perf: Migrate Plant gumps to DynamicGump/StaticGump (#2411)
## Summary Second PR in the player-facing legacy gump migration. Converts the four Plants system gumps: - `MainPlantGump`, `ReproductionGump`, `EmptyTheBowlGump` → `DynamicGump`. Layout varies by plant status, growth stage, health, and pollination/resource availability — cannot use cached `StaticGump<T>`. - `SetToDecorativeGump` → `StaticGump<SetToDecorativeGump>`. Pure confirmation dialog with no per-instance variation. All four: - `Singleton => true` (auto-replace previous plant gump on re-open instead of stacking) - Constructor `private`; entry is static `DisplayTo(Mobile, PlantItem)` per the empty-gump rule (CLAUDE.md §13) - `OnResponse` self-refresh paths converted from `from.SendGump(new XGump(_plant))` to `from.SendGump(this)` — saves an allocation on every help/info button click and on every "gather resources/seeds/pollen" action - Helper draw methods take `ref DynamicGumpBuilder builder` instead of mutating instance state - Renamed legacy `m_Plant` to `_plant` per CLAUDE.md §12 Updated external callers to use the new entry points: - `PlantItem.OnDoubleClick` → `MainPlantGump.DisplayTo(from, this)` - `PlantPourTarget.OnTargetFinish` → `MainPlantGump.DisplayTo(from, m_Plant)` (also drops the now-redundant legacy `singleton: true` flag — `Singleton` property handles it) - `PollinateTarget.OnTargetFinish` → `ReproductionGump.DisplayTo(from, m_Plant)`
This commit is contained in:
parent
839e56da1a
commit
2423950cca
7 changed files with 867 additions and 872 deletions
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@ -2,125 +2,125 @@ using Server.Engines.Help;
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using Server.Gumps;
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using Server.Network;
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namespace Server.Engines.Plants
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namespace Server.Engines.Plants;
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public class EmptyTheBowlGump : DynamicGump
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{
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public class EmptyTheBowlGump : Gump
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private readonly PlantItem _plant;
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public override bool Singleton => true;
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private EmptyTheBowlGump(PlantItem plant) : base(20, 20)
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{
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private readonly PlantItem m_Plant;
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_plant = plant;
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}
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public EmptyTheBowlGump(PlantItem plant) : base(20, 20)
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public static void DisplayTo(Mobile from, PlantItem plant)
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{
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if (from?.NetState == null || plant == null || plant.Deleted)
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{
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m_Plant = plant;
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DrawBackground();
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AddLabel(90, 70, 0x44, "Empty the bowl?");
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DrawPicture();
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AddButton(98, 150, 0x47E, 0x480, 1); // Cancel
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AddButton(138, 151, 0xD2, 0xD2, 2); // Help
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AddLabel(143, 151, 0x835, "?");
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AddButton(168, 150, 0x481, 0x483, 3); // Ok
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return;
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}
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private void DrawBackground()
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from.SendGump(new EmptyTheBowlGump(plant));
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}
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protected override void BuildLayout(ref DynamicGumpBuilder builder)
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{
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builder.AddPage();
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builder.AddBackground(50, 50, 200, 150, 0xE10);
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builder.AddItem(45, 45, 0xCEF);
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builder.AddItem(45, 118, 0xCF0);
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builder.AddItem(211, 45, 0xCEB);
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builder.AddItem(211, 118, 0xCEC);
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builder.AddLabel(90, 70, 0x44, "Empty the bowl?");
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builder.AddItem(90, 100, 0x1602);
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builder.AddImage(140, 102, 0x15E1);
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builder.AddItem(160, 100, 0x15FD);
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if (_plant.PlantStatus != PlantStatus.BowlOfDirt && _plant.PlantStatus < PlantStatus.Plant)
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{
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AddBackground(50, 50, 200, 150, 0xE10);
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AddItem(45, 45, 0xCEF);
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AddItem(45, 118, 0xCF0);
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AddItem(211, 45, 0xCEB);
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AddItem(211, 118, 0xCEC);
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builder.AddItem(156, 130, 0xDCF); // Seed
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}
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private void DrawPicture()
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{
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AddItem(90, 100, 0x1602);
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AddImage(140, 102, 0x15E1);
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AddItem(160, 100, 0x15FD);
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builder.AddButton(98, 150, 0x47E, 0x480, 1); // Cancel
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if (m_Plant.PlantStatus != PlantStatus.BowlOfDirt && m_Plant.PlantStatus < PlantStatus.Plant)
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{
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AddItem(156, 130, 0xDCF); // Seed
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}
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builder.AddButton(138, 151, 0xD2, 0xD2, 2); // Help
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builder.AddLabel(143, 151, 0x835, "?");
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builder.AddButton(168, 150, 0x481, 0x483, 3); // Ok
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}
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public override void OnResponse(NetState sender, in RelayInfo info)
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{
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var from = sender.Mobile;
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if (info.ButtonID == 0 || _plant.Deleted || _plant.PlantStatus >= PlantStatus.DecorativePlant)
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{
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return;
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}
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public override void OnResponse(NetState sender, in RelayInfo info)
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if (info.ButtonID == 3 && !from.InRange(_plant.GetWorldLocation(), 3))
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{
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var from = sender.Mobile;
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from.LocalOverheadMessage(MessageType.Regular, 0x3E9, 500446); // That is too far away.
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return;
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}
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if (info.ButtonID == 0 || m_Plant.Deleted || m_Plant.PlantStatus >= PlantStatus.DecorativePlant)
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{
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return;
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}
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if (!_plant.IsUsableBy(from))
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{
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_plant.LabelTo(from, 1061856); // You must have the item in your backpack or locked down in order to use it.
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return;
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}
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if (info.ButtonID == 3 && !from.InRange(m_Plant.GetWorldLocation(), 3))
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3E9, 500446); // That is too far away.
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return;
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}
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switch (info.ButtonID)
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{
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case 1: // Cancel
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{
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MainPlantGump.DisplayTo(from, _plant);
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break;
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}
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case 2: // Help
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{
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from.NetState.SendDisplayHelpTopic(HelpTopic.EmptyingBowl);
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from.SendGump(this);
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break;
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}
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case 3: // Ok
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{
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var bowl = new PlantBowl();
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if (!m_Plant.IsUsableBy(from))
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{
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m_Plant.LabelTo(from, 1061856); // You must have the item in your backpack or locked down in order to use it.
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return;
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}
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switch (info.ButtonID)
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{
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case 1: // Cancel
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if (!from.PlaceInBackpack(bowl))
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{
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from.SendGump(new MainPlantGump(m_Plant));
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bowl.Delete();
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_plant.LabelTo(from, 1053047); // You cannot empty a bowl with a full pack!
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MainPlantGump.DisplayTo(from, _plant);
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break;
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}
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case 2: // Help
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if (_plant.PlantStatus != PlantStatus.BowlOfDirt && _plant.PlantStatus < PlantStatus.Plant)
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{
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from.NetState.SendDisplayHelpTopic(HelpTopic.EmptyingBowl);
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var seed = new Seed(_plant.PlantType, _plant.PlantHue, _plant.ShowType);
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from.SendGump(new EmptyTheBowlGump(m_Plant));
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break;
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}
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case 3: // Ok
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{
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var bowl = new PlantBowl();
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if (!from.PlaceInBackpack(bowl))
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if (!from.PlaceInBackpack(seed))
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{
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bowl.Delete();
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seed.Delete();
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m_Plant.LabelTo(from, 1053047); // You cannot empty a bowl with a full pack!
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from.SendGump(new MainPlantGump(m_Plant));
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_plant.LabelTo(from, 1053047); // You cannot empty a bowl with a full pack!
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MainPlantGump.DisplayTo(from, _plant);
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break;
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}
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if (m_Plant.PlantStatus != PlantStatus.BowlOfDirt && m_Plant.PlantStatus < PlantStatus.Plant)
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{
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var seed = new Seed(m_Plant.PlantType, m_Plant.PlantHue, m_Plant.ShowType);
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if (!from.PlaceInBackpack(seed))
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{
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bowl.Delete();
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seed.Delete();
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m_Plant.LabelTo(from, 1053047); // You cannot empty a bowl with a full pack!
