ModernUO/Projects/UOContent/Spells/Sixth
Kamron Batman 23532db603
fix: Cleans up LINQ calls. (#965)
- [X] Removes several `ToList()` uses with `PooledRefQueue`
- [X] Adds a `PeekRandom` to PooledRefQueue
- [X] Updates EV/BS so they dispel each other in a more efficient manner.
- [X] Fixes Firebomb so it works like a normal firefield.
- [X] Fixes field spells so they aren't unnecessarily using a Point3D ref more than necessary.
- [X] Removes extra allocation in campfire by using reverse loop.
- [X] Removes other LINQ calls that aren't needed.
2022-03-20 19:20:54 -07:00
..
Dispel.cs fix: Removes duplicative spell checks (#849) 2021-11-14 18:45:16 -08:00
EnergyBolt.cs fix: Removes duplicative spell checks (#849) 2021-11-14 18:45:16 -08:00
Explosion.cs fix: Fixes skill requirements and cleans up magery spells (#870) 2021-12-05 09:40:57 -08:00
Invisibility.cs fix: More spell variable cleanup (#850) 2021-11-14 18:48:44 -08:00
Mark.cs fix: Fixes targeting checks (#869) 2021-12-01 08:15:16 -08:00
MassCurse.cs fix: Fixes targeting checks (#869) 2021-12-01 08:15:16 -08:00
ParalyzeField.cs fix: Cleans up LINQ calls. (#965) 2022-03-20 19:20:54 -07:00
Reveal.cs fix: Fixes targeting checks (#869) 2021-12-01 08:15:16 -08:00