## Summary Second PR in the player-facing legacy gump migration. Converts the four Plants system gumps: - `MainPlantGump`, `ReproductionGump`, `EmptyTheBowlGump` → `DynamicGump`. Layout varies by plant status, growth stage, health, and pollination/resource availability — cannot use cached `StaticGump<T>`. - `SetToDecorativeGump` → `StaticGump<SetToDecorativeGump>`. Pure confirmation dialog with no per-instance variation. All four: - `Singleton => true` (auto-replace previous plant gump on re-open instead of stacking) - Constructor `private`; entry is static `DisplayTo(Mobile, PlantItem)` per the empty-gump rule (CLAUDE.md §13) - `OnResponse` self-refresh paths converted from `from.SendGump(new XGump(_plant))` to `from.SendGump(this)` — saves an allocation on every help/info button click and on every "gather resources/seeds/pollen" action - Helper draw methods take `ref DynamicGumpBuilder builder` instead of mutating instance state - Renamed legacy `m_Plant` to `_plant` per CLAUDE.md §12 Updated external callers to use the new entry points: - `PlantItem.OnDoubleClick` → `MainPlantGump.DisplayTo(from, this)` - `PlantPourTarget.OnTargetFinish` → `MainPlantGump.DisplayTo(from, m_Plant)` (also drops the now-redundant legacy `singleton: true` flag — `Singleton` property handles it) - `PollinateTarget.OnTargetFinish` → `ReproductionGump.DisplayTo(from, m_Plant)`
468 lines
14 KiB
C#
468 lines
14 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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using Server.Engines.Help;
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using Server.Gumps;
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using Server.Items;
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using Server.Network;
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namespace Server.Engines.Plants;
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public class MainPlantGump : DynamicGump
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{
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private readonly PlantItem _plant;
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public override bool Singleton => true;
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private MainPlantGump(PlantItem plant) : base(20, 20)
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{
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_plant = plant;
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}
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public static void DisplayTo(Mobile from, PlantItem plant)
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{
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if (from?.NetState == null || plant == null || plant.Deleted)
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{
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return;
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}
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from.SendGump(new MainPlantGump(plant));
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}
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protected override void BuildLayout(ref DynamicGumpBuilder builder)
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{
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builder.AddPage();
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DrawBackground(ref builder);
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DrawPlant(ref builder);
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builder.AddButton(71, 67, 0xD4, 0xD4, 1); // Reproduction menu
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builder.AddItem(59, 68, 0xD08);
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var system = _plant.PlantSystem;
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builder.AddButton(71, 91, 0xD4, 0xD4, 2); // Infestation
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builder.AddItem(8, 96, 0x372);
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AddPlus(ref builder, 95, 92, system.Infestation);
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builder.AddButton(71, 115, 0xD4, 0xD4, 3); // Fungus
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builder.AddItem(58, 115, 0xD16);
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AddPlus(ref builder, 95, 116, system.Fungus);
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builder.AddButton(71, 139, 0xD4, 0xD4, 4); // Poison
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builder.AddItem(59, 143, 0x1AE4);
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AddPlus(ref builder, 95, 140, system.Poison);
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builder.AddButton(71, 163, 0xD4, 0xD4, 5); // Disease
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builder.AddItem(55, 167, 0x1727);
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AddPlus(ref builder, 95, 164, system.Disease);
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builder.AddButton(209, 67, 0xD2, 0xD2, 6); // Water
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builder.AddItem(193, 67, 0x1F9D);
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AddPlusMinus(ref builder, 196, 67, system.Water);
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builder.AddButton(209, 91, 0xD4, 0xD4, 7); // Poison potion
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builder.AddItem(201, 91, 0xF0A);
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AddLevel(ref builder, 196, 91, system.PoisonPotion);
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builder.AddButton(209, 115, 0xD4, 0xD4, 8); // Cure potion
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builder.AddItem(201, 115, 0xF07);
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AddLevel(ref builder, 196, 115, system.CurePotion);
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builder.AddButton(209, 139, 0xD4, 0xD4, 9); // Heal potion
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builder.AddItem(201, 139, 0xF0C);
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AddLevel(ref builder, 196, 139, system.HealPotion);
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builder.AddButton(209, 163, 0xD4, 0xD4, 10); // Strength potion
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builder.AddItem(201, 163, 0xF09);
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AddLevel(ref builder, 196, 163, system.StrengthPotion);
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builder.AddImage(48, 47, 0xD2);
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AddLevel(ref builder, 54, 47, (int)_plant.PlantStatus);
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builder.AddImage(232, 47, 0xD2);
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AddGrowthIndicator(ref builder, 239, 47);
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builder.AddButton(48, 183, 0xD2, 0xD2, 11); // Help
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builder.AddLabel(54, 183, 0x835, "?");
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builder.AddButton(232, 183, 0xD4, 0xD4, 12); // Empty the bowl
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builder.AddItem(219, 180, 0x15FD);
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}
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private static void DrawBackground(ref DynamicGumpBuilder builder)
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{
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builder.AddBackground(50, 50, 200, 150, 0xE10);
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builder.AddItem(45, 45, 0xCEF);
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builder.AddItem(45, 118, 0xCF0);
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builder.AddItem(211, 45, 0xCEB);
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builder.AddItem(211, 118, 0xCEC);
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}
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private void DrawPlant(ref DynamicGumpBuilder builder)
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{
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var status = _plant.PlantStatus;
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if (status < PlantStatus.FullGrownPlant)
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{
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builder.AddImage(110, 85, 0x589);
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builder.AddItem(122, 94, 0x914);
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builder.AddItem(135, 94, 0x914);
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builder.AddItem(120, 112, 0x914);
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builder.AddItem(135, 112, 0x914);
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if (status >= PlantStatus.Stage2)
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{
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builder.AddItem(127, 112, 0xC62);
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}
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if (status is PlantStatus.Stage3 or PlantStatus.Stage4)
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{
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builder.AddItem(129, 85, 0xC7E);
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}
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if (status >= PlantStatus.Stage4)
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{
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builder.AddItem(121, 117, 0xC62);
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builder.AddItem(133, 117, 0xC62);
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}
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if (status >= PlantStatus.Stage5)
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{
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builder.AddItem(110, 100, 0xC62);
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builder.AddItem(140, 100, 0xC62);
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builder.AddItem(110, 130, 0xC62);
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builder.AddItem(140, 130, 0xC62);
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}
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if (status >= PlantStatus.Stage6)
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{
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builder.AddItem(105, 115, 0xC62);
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builder.AddItem(145, 115, 0xC62);