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from.SendGump(new MainPlantGump(m_Plant));
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break;
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}
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}
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m_Plant.Delete();
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break;
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}
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}
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_plant.Delete();
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break;
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}
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}
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}
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}
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@ -1,475 +1,468 @@
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using System;
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using System.Runtime.CompilerServices;
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using Server.Engines.Help;
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using Server.Gumps;
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using Server.Items;
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using Server.Network;
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namespace Server.Engines.Plants
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namespace Server.Engines.Plants;
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public class MainPlantGump : DynamicGump
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{
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public class MainPlantGump : Gump
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private readonly PlantItem _plant;
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public override bool Singleton => true;
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private MainPlantGump(PlantItem plant) : base(20, 20)
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{
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private readonly PlantItem m_Plant;
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_plant = plant;
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}
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public MainPlantGump(PlantItem plant) : base(20, 20)
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public static void DisplayTo(Mobile from, PlantItem plant)
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{
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if (from?.NetState == null || plant == null || plant.Deleted)
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{
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m_Plant = plant;
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DrawBackground();
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DrawPlant();
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AddButton(71, 67, 0xD4, 0xD4, 1); // Reproduction menu
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AddItem(59, 68, 0xD08);
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var system = plant.PlantSystem;
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AddButton(71, 91, 0xD4, 0xD4, 2); // Infestation
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AddItem(8, 96, 0x372);
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AddPlus(95, 92, system.Infestation);
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AddButton(71, 115, 0xD4, 0xD4, 3); // Fungus
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AddItem(58, 115, 0xD16);
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AddPlus(95, 116, system.Fungus);
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AddButton(71, 139, 0xD4, 0xD4, 4); // Poison
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AddItem(59, 143, 0x1AE4);
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AddPlus(95, 140, system.Poison);
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AddButton(71, 163, 0xD4, 0xD4, 5); // Disease
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AddItem(55, 167, 0x1727);
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AddPlus(95, 164, system.Disease);
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AddButton(209, 67, 0xD2, 0xD2, 6); // Water
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AddItem(193, 67, 0x1F9D);
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AddPlusMinus(196, 67, system.Water);
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AddButton(209, 91, 0xD4, 0xD4, 7); // Poison potion
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AddItem(201, 91, 0xF0A);
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AddLevel(196, 91, system.PoisonPotion);
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AddButton(209, 115, 0xD4, 0xD4, 8); // Cure potion
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AddItem(201, 115, 0xF07);
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AddLevel(196, 115, system.CurePotion);
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AddButton(209, 139, 0xD4, 0xD4, 9); // Heal potion
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AddItem(201, 139, 0xF0C);
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AddLevel(196, 139, system.HealPotion);
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AddButton(209, 163, 0xD4, 0xD4, 10); // Strength potion
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AddItem(201, 163, 0xF09);
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AddLevel(196, 163, system.StrengthPotion);
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AddImage(48, 47, 0xD2);
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AddLevel(54, 47, (int)m_Plant.PlantStatus);
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AddImage(232, 47, 0xD2);
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AddGrowthIndicator(239, 47);
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AddButton(48, 183, 0xD2, 0xD2, 11); // Help
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AddLabel(54, 183, 0x835, "?");
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AddButton(232, 183, 0xD4, 0xD4, 12); // Empty the bowl
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AddItem(219, 180, 0x15FD);
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return;
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}
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private void DrawBackground()
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from.SendGump(new MainPlantGump(plant));
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}
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protected override void BuildLayout(ref DynamicGumpBuilder builder)
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{
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builder.AddPage();
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DrawBackground(ref builder);
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DrawPlant(ref builder);
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builder.AddButton(71, 67, 0xD4, 0xD4, 1); // Reproduction menu
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builder.AddItem(59, 68, 0xD08);
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var system = _plant.PlantSystem;
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builder.AddButton(71, 91, 0xD4, 0xD4, 2); // Infestation
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builder.AddItem(8, 96, 0x372);
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AddPlus(ref builder, 95, 92, system.Infestation);
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builder.AddButton(71, 115, 0xD4, 0xD4, 3); // Fungus
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builder.AddItem(58, 115, 0xD16);
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AddPlus(ref builder, 95, 116, system.Fungus);
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builder.AddButton(71, 139, 0xD4, 0xD4, 4); // Poison
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builder.AddItem(59, 143, 0x1AE4);
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AddPlus(ref builder, 95, 140, system.Poison);
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builder.AddButton(71, 163, 0xD4, 0xD4, 5); // Disease
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builder.AddItem(55, 167, 0x1727);
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AddPlus(ref builder, 95, 164, system.Disease);
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builder.AddButton(209, 67, 0xD2, 0xD2, 6); // Water
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builder.AddItem(193, 67, 0x1F9D);
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AddPlusMinus(ref builder, 196, 67, system.Water);
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builder.AddButton(209, 91, 0xD4, 0xD4, 7); // Poison potion
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builder.AddItem(201, 91, 0xF0A);
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AddLevel(ref builder, 196, 91, system.PoisonPotion);
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builder.AddButton(209, 115, 0xD4, 0xD4, 8); // Cure potion
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builder.AddItem(201, 115, 0xF07);
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AddLevel(ref builder, 196, 115, system.CurePotion);
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builder.AddButton(209, 139, 0xD4, 0xD4, 9); // Heal potion
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builder.AddItem(201, 139, 0xF0C);
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AddLevel(ref builder, 196, 139, system.HealPotion);
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builder.AddButton(209, 163, 0xD4, 0xD4, 10); // Strength potion
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builder.AddItem(201, 163, 0xF09);
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AddLevel(ref builder, 196, 163, system.StrengthPotion);
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builder.AddImage(48, 47, 0xD2);
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AddLevel(ref builder, 54, 47, (int)_plant.PlantStatus);
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builder.AddImage(232, 47, 0xD2);
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AddGrowthIndicator(ref builder, 239, 47);
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builder.AddButton(48, 183, 0xD2, 0xD2, 11); // Help
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builder.AddLabel(54, 183, 0x835, "?");
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builder.AddButton(232, 183, 0xD4, 0xD4, 12); // Empty the bowl
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builder.AddItem(219, 180, 0x15FD);
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}
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private static void DrawBackground(ref DynamicGumpBuilder builder)
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{
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builder.AddBackground(50, 50, 200, 150, 0xE10);
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builder.AddItem(45, 45, 0xCEF);
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builder.AddItem(45, 118, 0xCF0);
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builder.AddItem(211, 45, 0xCEB);
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builder.AddItem(211, 118, 0xCEC);
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}
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private void DrawPlant(ref DynamicGumpBuilder builder)
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{
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var status = _plant.PlantStatus;
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if (status < PlantStatus.FullGrownPlant)
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{
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AddBackground(50, 50, 200, 150, 0xE10);
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builder.AddImage(110, 85, 0x589);
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AddItem(45, 45, 0xCEF);
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AddItem(45, 118, 0xCF0);
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builder.AddItem(122, 94, 0x914);
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builder.AddItem(135, 94, 0x914);
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builder.AddItem(120, 112, 0x914);
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builder.AddItem(135, 112, 0x914);
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AddItem(211, 45, 0xCEB);
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AddItem(211, 118, 0xCEC);
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}
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private void DrawPlant()
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{
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var status = m_Plant.PlantStatus;
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if (status < PlantStatus.FullGrownPlant)
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if (status >= PlantStatus.Stage2)
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{
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AddImage(110, 85, 0x589);
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builder.AddItem(127, 112, 0xC62);
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}
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AddItem(122, 94, 0x914);
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AddItem(135, 94, 0x914);
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AddItem(120, 112, 0x914);
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AddItem(135, 112, 0x914);
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if (status is PlantStatus.Stage3 or PlantStatus.Stage4)
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{
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builder.AddItem(129, 85, 0xC7E);
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}
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if (status >= PlantStatus.Stage2)
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{
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AddItem(127, 112, 0xC62);
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}
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if (status >= PlantStatus.Stage4)
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{
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builder.AddItem(121, 117, 0xC62);
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builder.AddItem(133, 117, 0xC62);
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}
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if (status is PlantStatus.Stage3 or PlantStatus.Stage4)
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{
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AddItem(129, 85, 0xC7E);
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}
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if (status >= PlantStatus.Stage5)
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{
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builder.AddItem(110, 100, 0xC62);
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builder.AddItem(140, 100, 0xC62);
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builder.AddItem(110, 130, 0xC62);
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builder.AddItem(140, 130, 0xC62);
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}
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if (status >= PlantStatus.Stage4)
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{
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AddItem(121, 117, 0xC62);
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AddItem(133, 117, 0xC62);
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}
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if (status >= PlantStatus.Stage6)
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{
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builder.AddItem(105, 115, 0xC62);
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builder.AddItem(145, 115, 0xC62);
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builder.AddItem(125, 90, 0xC62);
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builder.AddItem(125, 135, 0xC62);
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}
|
||||
}
|
||||
else
|
||||
{
|
||||
var typeInfo = PlantTypeInfo.GetInfo(_plant.PlantType);
|
||||
var hueInfo = PlantHueInfo.GetInfo(_plant.PlantHue);
|
||||
|
||||
if (status >= PlantStatus.Stage5)
|
||||
{
|
||||
AddItem(110, 100, 0xC62);
|
||||
AddItem(140, 100, 0xC62);
|
||||
AddItem(110, 130, 0xC62);
|
||||
AddItem(140, 130, 0xC62);
|
||||
}
|
||||
|
||||
if (status >= PlantStatus.Stage6)
|
||||
{
|
||||
AddItem(105, 115, 0xC62);
|
||||
AddItem(145, 115, 0xC62);
|
||||
AddItem(125, 90, 0xC62);
|
||||
AddItem(125, 135, 0xC62);
|
||||
}
|
||||
// The large images for these trees trigger a client crash, so use a smaller, generic tree.
