- [X] Removes several `ToList()` uses with `PooledRefQueue` - [X] Adds a `PeekRandom` to PooledRefQueue - [X] Updates EV/BS so they dispel each other in a more efficient manner. - [X] Fixes Firebomb so it works like a normal firefield. - [X] Fixes field spells so they aren't unnecessarily using a Point3D ref more than necessary. - [X] Removes extra allocation in campfire by using reverse loop. - [X] Removes other LINQ calls that aren't needed.
186 lines
5.1 KiB
C#
186 lines
5.1 KiB
C#
using System;
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using Server.Misc;
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using Server.Mobiles;
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namespace Server.Spells.Third
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{
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public class WallOfStoneSpell : MagerySpell, ISpellTargetingPoint3D
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{
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private static readonly SpellInfo _info = new(
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"Wall of Stone",
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"In Sanct Ylem",
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227,
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9011,
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false,
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Reagent.Bloodmoss,
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Reagent.Garlic
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);
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public WallOfStoneSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
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{
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}
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public override SpellCircle Circle => SpellCircle.Third;
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public void Target(IPoint3D p)
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{
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if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
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{
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SpellHelper.Turn(Caster, p);
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SpellHelper.GetSurfaceTop(ref p);
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var loc = new Point3D(p);
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var eastToWest = SpellHelper.GetEastToWest(Caster.Location, loc);
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Effects.PlaySound(loc, Caster.Map, 0x1F6);
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for (var i = -1; i <= 1; ++i)
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{
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var targetLoc = new Point3D(eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z);
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var canFit = SpellHelper.AdjustField(ref targetLoc, Caster.Map, 22, true);
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// Effects.SendLocationParticles( EffectItem.Create( loc, Caster.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 5025 );
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if (!canFit)
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{
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continue;
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}
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Item item = new InternalItem(targetLoc, Caster.Map, Caster);
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Effects.SendLocationParticles(item, 0x376A, 9, 10, 5025);
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// new InternalItem( loc, Caster.Map, Caster );
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}
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}
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FinishSequence();
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}
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public override void OnCast()
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{
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Caster.Target = new SpellTargetPoint3D(this, range: Core.ML ? 10 : 12);
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}
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[DispellableField]
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private class InternalItem : Item
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{
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private readonly Mobile m_Caster;
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private DateTime m_End;
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private Timer m_Timer;
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public InternalItem(Point3D loc, Map map, Mobile caster) : base(0x82)
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{
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Visible = false;
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Movable = false;
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MoveToWorld(loc, map);
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m_Caster = caster;
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if (caster.InLOS(this))
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{
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Visible = true;
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}
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else
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{
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Delete();
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}
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if (Deleted)
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{
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return;
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}
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m_Timer = new InternalTimer(this, TimeSpan.FromSeconds(10.0));
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m_Timer.Start();
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m_End = Core.Now + TimeSpan.FromSeconds(10.0);
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}
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public InternalItem(Serial serial) : base(serial)
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{
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}
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public override bool BlocksFit => true;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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writer.WriteDeltaTime(m_End);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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switch (version)
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{
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case 1:
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{
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m_End = reader.ReadDeltaTime();
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m_Timer = new InternalTimer(this, m_End - Core.Now);
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m_Timer.Start();
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break;
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}
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case 0:
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{
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var duration = TimeSpan.FromSeconds(10.0);
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m_Timer = new InternalTimer(this, duration);
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m_Timer.Start();
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m_End = Core.Now + duration;
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break;
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}
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}
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}
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public override bool OnMoveOver(Mobile m)
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{
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if (m is PlayerMobile)
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{
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var noto = Notoriety.Compute(m_Caster, m);
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if (noto is Notoriety.Enemy or Notoriety.Ally)
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{
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return false;
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}
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}
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return base.OnMoveOver(m);
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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m_Timer?.Stop();
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}
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private class InternalTimer : Timer
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{
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private readonly InternalItem m_Item;
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public InternalTimer(InternalItem item, TimeSpan duration) : base(duration)
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{
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m_Item = item;
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}
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protected override void OnTick()
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{
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m_Item.Delete();
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}
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}
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}
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}
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}
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