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builder.AddItem(125, 90, 0xC62);
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builder.AddItem(125, 135, 0xC62);
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}
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}
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else
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{
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var typeInfo = PlantTypeInfo.GetInfo(_plant.PlantType);
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var hueInfo = PlantHueInfo.GetInfo(_plant.PlantHue);
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// The large images for these trees trigger a client crash, so use a smaller, generic tree.
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if (_plant.PlantType is PlantType.CypressTwisted or PlantType.CypressStraight)
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{
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builder.AddItem(130 + typeInfo.OffsetX, 96 + typeInfo.OffsetY, 0x0CCA, hueInfo.Hue);
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}
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else
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{
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builder.AddItem(130 + typeInfo.OffsetX, 96 + typeInfo.OffsetY, typeInfo.ItemID, hueInfo.Hue);
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}
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}
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if (status != PlantStatus.BowlOfDirt)
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{
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var message = _plant.PlantSystem.GetLocalizedHealth();
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switch (_plant.PlantSystem.Health)
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{
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case PlantHealth.Dying:
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{
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builder.AddItem(92, 167, 0x1B9D);
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builder.AddItem(161, 167, 0x1B9D);
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builder.AddHtmlLocalized(136, 167, 42, 20, message, 0xFC00);
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break;
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}
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case PlantHealth.Wilted:
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{
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builder.AddItem(91, 164, 0x18E6);
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builder.AddItem(161, 164, 0x18E6);
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builder.AddHtmlLocalized(132, 167, 42, 20, message, 0xC207);
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break;
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}
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case PlantHealth.Healthy:
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{
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builder.AddItem(96, 168, 0xC61);
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builder.AddItem(162, 168, 0xC61);
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builder.AddHtmlLocalized(129, 167, 42, 20, message, 0x8200);
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break;
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}
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case PlantHealth.Vibrant:
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{
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builder.AddItem(93, 162, 0x1A99);
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builder.AddItem(162, 162, 0x1A99);
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builder.AddHtmlLocalized(129, 167, 42, 20, message, 0x83E0);
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break;
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}
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}
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}
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}
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private static void AddPlus(ref DynamicGumpBuilder builder, int x, int y, int value)
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{
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switch (value)
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{
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case 1:
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{
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builder.AddLabel(x, y, 0x35, "+");
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break;
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}
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case 2:
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{
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builder.AddLabel(x, y, 0x21, "+");
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break;
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}
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}
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}
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private static void AddPlusMinus(ref DynamicGumpBuilder builder, int x, int y, int value)
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{
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switch (value)
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{
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case 0:
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{
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builder.AddLabel(x, y, 0x21, "-");
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break;
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}
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case 1:
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{
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builder.AddLabel(x, y, 0x35, "-");
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break;
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}
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case 3:
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{
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builder.AddLabel(x, y, 0x35, "+");
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break;
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}
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case 4:
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{
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builder.AddLabel(x, y, 0x21, "+");
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break;
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}
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static void AddLevel(ref DynamicGumpBuilder builder, int x, int y, int value) =>
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builder.AddLabel(x, y, 0x835, $"{value}");
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private void AddGrowthIndicator(ref DynamicGumpBuilder builder, int x, int y)
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{
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if (!_plant.IsGrowable)
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{
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return;
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}
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switch (_plant.PlantSystem.GrowthIndicator)
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{
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default:
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case PlantGrowthIndicator.None:
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case PlantGrowthIndicator.InvalidLocation:
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{
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builder.AddLabel(x, y, 0x21, "!");
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break;
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}
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case PlantGrowthIndicator.NotHealthy:
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{
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builder.AddLabel(x, y, 0x21, "-");
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break;
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}
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case PlantGrowthIndicator.Delay:
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{
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builder.AddLabel(x, y, 0x35, "-");
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break;
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}
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case PlantGrowthIndicator.Grown:
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{
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builder.AddLabel(x, y, 0x3, "+");
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break;
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}
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case PlantGrowthIndicator.DoubleGrown:
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{
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builder.AddLabel(x, y, 0x3F, "+");
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break;
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}
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}
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}
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public override void OnResponse(NetState sender, in RelayInfo info)
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{
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var from = sender.Mobile;
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if (info.ButtonID == 0 || _plant.Deleted || _plant.PlantStatus >= PlantStatus.DecorativePlant)
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{
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return;
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}
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if ((info.ButtonID >= 6 && info.ButtonID <= 10 || info.ButtonID == 12) &&
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!from.InRange(_plant.GetWorldLocation(), 3))
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3E9, 500446); // That is too far away.