|
||||
if (_plant.PlantType is PlantType.CypressTwisted or PlantType.CypressStraight)
|
||||
{
|
||||
builder.AddItem(130 + typeInfo.OffsetX, 96 + typeInfo.OffsetY, 0x0CCA, hueInfo.Hue);
|
||||
}
|
||||
else
|
||||
{
|
||||
var typeInfo = PlantTypeInfo.GetInfo(m_Plant.PlantType);
|
||||
var hueInfo = PlantHueInfo.GetInfo(m_Plant.PlantHue);
|
||||
|
||||
// The large images for these trees trigger a client crash, so use a smaller, generic tree.
|
||||
if (m_Plant.PlantType is PlantType.CypressTwisted or PlantType.CypressStraight)
|
||||
{
|
||||
AddItem(130 + typeInfo.OffsetX, 96 + typeInfo.OffsetY, 0x0CCA, hueInfo.Hue);
|
||||
}
|
||||
else
|
||||
{
|
||||
AddItem(130 + typeInfo.OffsetX, 96 + typeInfo.OffsetY, typeInfo.ItemID, hueInfo.Hue);
|
||||
}
|
||||
}
|
||||
|
||||
if (status != PlantStatus.BowlOfDirt)
|
||||
{
|
||||
var message = m_Plant.PlantSystem.GetLocalizedHealth();
|
||||
|
||||
switch (m_Plant.PlantSystem.Health)
|
||||
{
|
||||
case PlantHealth.Dying:
|
||||
{
|
||||
AddItem(92, 167, 0x1B9D);
|
||||
AddItem(161, 167, 0x1B9D);
|
||||
|
||||
AddHtmlLocalized(136, 167, 42, 20, message, 0xFC00);
|
||||
|
||||
break;
|
||||
}
|
||||
case PlantHealth.Wilted:
|
||||
{
|
||||
AddItem(91, 164, 0x18E6);
|
||||
AddItem(161, 164, 0x18E6);
|
||||
|
||||
AddHtmlLocalized(132, 167, 42, 20, message, 0xC207);
|
||||
|
||||
break;
|
||||
}
|
||||
case PlantHealth.Healthy:
|
||||
{
|
||||
AddItem(96, 168, 0xC61);
|
||||
AddItem(162, 168, 0xC61);
|
||||
|
||||
AddHtmlLocalized(129, 167, 42, 20, message, 0x8200);
|
||||
|
||||
break;
|
||||
}
|
||||
case PlantHealth.Vibrant:
|
||||
{
|
||||
AddItem(93, 162, 0x1A99);
|
||||
AddItem(162, 162, 0x1A99);
|
||||
|
||||
AddHtmlLocalized(129, 167, 42, 20, message, 0x83E0);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
builder.AddItem(130 + typeInfo.OffsetX, 96 + typeInfo.OffsetY, typeInfo.ItemID, hueInfo.Hue);
|
||||
}
|
||||
}
|
||||
|
||||
private void AddPlus(int x, int y, int value)
|
||||
if (status != PlantStatus.BowlOfDirt)
|
||||
{
|
||||
switch (value)
|
||||
var message = _plant.PlantSystem.GetLocalizedHealth();
|
||||
|
||||
switch (_plant.PlantSystem.Health)
|
||||
{
|
||||
case 1:
|
||||
case PlantHealth.Dying:
|
||||
{
|
||||
AddLabel(x, y, 0x35, "+");
|
||||
builder.AddItem(92, 167, 0x1B9D);
|
||||
builder.AddItem(161, 167, 0x1B9D);
|
||||
|
||||
builder.AddHtmlLocalized(136, 167, 42, 20, message, 0xFC00);
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
case PlantHealth.Wilted:
|
||||
{
|
||||
AddLabel(x, y, 0x21, "+");
|
||||
builder.AddItem(91, 164, 0x18E6);
|
||||
builder.AddItem(161, 164, 0x18E6);
|
||||
|
||||
builder.AddHtmlLocalized(132, 167, 42, 20, message, 0xC207);
|
||||
break;
|
||||
}
|
||||
case PlantHealth.Healthy:
|
||||
{
|
||||
builder.AddItem(96, 168, 0xC61);
|
||||
builder.AddItem(162, 168, 0xC61);
|
||||
|
||||
builder.AddHtmlLocalized(129, 167, 42, 20, message, 0x8200);
|
||||
break;
|
||||
}
|
||||
case PlantHealth.Vibrant:
|
||||
{
|
||||
builder.AddItem(93, 162, 0x1A99);
|
||||
builder.AddItem(162, 162, 0x1A99);
|
||||
|
||||
builder.AddHtmlLocalized(129, 167, 42, 20, message, 0x83E0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void AddPlusMinus(int x, int y, int value)
|
||||
{
|
||||
switch (value)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
AddLabel(x, y, 0x21, "-");
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
AddLabel(x, y, 0x35, "-");
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
AddLabel(x, y, 0x35, "+");
|
||||
break;
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
AddLabel(x, y, 0x21, "+");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void AddLevel(int x, int y, int value)
|
||||
{
|
||||
AddLabel(x, y, 0x835, value.ToString());
|
||||
}
|
||||
|
||||
private void AddGrowthIndicator(int x, int y)
|
||||
{
|
||||
if (!m_Plant.IsGrowable)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (m_Plant.PlantSystem.GrowthIndicator)
|
||||
{
|
||||
default:
|
||||
case PlantGrowthIndicator.None:
|
||||
case PlantGrowthIndicator.InvalidLocation:
|
||||
{
|
||||
AddLabel(x, y, 0x21, "!");
|
||||
break;
|
||||
}
|
||||
case PlantGrowthIndicator.NotHealthy:
|
||||
{
|
||||
AddLabel(x, y, 0x21, "-");
|
||||
break;
|
||||
}
|
||||
case PlantGrowthIndicator.Delay:
|
||||
{
|
||||
AddLabel(x, y, 0x35, "-");
|
||||
break;
|
||||
}
|
||||
case PlantGrowthIndicator.Grown:
|
||||
{
|
||||
AddLabel(x, y, 0x3, "+");
|
||||
break;
|
||||
}
|
||||
case PlantGrowthIndicator.DoubleGrown:
|
||||
{
|
||||
AddLabel(x, y, 0x3F, "+");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState sender, in RelayInfo info)
|
||||
{
|
||||
var from = sender.Mobile;
|
||||
|
||||
if (info.ButtonID == 0 || m_Plant.Deleted || m_Plant.PlantStatus >= PlantStatus.DecorativePlant)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ((info.ButtonID >= 6 && info.ButtonID <= 10 || info.ButtonID == 12) &&
|
||||
!from.InRange(m_Plant.GetWorldLocation(), 3))
|
||||
{
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x3E9, 500446); // That is too far away.
