ModernUO/Projects/UOContent/Engines/Plants/PlantPourTarget.cs
Kamron Batman 2423950cca
perf: Migrate Plant gumps to DynamicGump/StaticGump (#2411)
## Summary

Second PR in the player-facing legacy gump migration. Converts the four Plants system gumps:

- `MainPlantGump`, `ReproductionGump`, `EmptyTheBowlGump` → `DynamicGump`. Layout varies by plant status, growth stage, health, and pollination/resource availability — cannot use cached `StaticGump<T>`.
- `SetToDecorativeGump` → `StaticGump<SetToDecorativeGump>`. Pure confirmation dialog with no per-instance variation.

All four:

- `Singleton => true` (auto-replace previous plant gump on re-open instead of stacking)
- Constructor `private`; entry is static `DisplayTo(Mobile, PlantItem)` per the empty-gump rule (CLAUDE.md §13)
- `OnResponse` self-refresh paths converted from `from.SendGump(new XGump(_plant))` to `from.SendGump(this)` — saves an allocation on every help/info button click and on every "gather resources/seeds/pollen" action
- Helper draw methods take `ref DynamicGumpBuilder builder` instead of mutating instance state
- Renamed legacy `m_Plant` to `_plant` per CLAUDE.md §12

Updated external callers to use the new entry points:

- `PlantItem.OnDoubleClick` → `MainPlantGump.DisplayTo(from, this)`
- `PlantPourTarget.OnTargetFinish` → `MainPlantGump.DisplayTo(from, m_Plant)` (also drops the now-redundant legacy `singleton: true` flag — `Singleton` property handles it)
- `PollinateTarget.OnTargetFinish` → `ReproductionGump.DisplayTo(from, m_Plant)`
2026-04-25 16:46:37 -07:00

29 lines
893 B
C#

using Server.Gumps;
using Server.Targeting;
namespace Server.Engines.Plants
{
public class PlantPourTarget : Target
{
private readonly PlantItem m_Plant;
public PlantPourTarget(PlantItem plant) : base(3, true, TargetFlags.None) => m_Plant = plant;
protected override void OnTarget(Mobile from, object targeted)
{
if (!m_Plant.Deleted && from.InRange(m_Plant.GetWorldLocation(), 3) && targeted is Item item)
{
m_Plant.Pour(from, item);
}
}
protected override void OnTargetFinish(Mobile from)
{
if (!m_Plant.Deleted && m_Plant.PlantStatus < PlantStatus.DecorativePlant &&
from.InRange(m_Plant.GetWorldLocation(), 3) && m_Plant.IsUsableBy(from))
{
MainPlantGump.DisplayTo(from, m_Plant);
}
}
}
}