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return;
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}
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if (!_plant.IsUsableBy(from))
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{
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_plant.LabelTo(from, 1061856); // You must have the item in your backpack or locked down in order to use it.
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return;
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}
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switch (info.ButtonID)
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{
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case 1: // Reproduction menu
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{
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if (_plant.PlantStatus > PlantStatus.BowlOfDirt)
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{
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ReproductionGump.DisplayTo(from, _plant);
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}
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else
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{
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from.SendLocalizedMessage(1061885); // You need to plant a seed in the bowl first.
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from.SendGump(this);
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}
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break;
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}
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case 2: // Infestation
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{
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from.NetState.SendDisplayHelpTopic(HelpTopic.InfestationLevel);
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from.SendGump(this);
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break;
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}
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case 3: // Fungus
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{
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from.NetState.SendDisplayHelpTopic(HelpTopic.FungusLevel);
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from.SendGump(this);
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break;
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}
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case 4: // Poison
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{
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from.NetState.SendDisplayHelpTopic(HelpTopic.PoisonLevel);
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from.SendGump(this);
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break;
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}
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case 5: // Disease
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{
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from.NetState.SendDisplayHelpTopic(HelpTopic.DiseaseLevel);
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from.SendGump(this);
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break;
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}
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case 6: // Water
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{
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BaseBeverage bev = null;
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foreach (var beverage in from.Backpack.FindItemsByType<BaseBeverage>())
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{
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if (beverage.IsEmpty && beverage.Pourable && beverage.Content == BeverageType.Water)
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{
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bev = beverage;
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break;
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}
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}
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if (bev == null)
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{
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from.Target = new PlantPourTarget(_plant);
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// Target the container you wish to use to water the ~1_val~.
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from.SendLocalizedMessage(1060808, $"#{_plant.GetLocalizedPlantStatus()}");
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}
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else
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{
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_plant.Pour(from, bev);
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}
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from.SendGump(this);
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break;
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}
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case 7: // Poison potion
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{
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AddPotion(from, PotionEffect.PoisonGreater, PotionEffect.PoisonDeadly);
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break;
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}
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case 8: // Cure potion
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{
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AddPotion(from, PotionEffect.CureGreater);
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break;
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}
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case 9: // Heal potion
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{
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AddPotion(from, PotionEffect.HealGreater);
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break;
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}
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case 10: // Strength potion
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{
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AddPotion(from, PotionEffect.StrengthGreater);
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break;
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}
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case 11: // Help
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{
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from.NetState.SendDisplayHelpTopic(HelpTopic.PlantGrowing);
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from.SendGump(this);
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break;
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}
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case 12: // Empty the bowl
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{
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EmptyTheBowlGump.DisplayTo(from, _plant);
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break;
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}
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}
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}
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private void AddPotion(Mobile from, params PotionEffect[] effects)
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{
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var item = GetPotion(from, effects);
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if (item != null)
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{
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_plant.Pour(from, item);
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}
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else
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{
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if (_plant.ApplyPotion(effects[0], true, out var message))
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{
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from.SendLocalizedMessage(1061884); // You don't have any strong potions of that type in your pack.
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from.Target = new PlantPourTarget(_plant);
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// Target the container you wish to use to water the ~1_val~.
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from.SendLocalizedMessage(1060808, $"#{_plant.GetLocalizedPlantStatus()}");
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return;
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}
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_plant.LabelTo(from, message);
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}
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from.SendGump(this);
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}
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public static Item GetPotion(Mobile from, PotionEffect[] effects)
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{
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if (from.Backpack == null)
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{
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return null;
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}
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foreach (var item in from.Backpack.FindItems())
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{
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if (item is BasePotion potion)
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{
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if (Array.IndexOf(effects, potion.PotionEffect) >= 0)
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{
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return potion;
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}
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}
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else if (item is PotionKeg keg && keg.Held > 0 && Array.IndexOf(effects, keg.Type) >= 0)
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{
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return keg;
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}
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}
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return null;
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}
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}
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