ModernUO/Projects/Server/Network/PacketHandler.cs
2019-08-02 18:16:11 -07:00

49 lines
1.5 KiB
C#

/***************************************************************************
* PacketHandler.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
namespace Server.Network
{
public delegate void OnPacketReceive(NetState state, PacketReader pvSrc);
public delegate TimeSpan ThrottlePacketCallback(NetState state);
public class PacketHandler
{
public PacketHandler(int packetID, long length, bool ingame, OnPacketReceive onReceive)
{
PacketID = packetID;
Length = length;
Ingame = ingame;
OnReceive = onReceive;
}
public int PacketID{ get; }
public long Length{ get; }
public OnPacketReceive OnReceive{ get; }
public ThrottlePacketCallback ThrottleCallback{ get; set; }
public bool Ingame{ get; }
}
}