|
||||
return;
|
||||
}
|
||||
|
||||
if (!m_Plant.IsUsableBy(from))
|
||||
{
|
||||
m_Plant.LabelTo(from, 1061856); // You must have the item in your backpack or locked down in order to use it.
|
||||
return;
|
||||
}
|
||||
|
||||
switch (info.ButtonID)
|
||||
{
|
||||
case 1: // Reproduction menu
|
||||
{
|
||||
if (m_Plant.PlantStatus > PlantStatus.BowlOfDirt)
|
||||
{
|
||||
from.SendGump(new ReproductionGump(m_Plant));
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(1061885); // You need to plant a seed in the bowl first.
|
||||
|
||||
from.SendGump(new MainPlantGump(m_Plant));
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 2: // Infestation
|
||||
{
|
||||
from.NetState.SendDisplayHelpTopic(HelpTopic.InfestationLevel);
|
||||
|
||||
from.SendGump(new MainPlantGump(m_Plant));
|
||||
|
||||
break;
|
||||
}
|
||||
case 3: // Fungus
|
||||
{
|
||||
from.NetState.SendDisplayHelpTopic(HelpTopic.FungusLevel);
|
||||
|
||||
from.SendGump(new MainPlantGump(m_Plant));
|
||||
|
||||
break;
|
||||
}
|
||||
case 4: // Poison
|
||||
{
|
||||
from.NetState.SendDisplayHelpTopic(HelpTopic.PoisonLevel);
|
||||
|
||||
from.SendGump(new MainPlantGump(m_Plant));
|
||||
|
||||
break;
|
||||
}
|
||||
case 5: // Disease
|
||||
{
|
||||
from.NetState.SendDisplayHelpTopic(HelpTopic.DiseaseLevel);
|
||||
|
||||
from.SendGump(new MainPlantGump(m_Plant));
|
||||
|
||||
break;
|
||||
}
|
||||
case 6: // Water
|
||||
{
|
||||
BaseBeverage bev = null;
|
||||
|
||||
foreach (var beverage in from.Backpack.FindItemsByType<BaseBeverage>())
|
||||
{
|
||||
if (beverage.IsEmpty && beverage.Pourable && beverage.Content == BeverageType.Water)
|
||||
{
|
||||
bev = beverage;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (bev == null)
|
||||
{
|
||||
from.Target = new PlantPourTarget(m_Plant);
|
||||
|
||||
// Target the container you wish to use to water the ~1_val~.
|
||||
from.SendLocalizedMessage(1060808, $"#{m_Plant.GetLocalizedPlantStatus()}");
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Plant.Pour(from, bev);
|
||||
}
|
||||
|
||||
from.SendGump(new MainPlantGump(m_Plant));
|
||||
|
||||
break;
|
||||
}
|
||||
case 7: // Poison potion
|
||||
{
|
||||
AddPotion(from, PotionEffect.PoisonGreater, PotionEffect.PoisonDeadly);
|
||||
|
||||
break;
|
||||
}
|
||||
case 8: // Cure potion
|
||||
{
|
||||
AddPotion(from, PotionEffect.CureGreater);
|
||||
|
||||
break;
|
||||
}
|
||||
case 9: // Heal potion
|
||||
{
|
||||
AddPotion(from, PotionEffect.HealGreater);
|
||||
|
||||
break;
|
||||
}
|
||||
case 10: // Strength potion
|
||||
{
|
||||
AddPotion(from, PotionEffect.StrengthGreater);
|
||||
|
||||
break;
|
||||
}
|
||||
case 11: // Help
|
||||
{
|
||||
from.NetState.SendDisplayHelpTopic(HelpTopic.PlantGrowing);
|
||||
|
||||
from.SendGump(new MainPlantGump(m_Plant));
|
||||
|
||||
break;
|
||||
}
|
||||
case 12: // Empty the bowl
|
||||
{
|
||||
from.SendGump(new EmptyTheBowlGump(m_Plant));
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void AddPotion(Mobile from, params PotionEffect[] effects)
|
||||
{
|
||||
var item = GetPotion(from, effects);
|
||||
|
||||
if (item != null)
|
||||
{
|
||||
m_Plant.Pour(from, item);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_Plant.ApplyPotion(effects[0], true, out var message))
|
||||
{
|
||||
from.SendLocalizedMessage(1061884); // You don't have any strong potions of that type in your pack.
|
||||
|
||||
from.Target = new PlantPourTarget(m_Plant);
|
||||
|
||||
// Target the container you wish to use to water the ~1_val~.
|
||||
from.SendLocalizedMessage(1060808, $"#{m_Plant.GetLocalizedPlantStatus()}");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
m_Plant.LabelTo(from, message);
|
||||
}
|
||||
|
||||
from.SendGump(new MainPlantGump(m_Plant));
|
||||
}
|
||||
|
||||
public static Item GetPotion(Mobile from, PotionEffect[] effects)
|
||||
{
|
||||
if (from.Backpack == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
foreach (var item in from.Backpack.FindItems())
|
||||
{
|
||||
if (item is BasePotion potion)
|
||||
{
|
||||
if (Array.IndexOf(effects, potion.PotionEffect) >= 0)
|
||||
{
|
||||
return potion;
|
||||
}
|
||||
}
|
||||
else if (item is PotionKeg keg && keg.Held > 0 && Array.IndexOf(effects, keg.Type) >= 0)
|
||||
{
|
||||
return keg;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private static void AddPlus(ref DynamicGumpBuilder builder, int x, int y, int value)
|
||||
{
|
||||
switch (value)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
builder.AddLabel(x, y, 0x35, "+");
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
builder.AddLabel(x, y, 0x21, "+");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void AddPlusMinus(ref DynamicGumpBuilder builder, int x, int y, int value)
|
||||
{
|
||||
switch (value)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
builder.AddLabel(x, y, 0x21, "-");
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
builder.AddLabel(x, y, 0x35, "-");
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
builder.AddLabel(x, y, 0x35, "+");
|
||||
break;
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
builder.AddLabel(x, y, 0x21, "+");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void AddLevel(ref DynamicGumpBuilder builder, int x, int y, int value) =>
|
||||
builder.AddLabel(x, y, 0x835, $"{value}");
|
||||
|
||||
private void AddGrowthIndicator(ref DynamicGumpBuilder builder, int x, int y)
|
||||
{
|
||||
if (!_plant.IsGrowable)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (_plant.PlantSystem.GrowthIndicator)
|
||||
{
|
||||
default:
|
||||
case PlantGrowthIndicator.None:
|
||||
case PlantGrowthIndicator.InvalidLocation:
|
||||
{
|
||||
builder.AddLabel(x, y, 0x21, "!");
|
||||
break;
|
||||
}
|
||||
case PlantGrowthIndicator.NotHealthy:
|
||||
{
|
||||
builder.AddLabel(x, y, 0x21, "-");
|
||||
break;
|
||||
}
|
||||
case PlantGrowthIndicator.Delay:
|
||||
{
|
||||
builder.AddLabel(x, y, 0x35, "-");
|
||||
break;
|
||||
}
|
||||
case PlantGrowthIndicator.Grown:
|
||||
{
|
||||
builder.AddLabel(x, y, 0x3, "+");
|
||||
break;
|
||||
}
|
||||
case PlantGrowthIndicator.DoubleGrown:
|
||||
{
|
||||
builder.AddLabel(x, y, 0x3F, "+");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState sender, in RelayInfo info)
|
||||
{
|
||||
var from = sender.Mobile;
|
||||
|
||||
if (info.ButtonID == 0 || _plant.Deleted || _plant.PlantStatus >= PlantStatus.DecorativePlant)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ((info.ButtonID >= 6 && info.ButtonID <= 10 || info.ButtonID == 12) &&
|
||||
!from.InRange(_plant.GetWorldLocation(), 3))
|
||||
{
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x3E9, 500446); // That is too far away.
