ModernUO/Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/InterredGrizzle .cs
Kamron Batman 24858f3989
fix: Changes Map.Sector.Items to link list. (#1547)
### Summary

Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for items. This drastically simplifies code that iterates in range, for example:

```cs
foreach (var item in m.GetItemsInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.
2023-10-16 20:51:02 -07:00

149 lines
4.3 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class InterredGrizzle : BaseCreature
{
[Constructible]
public InterredGrizzle() : base(AIType.AI_Mage)
{
Body = 259;
SetStr(451, 500);
SetDex(201, 250);
SetInt(801, 850);
SetHits(1500);
SetStam(150);
SetDamage(16, 19);
SetDamageType(ResistanceType.Physical, 30);
SetDamageType(ResistanceType.Fire, 70);
SetResistance(ResistanceType.Physical, 35, 55);
SetResistance(ResistanceType.Fire, 20, 65);
SetResistance(ResistanceType.Cold, 55, 80);
SetResistance(ResistanceType.Poison, 20, 35);
SetResistance(ResistanceType.Energy, 60, 80);
SetSkill(SkillName.Meditation, 77.7, 84.0);
SetSkill(SkillName.EvalInt, 72.2, 79.6);
SetSkill(SkillName.Magery, 83.7, 89.6);
SetSkill(SkillName.Poisoning, 0);
SetSkill(SkillName.Anatomy, 0);
SetSkill(SkillName.MagicResist, 80.2, 87.3);
SetSkill(SkillName.Tactics, 104.5, 105.1);
SetSkill(SkillName.Wrestling, 105.1, 109.4);
Fame = 3700; // Guessed
Karma = -3700; // Guessed
}
/*
public override bool OnBeforeDeath()
{
SpillAcid( 1, 4, 10, 6, 10 );
return base.OnBeforeDeath();
}
*/
public override string CorpseName => "an interred grizzle corpse";
public override string DefaultName => "a interred grizzle";
public override void GenerateLoot() // -- Need to verify
{
AddLoot(LootPack.FilthyRich);
}
// TODO: Acid Blood
/*
* Message: 1070820
* Spits pool of acid (blood, hue 0x3F), hits lost 6-10 per second/step
* Damage is resistable (physical)
* Acid last 10 seconds
*/
public override int GetAngerSound() => 0x581;
public override int GetIdleSound() => 0x582;
public override int GetAttackSound() => 0x580;
public override int GetHurtSound() => 0x583;
public override int GetDeathSound() => 0x584;
public override void OnDamage(int amount, Mobile from, bool willKill)
{
if (Utility.RandomDouble() < 0.1)
{
DropOoze();
}
base.OnDamage(amount, from, willKill);
}
private int RandomPoint(int mid) => mid + Utility.RandomMinMax(-2, 2);
public virtual Point3D GetSpawnPosition(int range) => GetSpawnPosition(Location, Map, range);
public virtual Point3D GetSpawnPosition(Point3D from, Map map, int range)
{
if (map == null)
{
return from;
}
var loc = new Point3D(RandomPoint(X), RandomPoint(Y), Z);
loc.Z = Map.GetAverageZ(loc.X, loc.Y);
return loc;
}
public virtual void DropOoze()
{
var amount = Utility.RandomMinMax(1, 3);
var corrosive = Utility.RandomBool();
for (var i = 0; i < amount; i++)
{
Item ooze = new StainedOoze(corrosive);
var p = new Point3D(Location);
for (var j = 0; j < 5; j++)
{
p = GetSpawnPosition(2);
var atLocation = false;
foreach (var item in Map.GetItemsInRange<StainedOoze>(p, 0))
{
atLocation = true;
break;
}
if (!atLocation)
{
break;
}
}
ooze.MoveToWorld(p, Map);
}
if (Combatant != null)
{
if (corrosive)
{
Combatant.SendLocalizedMessage(1072071); // A corrosive gas seeps out of your enemy's skin!
}
else
{
Combatant.SendLocalizedMessage(1072072); // A poisonous gas seeps out of your enemy's skin!
}
}
}
}
}