
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Effects.SendLocationParticles(
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EffectItem.Create(targetLoc, Caster.Map, EffectItem.DefaultDuration),
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0x376A,
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9,
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10,
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5051
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);
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}
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}
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FinishSequence();
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}
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public override void OnCast()
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{
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Caster.Target = new SpellTargetPoint3D(this, range: Core.ML ? 10 : 12);
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}
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[DispellableField]
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private class InternalItem : Item
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{
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private readonly Mobile m_Caster;
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private readonly Timer m_Timer;
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public InternalItem(Point3D loc, Map map, TimeSpan duration, int itemID, Mobile caster) : base(itemID)
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{
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Visible = false;
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Movable = false;
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Light = LightType.Circle300;
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MoveToWorld(loc, map);
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m_Caster = caster;
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if (caster.InLOS(this))
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{
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Visible = true;
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}
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else
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{
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Delete();
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}
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if (Deleted)
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{
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return;
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}
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m_Timer = new InternalTimer(this, duration);
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m_Timer.Start();
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}
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public InternalItem(Serial serial) : base(serial)
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{
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m_Timer = new InternalTimer(this, TimeSpan.FromSeconds(5.0));
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m_Timer.Start();
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}
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public override bool BlocksFit => true;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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public override bool OnMoveOver(Mobile m)
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{
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if (m is not PlayerMobile)
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{
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return base.OnMoveOver(m);
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}
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var noto = Notoriety.Compute(m_Caster, m);
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return noto != Notoriety.Enemy && noto != Notoriety.Ally && base.OnMoveOver(m);
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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m_Timer?.Stop();
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}
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private class InternalTimer : Timer
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{
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private readonly InternalItem m_Item;
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public InternalTimer(InternalItem item, TimeSpan duration) : base(duration)
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{
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m_Item = item;
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}
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protected override void OnTick()
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{
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m_Item.Delete();
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}
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}
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}
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}
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}
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