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_plant.IsUsableBy(from))
|
||||
{
|
||||
_plant.LabelTo(from, 1061856); // You must have the item in your backpack or locked down in order to use it.
|
||||
return;
|
||||
}
|
||||
|
||||
switch (info.ButtonID)
|
||||
{
|
||||
case 1: // Reproduction menu
|
||||
{
|
||||
if (_plant.PlantStatus > PlantStatus.BowlOfDirt)
|
||||
{
|
||||
ReproductionGump.DisplayTo(from, _plant);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(1061885); // You need to plant a seed in the bowl first.
|
||||
from.SendGump(this);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 2: // Infestation
|
||||
{
|
||||
from.NetState.SendDisplayHelpTopic(HelpTopic.InfestationLevel);
|
||||
from.SendGump(this);
|
||||
break;
|
||||
}
|
||||
case 3: // Fungus
|
||||
{
|
||||
from.NetState.SendDisplayHelpTopic(HelpTopic.FungusLevel);
|
||||
from.SendGump(this);
|
||||
break;
|
||||
}
|
||||
case 4: // Poison
|
||||
{
|
||||
from.NetState.SendDisplayHelpTopic(HelpTopic.PoisonLevel);
|
||||
from.SendGump(this);
|
||||
break;
|
||||
}
|
||||
case 5: // Disease
|
||||
{
|
||||
from.NetState.SendDisplayHelpTopic(HelpTopic.DiseaseLevel);
|
||||
from.SendGump(this);
|
||||
break;
|
||||
}
|
||||
case 6: // Water
|
||||
{
|
||||
BaseBeverage bev = null;
|
||||
|
||||
foreach (var beverage in from.Backpack.FindItemsByType<BaseBeverage>())
|
||||
{
|
||||
if (beverage.IsEmpty && beverage.Pourable && beverage.Content == BeverageType.Water)
|
||||
{
|
||||
bev = beverage;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (bev == null)
|
||||
{
|
||||
from.Target = new PlantPourTarget(_plant);
|
||||
|
||||
// Target the container you wish to use to water the ~1_val~.
|
||||
from.SendLocalizedMessage(1060808, $"#{_plant.GetLocalizedPlantStatus()}");
|
||||
}
|
||||
else
|
||||
{
|
||||
_plant.Pour(from, bev);
|
||||
}
|
||||
|
||||
from.SendGump(this);
|
||||
break;
|
||||
}
|
||||
case 7: // Poison potion
|
||||
{
|
||||
AddPotion(from, PotionEffect.PoisonGreater, PotionEffect.PoisonDeadly);
|
||||
break;
|
||||
}
|
||||
case 8: // Cure potion
|
||||
{
|
||||
AddPotion(from, PotionEffect.CureGreater);
|
||||
break;
|
||||
}
|
||||
case 9: // Heal potion
|
||||
{
|
||||
AddPotion(from, PotionEffect.HealGreater);
|
||||
break;
|
||||
}
|
||||
case 10: // Strength potion
|
||||
{
|
||||
AddPotion(from, PotionEffect.StrengthGreater);
|
||||
break;
|
||||
}
|
||||
case 11: // Help
|
||||
{
|
||||
from.NetState.SendDisplayHelpTopic(HelpTopic.PlantGrowing);
|
||||
from.SendGump(this);
|
||||
break;
|
||||
}
|
||||
case 12: // Empty the bowl
|
||||
{
|
||||
EmptyTheBowlGump.DisplayTo(from, _plant);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void AddPotion(Mobile from, params PotionEffect[] effects)
|
||||
{
|
||||
var item = GetPotion(from, effects);
|
||||
|
||||
if (item != null)
|
||||
{
|
||||
_plant.Pour(from, item);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_plant.ApplyPotion(effects[0], true, out var message))
|
||||
{
|
||||
from.SendLocalizedMessage(1061884); // You don't have any strong potions of that type in your pack.
|
||||
|
||||
from.Target = new PlantPourTarget(_plant);
|
||||
|
||||
// Target the container you wish to use to water the ~1_val~.
|
||||
from.SendLocalizedMessage(1060808, $"#{_plant.GetLocalizedPlantStatus()}");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
_plant.LabelTo(from, message);
|
||||
}
|
||||
|
||||
from.SendGump(this);
|
||||
}
|
||||
|
||||
public static Item GetPotion(Mobile from, PotionEffect[] effects)
|
||||
{
|
||||
if (from.Backpack == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
foreach (var item in from.Backpack.FindItems())
|
||||
{
|
||||
if (item is BasePotion potion)
|
||||
{
|
||||
if (Array.IndexOf(effects, potion.PotionEffect) >= 0)
|
||||
{
|
||||
return potion;
|
||||
}
|
||||
}
|
||||
else if (item is PotionKeg keg && keg.Held > 0 && Array.IndexOf(effects, keg.Type) >= 0)
|
||||
{
|
||||
return keg;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -484,7 +484,7 @@ public partial class PlantItem : Item, ISecurable
|
|||
return;
|
||||
}
|
||||
|
||||
from.SendGump(new MainPlantGump(this));
|
||||
MainPlantGump.DisplayTo(from, this);
|
||||
}
|
||||
|
||||
public void PlantSeed(Mobile from, Seed seed)
|
||||
|
|
|
|||
|
|
@ -22,7 +22,7 @@ namespace Server.Engines.Plants
|
|||
if (!m_Plant.Deleted && m_Plant.PlantStatus < PlantStatus.DecorativePlant &&
|
||||
from.InRange(m_Plant.GetWorldLocation(), 3) && m_Plant.IsUsableBy(from))
|
||||
{
|
||||
from.SendGump(new MainPlantGump(m_Plant), true);
|
||||
MainPlantGump.DisplayTo(from, m_Plant);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -84,7 +84,7 @@ namespace Server.Engines.Plants
|
|||
m_Plant.PlantStatus != PlantStatus.BowlOfDirt && from.InRange(m_Plant.GetWorldLocation(), 3) &&
|
||||
m_Plant.IsUsableBy(from))
|
||||
{
|
||||
from.SendGump(new ReproductionGump(m_Plant));
|
||||
ReproductionGump.DisplayTo(from, m_Plant);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,293 +2,288 @@ using Server.Engines.Help;
|
|||
using Server.Gumps;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Engines.Plants
|
||||
namespace Server.Engines.Plants;
|
||||
|
||||
public class ReproductionGump : DynamicGump
|
||||
{
|
||||
public class ReproductionGump : Gump
|
||||
private readonly PlantItem _plant;
|
||||
|
||||
public override bool Singleton => true;
|
||||
|
||||
private ReproductionGump(PlantItem plant) : base(20, 20)
|
||||
{
|
||||
private readonly PlantItem m_Plant;
|
||||
_plant = plant;
|
||||
}
|
||||
|
||||
public ReproductionGump(PlantItem plant) : base(20, 20)
|
||||
public static void DisplayTo(Mobile from, PlantItem plant)
|
||||
{
|
||||
if (from?.NetState == null || plant == null || plant.Deleted)
|
||||
{
|
||||
m_Plant = plant;
|
||||
|
||||
DrawBackground();
|
||||
|
||||
AddButton(70, 67, 0xD4, 0xD4, 1); // Main menu
|
||||
AddItem(57, 65, 0x1600);
|
||||
|
||||
AddLabel(108, 67, 0x835, "Reproduction");
|
||||
|
||||
if (m_Plant.PlantStatus == PlantStatus.Stage9)
|
||||
{
|
||||
AddButton(212, 67, 0xD4, 0xD4, 2); // Set to decorative
|
||||
AddItem(202, 68, 0xC61);
|
||||
AddLabel(216, 66, 0x21, "/");
|
||||
}
|
||||
|
||||
AddButton(80, 116, 0xD4, 0xD4, 3); // Pollination
|
||||
AddItem(66, 117, 0x1AA2);
|
||||
AddPollinationState(106, 116);
|
||||
|
||||
AddButton(128, 116, 0xD4, 0xD4, 4); // Resources
|
||||
AddItem(113, 120, 0x1021);
|
||||
AddResourcesState(149, 116);
|
||||
|
||||
AddButton(177, 116, 0xD4, 0xD4, 5); // Seeds
|
||||
AddItem(160, 121, 0xDCF);
|
||||
AddSeedsState(199, 116);
|
||||
|
||||
