ModernUO/Projects/UOContent/Spells/Seventh/EnergyField.cs
Kamron Batman 23532db603
fix: Cleans up LINQ calls. (#965)
- [X] Removes several `ToList()` uses with `PooledRefQueue`
- [X] Adds a `PeekRandom` to PooledRefQueue
- [X] Updates EV/BS so they dispel each other in a more efficient manner.
- [X] Fixes Firebomb so it works like a normal firefield.
- [X] Fixes field spells so they aren't unnecessarily using a Point3D ref more than necessary.
- [X] Removes extra allocation in campfire by using reverse loop.
- [X] Removes other LINQ calls that aren't needed.
2022-03-20 19:20:54 -07:00

168 lines
4.8 KiB
C#

using System;
using Server.Items;
using Server.Misc;
using Server.Mobiles;
namespace Server.Spells.Seventh
{
public class EnergyFieldSpell : MagerySpell, ISpellTargetingPoint3D
{
private static readonly SpellInfo _info = new(
"Energy Field",
"In Sanct Grav",
221,
9022,
false,
Reagent.BlackPearl,
Reagent.MandrakeRoot,
Reagent.SpidersSilk,
Reagent.SulfurousAsh
);
public EnergyFieldSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
}
public override SpellCircle Circle => SpellCircle.Seventh;
public void Target(IPoint3D p)
{
if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
{
SpellHelper.Turn(Caster, p);
SpellHelper.GetSurfaceTop(ref p);
var loc = new Point3D(p);
var eastToWest = SpellHelper.GetEastToWest(Caster.Location, loc);
Effects.PlaySound(loc, Caster.Map, 0x20B);
TimeSpan duration = Core.AOS
? TimeSpan.FromSeconds((15 + Caster.Skills.Magery.Fixed / 5) / 7.0)
: TimeSpan.FromSeconds(Caster.Skills.Magery.Value * 0.28 + 2.0);
var itemID = eastToWest ? 0x3946 : 0x3956;
for (var i = -2; i <= 2; ++i)
{
var targetLoc = new Point3D(eastToWest ? loc.X + i : loc.X, eastToWest ? loc.Y : loc.Y + i, loc.Z);
var canFit = SpellHelper.AdjustField(ref targetLoc, Caster.Map, 12, false);
if (!canFit)
{
continue;
}
Item item = new InternalItem(targetLoc, Caster.Map, duration, itemID, Caster);
item.ProcessDelta();
Effects.SendLocationParticles(
EffectItem.Create(targetLoc, Caster.Map, EffectItem.DefaultDuration),
0x376A,
9,
10,
5051
);
}
}
FinishSequence();
}
public override void OnCast()
{
Caster.Target = new SpellTargetPoint3D(this, range: Core.ML ? 10 : 12);
}
[DispellableField]
private class InternalItem : Item
{
private readonly Mobile m_Caster;
private readonly Timer m_Timer;
public InternalItem(Point3D loc, Map map, TimeSpan duration, int itemID, Mobile caster) : base(itemID)
{
Visible = false;
Movable = false;
Light = LightType.Circle300;
MoveToWorld(loc, map);
m_Caster = caster;
if (caster.InLOS(this))
{
Visible = true;
}
else
{
Delete();
}
if (Deleted)
{
return;
}
m_Timer = new InternalTimer(this, duration);
m_Timer.Start();
}
public InternalItem(Serial serial) : base(serial)
{
m_Timer = new InternalTimer(this, TimeSpan.FromSeconds(5.0));
m_Timer.Start();
}
public override bool BlocksFit => true;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
public override bool OnMoveOver(Mobile m)
{
if (m is not PlayerMobile)
{
return base.OnMoveOver(m);
}
var noto = Notoriety.Compute(m_Caster, m);
return noto != Notoriety.Enemy && noto != Notoriety.Ally && base.OnMoveOver(m);
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Timer?.Stop();
}
private class InternalTimer : Timer
{
private readonly InternalItem m_Item;
public InternalTimer(InternalItem item, TimeSpan duration) : base(duration)
{
m_Item = item;
}
protected override void OnTick()
{
m_Item.Delete();
}
}
}
}
}