AddButton(70, 163, 0xD2, 0xD2, 6); // Gather pollen
|
||||
AddItem(56, 164, 0x1AA2);
|
||||
|
||||
AddButton(138, 163, 0xD2, 0xD2, 7); // Gather resources
|
||||
AddItem(123, 167, 0x1021);
|
||||
|
||||
AddButton(212, 163, 0xD2, 0xD2, 8); // Gather seeds
|
||||
AddItem(195, 168, 0xDCF);
|
||||
return;
|
||||
}
|
||||
|
||||
private void DrawBackground()
|
||||
from.SendGump(new ReproductionGump(plant));
|
||||
}
|
||||
|
||||
protected override void BuildLayout(ref DynamicGumpBuilder builder)
|
||||
{
|
||||
builder.AddPage();
|
||||
|
||||
builder.AddBackground(50, 50, 200, 150, 0xE10);
|
||||
|
||||
builder.AddImage(60, 90, 0xE17);
|
||||
builder.AddImage(120, 90, 0xE17);
|
||||
|
||||
builder.AddImage(60, 145, 0xE17);
|
||||
builder.AddImage(120, 145, 0xE17);
|
||||
|
||||
builder.AddItem(45, 45, 0xCEF);
|
||||
builder.AddItem(45, 118, 0xCF0);
|
||||
|
||||
builder.AddItem(211, 45, 0xCEB);
|
||||
builder.AddItem(211, 118, 0xCEC);
|
||||
|
||||
builder.AddButton(70, 67, 0xD4, 0xD4, 1); // Main menu
|
||||
builder.AddItem(57, 65, 0x1600);
|
||||
|
||||
builder.AddLabel(108, 67, 0x835, "Reproduction");
|
||||
|
||||
if (_plant.PlantStatus == PlantStatus.Stage9)
|
||||
{
|
||||
AddBackground(50, 50, 200, 150, 0xE10);
|
||||
|
||||
AddImage(60, 90, 0xE17);
|
||||
AddImage(120, 90, 0xE17);
|
||||
|
||||
AddImage(60, 145, 0xE17);
|
||||
AddImage(120, 145, 0xE17);
|
||||
|
||||
AddItem(45, 45, 0xCEF);
|
||||
AddItem(45, 118, 0xCF0);
|
||||
|
||||
AddItem(211, 45, 0xCEB);
|
||||
AddItem(211, 118, 0xCEC);
|
||||
builder.AddButton(212, 67, 0xD4, 0xD4, 2); // Set to decorative
|
||||
builder.AddItem(202, 68, 0xC61);
|
||||
builder.AddLabel(216, 66, 0x21, "/");
|
||||
}
|
||||
|
||||
private void AddPollinationState(int x, int y)
|
||||
{
|
||||
var system = m_Plant.PlantSystem;
|
||||
builder.AddButton(80, 116, 0xD4, 0xD4, 3); // Pollination
|
||||
builder.AddItem(66, 117, 0x1AA2);
|
||||
AddPollinationState(ref builder, 106, 116);
|
||||
|
||||
if (!system.PollenProducing)
|
||||
{
|
||||
AddLabel(x, y, 0x35, "-");
|
||||
}
|
||||
else if (!system.Pollinated)
|
||||
{
|
||||
AddLabel(x, y, 0x21, "!");
|
||||
}
|
||||
else
|
||||
{
|
||||
AddLabel(x, y, 0x3F, "+");
|
||||
}
|
||||
builder.AddButton(128, 116, 0xD4, 0xD4, 4); // Resources
|
||||
builder.AddItem(113, 120, 0x1021);
|
||||
AddResourcesState(ref builder, 149, 116);
|
||||
|
||||
builder.AddButton(177, 116, 0xD4, 0xD4, 5); // Seeds
|
||||
builder.AddItem(160, 121, 0xDCF);
|
||||
AddSeedsState(ref builder, 199, 116);
|
||||
|
||||
builder.AddButton(70, 163, 0xD2, 0xD2, 6); // Gather pollen
|
||||
builder.AddItem(56, 164, 0x1AA2);
|
||||
|
||||
builder.AddButton(138, 163, 0xD2, 0xD2, 7); // Gather resources
|
||||
builder.AddItem(123, 167, 0x1021);
|
||||
|
||||
builder.AddButton(212, 163, 0xD2, 0xD2, 8); // Gather seeds
|
||||
builder.AddItem(195, 168, 0xDCF);
|
||||
}
|
||||
|
||||
private void AddPollinationState(ref DynamicGumpBuilder builder, int x, int y)
|
||||
{
|
||||
var system = _plant.PlantSystem;
|
||||
|
||||
if (!system.PollenProducing)
|
||||
{
|
||||
builder.AddLabel(x, y, 0x35, "-");
|
||||
}
|
||||
|
||||
private void AddResourcesState(int x, int y)
|
||||
else if (!system.Pollinated)
|
||||
{
|
||||
var resInfo = PlantResourceInfo.GetInfo(m_Plant.PlantType, m_Plant.PlantHue);
|
||||
|
||||
var system = m_Plant.PlantSystem;
|
||||
var totalResources = system.AvailableResources + system.LeftResources;
|
||||
|
||||
if (resInfo == null || totalResources == 0)
|
||||
{
|
||||
AddLabel(x + 5, y, 0x21, "X");
|
||||
}
|
||||
else
|
||||
{
|
||||
AddLabel(
|
||||
x,
|
||||
y,
|
||||
PlantHueInfo.GetInfo(m_Plant.PlantHue).GumpHue,
|
||||
$"{system.AvailableResources}/{totalResources}"
|
||||
);
|
||||
}
|
||||
builder.AddLabel(x, y, 0x21, "!");
|
||||
}
|
||||
|
||||
private void AddSeedsState(int x, int y)
|
||||
else
|
||||
{
|
||||
var system = m_Plant.PlantSystem;
|
||||
var totalSeeds = system.AvailableSeeds + system.LeftSeeds;
|
||||
|
||||
if (!m_Plant.Reproduces || totalSeeds == 0)
|
||||
{
|
||||
AddLabel(x + 5, y, 0x21, "X");
|
||||
}
|
||||
else
|
||||
{
|
||||
AddLabel(
|
||||
x,
|
||||
y,
|
||||
PlantHueInfo.GetInfo(system.SeedHue).GumpHue,
|
||||
$"{system.AvailableSeeds}/{totalSeeds}"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState sender, in RelayInfo info)
|
||||
{
|
||||
var from = sender.Mobile;
|
||||
|
||||
if (info.ButtonID == 0 || m_Plant.Deleted || m_Plant.PlantStatus is >= PlantStatus.DecorativePlant or PlantStatus.BowlOfDirt)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (info.ButtonID >= 6 && info.ButtonID <= 8 && !from.InRange(m_Plant.GetWorldLocation(), 3))
|
||||
{
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x3E9, 500446); // That is too far away.
|
||||
return;
|
||||
}
|
||||
|
||||
if (!m_Plant.IsUsableBy(from))
|
||||
{
|
||||
m_Plant.LabelTo(from, 1061856); // You must have the item in your backpack or locked down in order to use it.
|
||||
return;
|
||||
}
|
||||
|
||||
switch (info.ButtonID)
|
||||
{
|
||||
case 1: // Main menu
|
||||
{
|
||||
from.SendGump(new MainPlantGump(m_Plant));
|
||||
|
||||
break;
|
||||
}
|
||||
case 2: // Set to decorative
|
||||
{
|
||||
if (m_Plant.PlantStatus == PlantStatus.Stage9)
|
||||
{
|
||||
from.SendGump(new SetToDecorativeGump(m_Plant));
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 3: // Pollination
|
||||
{
|
||||
from.NetState.SendDisplayHelpTopic(HelpTopic.PollinationState);
|
||||
|
||||
from.SendGump(new ReproductionGump(m_Plant));
|
||||
|
||||
break;
|
||||
}
|
||||
case 4: // Resources
|
||||
{
|
||||
from.NetState.SendDisplayHelpTopic(HelpTopic.ResourceProduction);
|
||||
|
||||
from.SendGump(new ReproductionGump(m_Plant));
|
||||
|
||||
break;
|
||||
}
|
||||
case 5: // Seeds
|
||||
{
|
||||
from.NetState.SendDisplayHelpTopic(HelpTopic.SeedProduction);
|
||||
|
||||
from.SendGump(new ReproductionGump(m_Plant));
|
||||
|
||||
break;
|
||||
}
|
||||
case 6: // Gather pollen
|
||||
{
|
||||
if (!m_Plant.IsCrossable)
|
||||
{
|
||||
m_Plant.LabelTo(from, 1053050); // You cannot gather pollen from a mutated plant!
|
||||
}
|
||||
else if (!m_Plant.PlantSystem.PollenProducing)
|
||||
{
|
||||
// You cannot gather pollen from a plant in this stage of development!
|
||||
m_Plant.LabelTo(from, 1053051);
|
||||
}
|
||||
else if (m_Plant.PlantSystem.Health < PlantHealth.Healthy)
|
||||
{
|
||||
m_Plant.LabelTo(from, 1053052); // You cannot gather pollen from an unhealthy plant!
|
||||
}
|
||||
else
|
||||
{
|
||||
from.Target = new PollinateTarget(m_Plant);
|
||||
from.SendLocalizedMessage(1053054); // Target the plant you wish to cross-pollinate to.
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
from.SendGump(new ReproductionGump(m_Plant));
|
||||
|
||||
break;
|
||||
}
|
||||
case 7: // Gather resources
|
||||
{
|
||||
var resInfo = PlantResourceInfo.GetInfo(m_Plant.PlantType, m_Plant.PlantHue);
|
||||
var system = m_Plant.PlantSystem;
|
||||
|
||||
if (resInfo == null)
|
||||
{
|
||||
if (m_Plant.IsCrossable)
|
||||
{
|
||||
m_Plant.LabelTo(from, 1053056); // This plant has no resources to gather!
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Plant.LabelTo(from, 1053055); // Mutated plants do not produce resources!
|
||||
}
|
||||
}
|
||||
else if (system.AvailableResources == 0)
|
||||
{
|
||||
m_Plant.LabelTo(from, 1053056); // This plant has no resources to gather!
|
||||
}
|
||||
else
|
||||
{
|
||||
var resource = resInfo.CreateResource();
|
||||
|
||||
if (from.PlaceInBackpack(resource))
|
||||
{
|
||||
system.AvailableResources--;
|
||||
m_Plant.LabelTo(from, 1053059); // You gather resources from the plant.
|
||||
}
|
||||
else
|
||||
{
|
||||
resource.Delete();
|
||||
// You attempt to gather as many resources as you can hold, but your backpack is full.
|
||||
m_Plant.LabelTo(from, 1053058);
|
||||
}
|
||||
}
|
||||
|
||||
from.SendGump(new ReproductionGump(m_Plant));
|
||||
|
||||
break;
|
||||
}
|
||||
case 8: // Gather seeds
|
||||
{
|
||||
var system = m_Plant.PlantSystem;
|
||||
|
||||
if (!m_Plant.Reproduces)
|
||||
{
|
||||
m_Plant.LabelTo(from, 1053060); // Mutated plants do not produce seeds!
|
||||
}
|
||||
else if (system.AvailableSeeds == 0)
|
||||
{
|
||||
m_Plant.LabelTo(from, 1053061); // This plant has no seeds to gather!
|
||||
}
|
||||
else
|
||||
{
|
||||
var seed = new Seed(system.SeedType, system.SeedHue, true);
|
||||
|
||||
if (from.PlaceInBackpack(seed))
|
||||
{
|
||||
system.AvailableSeeds--;
|
||||
m_Plant.LabelTo(from, 1053063); // You gather seeds from the plant.
|
||||
}
|
||||
else
|
||||
{
|
||||
seed.Delete();
|
||||
// You attempt to gather as many seeds as you can hold, but your backpack is full.
|
||||
m_Plant.LabelTo(from, 1053062);
|
||||
}
|
||||
}
|
||||
|
||||
from.SendGump(new ReproductionGump(m_Plant));
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
builder.AddLabel(x, y, 0x3F, "+");
|
||||
}
|
||||
}
|
||||
|
||||
private void AddResourcesState(ref DynamicGumpBuilder builder, int x, int y)
|
||||
{
|
||||
var resInfo = PlantResourceInfo.GetInfo(_plant.PlantType, _plant.PlantHue);
|
||||
|
||||
var system = _plant.PlantSystem;
|
||||
var totalResources = system.AvailableResources + system.LeftResources;
|
||||
|
||||
if (resInfo == null || totalResources == 0)
|
||||
{
|
||||
builder.AddLabel(x + 5, y, 0x21, "X");
|
||||
}
|
||||
else
|
||||
{
|
||||
builder.AddLabel(
|
||||
x,
|
||||
y,
|
||||
PlantHueInfo.GetInfo(_plant.PlantHue).GumpHue,
|
||||
$"{system.AvailableResources}/{totalResources}"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
private void AddSeedsState(ref DynamicGumpBuilder builder, int x, int y)
|
||||
{
|
||||
var system = _plant.PlantSystem;
|
||||
var totalSeeds = system.AvailableSeeds + system.LeftSeeds;
|
||||
|
||||
if (!_plant.Reproduces || totalSeeds == 0)
|
||||
{
|
||||
builder.AddLabel(x + 5, y, 0x21, "X");
|
||||
}
|
||||
else
|
||||
{
|
||||
builder.AddLabel(
|
||||
x,
|
||||
y,
|
||||
PlantHueInfo.GetInfo(system.SeedHue).GumpHue,
|
||||
$"{system.AvailableSeeds}/{totalSeeds}"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState sender, in RelayInfo info)
|
||||
{
|
||||
var from = sender.Mobile;
|
||||
|
||||
if (info.ButtonID == 0 || _plant.Deleted || _plant.PlantStatus is >= PlantStatus.DecorativePlant or PlantStatus.BowlOfDirt)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (info.ButtonID >= 6 && info.ButtonID <= 8 && !from.InRange(_plant.GetWorldLocation(), 3))
|
||||
{
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x3E9, 500446); // That is too far away.
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_plant.IsUsableBy(from))
|
||||
{
|
||||
_plant.LabelTo(from, 1061856); // You must have the item in your backpack or locked down in order to use it.
|
||||
return;
|
||||
}
|
||||
|
||||
switch (info.ButtonID)
|
||||
{
|
||||
case 1: // Main menu
|
||||
{
|
||||
MainPlantGump.DisplayTo(from, _plant);
|
||||
return;
|
||||
}
|
||||
case 2: // Set to decorative
|
||||
{
|
||||
if (_plant.PlantStatus == PlantStatus.Stage9)
|
||||
{
|
||||
SetToDecorativeGump.DisplayTo(from, _plant);
|
||||
}
|
||||
return;
|
||||
}
|
||||
case 3: // Pollination
|
||||
{
|
||||
from.NetState.SendDisplayHelpTopic(HelpTopic.PollinationState);
|
||||
break;
|
||||
}
|
||||
case 4: // Resources
|
||||
{
|
||||
from.NetState.SendDisplayHelpTopic(HelpTopic.ResourceProduction);
|
||||
break;
|
||||
}
|
||||
case 5: // Seeds
|
||||
{
|
||||
from.NetState.SendDisplayHelpTopic(HelpTopic.SeedProduction);
|
||||
break;
|
||||
}
|
||||
case 6: // Gather pollen
|
||||
{
|
||||
if (!_plant.IsCrossable)
|
||||
{
|
||||
_plant.LabelTo(from, 1053050); // You cannot gather pollen from a mutated plant!
|
||||
}
|
||||
else if (!_plant.PlantSystem.PollenProducing)
|
||||
{
|
||||
// You cannot gather pollen from a plant in this stage of development!
|
||||
_plant.LabelTo(from, 1053051);
|
||||
}
|
||||
else if (_plant.PlantSystem.Health < PlantHealth.Healthy)
|
||||
{
|
||||
_plant.LabelTo(from, 1053052); // You cannot gather pollen from an unhealthy plant!
|
||||
}
|
||||
else
|
||||
{
|
||||
from.Target = new PollinateTarget(_plant);
|
||||
from.SendLocalizedMessage(1053054); // Target the plant you wish to cross-pollinate to.
|
||||
return;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 7: // Gather resources
|
||||
{
|
||||
var resInfo = PlantResourceInfo.GetInfo(_plant.PlantType, _plant.PlantHue);
|
||||
var system = _plant.PlantSystem;
|
||||
|
||||
if (resInfo == null)
|
||||
{
|
||||
if (_plant.IsCrossable)
|
||||
{
|
||||
_plant.LabelTo(from, 1053056); // This plant has no resources to gather!
|
||||
}
|
||||
else
|
||||
{
|
||||
_plant.LabelTo(from, 1053055); // Mutated plants do not produce resources!
|
||||
}
|
||||
}
|
||||
else if (system.AvailableResources == 0)
|
||||
{
|
||||
_plant.LabelTo(from, 1053056); // This plant has no resources to gather!
|
||||
}
|
||||
else
|
||||
{
|
||||
var resource = resInfo.CreateResource();
|
||||
|
||||
if (from.PlaceInBackpack(resource))
|
||||
{
|
||||
system.AvailableResources--;
|
||||
_plant.LabelTo(from, 1053059); // You gather resources from the plant.
|
||||
}
|
||||
else
|
||||
{
|
||||
resource.Delete();
|
||||
// You attempt to gather as many resources as you can hold, but your backpack is full.
|
||||
_plant.LabelTo(from, 1053058);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 8: // Gather seeds
|
||||
{
|
||||
var system = _plant.PlantSystem;
|
||||
|
||||
if (!_plant.Reproduces)
|
||||
{
|
||||
_plant.LabelTo(from, 1053060); // Mutated plants do not produce seeds!
|
||||
}
|
||||
else if (system.AvailableSeeds == 0)
|
||||
{
|
||||
_plant.LabelTo(from, 1053061); // This plant has no seeds to gather!
|
||||
}
|
||||
else
|
||||
{
|
||||
var seed = new Seed(system.SeedType, system.SeedHue, true);
|
||||
|
||||
if (from.PlaceInBackpack(seed))
|
||||
{
|
||||
system.AvailableSeeds--;
|
||||
_plant.LabelTo(from, 1053063); // You gather seeds from the plant.
|
||||
}
|
||||
else
|
||||
{
|
||||
seed.Delete();
|
||||
// You attempt to gather as many seeds as you can hold, but your backpack is full.
|
||||
_plant.LabelTo(from, 1053062);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
from.SendGump(this);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,87 +2,94 @@ using Server.Engines.Help;
|
|||
using Server.Gumps;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Engines.Plants
|
||||
namespace Server.Engines.Plants;
|
||||
|
||||
public class SetToDecorativeGump : StaticGump<SetToDecorativeGump>
|
||||
{
|
||||
public class SetToDecorativeGump : Gump
|
||||
private readonly PlantItem _plant;
|
||||
|
||||
public override bool Singleton => true;
|
||||
|
||||
private SetToDecorativeGump(PlantItem plant) : base(20, 20)
|
||||
{
|
||||
private readonly PlantItem m_Plant;
|
||||
_plant = plant;
|
||||
}
|
||||
|
||||
public SetToDecorativeGump(PlantItem plant) : base(20, 20)
|
||||
public static void DisplayTo(Mobile from, PlantItem plant)
|
||||
{
|
||||
if (from?.NetState == null || plant == null || plant.Deleted)
|
||||
{
|
||||
m_Plant = plant;
|
||||
|
||||
DrawBackground();
|
||||
|
||||
AddLabel(115, 85, 0x44, "Set plant");
|
||||
AddLabel(82, 105, 0x44, "to decorative mode?");
|
||||
|
||||
AddButton(98, 140, 0x47E, 0x480, 1); // Cancel
|
||||
|
||||
AddButton(138, 141, 0xD2, 0xD2, 2); // Help
|
||||
AddLabel(143, 141, 0x835, "?");
|
||||
|
||||
AddButton(168, 140, 0x481, 0x483, 3); // Ok
|
||||
return;
|
||||
}
|
||||
|
||||
private void DrawBackground()
|
||||
from.SendGump(new SetToDecorativeGump(plant));
|
||||
}
|
||||
|
||||
protected override void BuildLayout(ref StaticGumpBuilder builder)
|
||||
{
|
||||
builder.AddPage();
|
||||
|
||||
builder.AddBackground(50, 50, 200, 150, 0xE10);
|
||||
|
||||
builder.AddItem(25, 45, 0xCEB);
|
||||
builder.AddItem(25, 118, 0xCEC);
|
||||
|
||||
builder.AddItem(227, 45, 0xCEF);
|
||||
builder.AddItem(227, 118, 0xCF0);
|
||||
|
||||
builder.AddLabel(115, 85, 0x44, "Set plant");
|
||||
builder.AddLabel(82, 105, 0x44, "to decorative mode?");
|
||||
|
||||
builder.AddButton(98, 140, 0x47E, 0x480, 1); // Cancel
|
||||
|
||||
builder.AddButton(138, 141, 0xD2, 0xD2, 2); // Help
|
||||
builder.AddLabel(143, 141, 0x835, "?");
|
||||
|
||||
builder.AddButton(168, 140, 0x481, 0x483, 3); // Ok
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState sender, in RelayInfo info)
|
||||
{
|
||||
var from = sender.Mobile;
|
||||
|
||||
if (info.ButtonID == 0 || _plant.Deleted || _plant.PlantStatus != PlantStatus.Stage9)
|
||||
{
|
||||
AddBackground(50, 50, 200, 150, 0xE10);
|
||||
|
||||
AddItem(25, 45, 0xCEB);
|
||||
AddItem(25, 118, 0xCEC);
|
||||
|
||||
AddItem(227, 45, 0xCEF);
|
||||
AddItem(227, 118, 0xCF0);
|
||||
return;
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState sender, in RelayInfo info)
|
||||
if (info.ButtonID == 3 && !from.InRange(_plant.GetWorldLocation(), 3))
|
||||
{
|
||||
var from = sender.Mobile;
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x3E9, 500446); // That is too far away.
|
||||
return;
|
||||
}
|
||||
|
||||
if (info.ButtonID == 0 || m_Plant.Deleted || m_Plant.PlantStatus != PlantStatus.Stage9)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (!_plant.IsUsableBy(from))
|
||||
{
|
||||
_plant.LabelTo(from, 1061856); // You must have the item in your backpack or locked down in order to use it.
|
||||
return;
|
||||
}
|
||||
|
||||
if (info.ButtonID == 3 && !from.InRange(m_Plant.GetWorldLocation(), 3))
|
||||
{
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x3E9, 500446); // That is too far away.
|
||||
return;
|
||||
}
|
||||
|
||||
if (!m_Plant.IsUsableBy(from))
|
||||
{
|
||||
m_Plant.LabelTo(from, 1061856); // You must have the item in your backpack or locked down in order to use it.
|
||||
return;
|
||||
}
|
||||
|
||||
switch (info.ButtonID)
|
||||
{
|
||||
case 1: // Cancel
|
||||
{
|
||||
from.SendGump(new ReproductionGump(m_Plant));
|
||||
|
||||
break;
|
||||
}
|
||||
case 2: // Help
|
||||
{
|
||||
from.NetState.SendDisplayHelpTopic(HelpTopic.DecorativeMode);
|
||||
|
||||
from.SendGump(new SetToDecorativeGump(m_Plant));
|
||||
|
||||
break;
|
||||
}
|
||||
case 3: // Ok
|
||||
{
|
||||
m_Plant.PlantStatus = PlantStatus.DecorativePlant;
|
||||
// You prune the plant.
|
||||
// This plant will no longer produce resources or seeds, but will require no upkeep.
|
||||
m_Plant.LabelTo(from, 1053077);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
switch (info.ButtonID)
|
||||
{
|
||||
case 1: // Cancel
|
||||
{
|
||||
ReproductionGump.DisplayTo(from, _plant);
|
||||
break;
|
||||
}
|
||||
case 2: // Help
|
||||
{
|
||||
from.NetState.SendDisplayHelpTopic(HelpTopic.DecorativeMode);
|
||||
from.SendGump(this);
|
||||
break;
|
||||
}
|
||||
case 3: // Ok
|
||||
{
|
||||
_plant.PlantStatus = PlantStatus.DecorativePlant;
|
||||
// You prune the plant.
|
||||
// This plant will no longer produce resources or seeds, but will require no upkeep.
|
||||
_plant.LabelTo(from, 1053077);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue