fix: Changes Map.Sector.Items to link list. (#1547)
### Summary
Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for items. This drastically simplifies code that iterates in range, for example:
```cs
foreach (var item in m.GetItemsInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.
This commit is contained in:
parent
1330c4a830
commit
24858f3989
42 changed files with 577 additions and 419 deletions
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@ -22,6 +22,8 @@ namespace Server;
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[PropertyObject]
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public struct Rectangle2D : IEquatable<Rectangle2D>, ISpanFormattable, ISpanParsable<Rectangle2D>
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{
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public static Rectangle2D Empty => new();
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private Point2D _start;
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private Point2D _end;
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@ -2473,13 +2473,13 @@ public class Item : IHued, IComparable<Item>, ISpawnable, IObjectPropertyListEnt
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: map.GetObjectsInRange(m_Parent == null ? m_Location : GetWorldLocation(), range);
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}
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public IPooledEnumerable<Item> GetItemsInRange(int range)
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{
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var map = m_Map;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public Map.ItemEnumerable<Item> GetItemsInRange(int range) =>
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m_Map == null ? Map.ItemEnumerable<Item>.Empty : m_Map.GetItemsInRange(m_Parent == null ? m_Location : GetWorldLocation(), range);
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return map?.GetItemsInRange(m_Parent == null ? m_Location : GetWorldLocation(), range)
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?? PooledEnumeration.NullEnumerable<Item>.Instance;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public Map.ItemEnumerable<T> GetItemsInRange<T>(int range) where T : Item =>
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m_Map == null ? Map.ItemEnumerable<T>.Empty : m_Map.GetItemsInRange<T>(m_Parent == null ? m_Location : GetWorldLocation(), range);
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public IPooledEnumerable<Mobile> GetMobilesInRange(int range)
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{
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@ -3547,10 +3547,8 @@ public class Item : IHued, IComparable<Item>, ISpawnable, IObjectPropertyListEnt
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z = top;
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}
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var eable = map.GetItemsInRange(p, 0);
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var items = new List<Item>();
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foreach (var item in eable)
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using var items = PooledRefList<Item>.Create();
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foreach (var item in map.GetItemsInRange(p, 0))
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{
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if (item is BaseMulti || item.ItemID > TileData.MaxItemValue)
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{
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@ -3611,7 +3609,7 @@ public class Item : IHued, IComparable<Item>, ISpawnable, IObjectPropertyListEnt
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m_OpenSlots &= ~(((1 << bitCount) - 1) << zStart);
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}
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for (var i = 0; i < items.Count; ++i)
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for (var i = 0; i < items.Count; i++)
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{
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var item = items[i];
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var id = item.ItemData;
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222
Projects/Server/Maps/Map.ItemEnumerator.cs
Normal file
222
Projects/Server/Maps/Map.ItemEnumerator.cs
Normal file
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@ -0,0 +1,222 @@
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2023 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: Map.Enumerators.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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namespace Server;
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public partial class Map
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{
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private int _iteratingItems;
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private List<(MapAction, Point3D, Item)> _delayedItemActions = new();
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public bool IsIteratingItems
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => _iteratingItems > 0;
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}
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public ItemEnumerable<Item> GetItemsInRange(Point3D p) => GetItemsInRange(p, Core.GlobalMaxUpdateRange);
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public ItemEnumerable<Item> GetItemsInRange(Point3D p, int range) => GetItemsInRange<Item>(p, range);
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public ItemEnumerable<T> GetItemsInRange<T>(Point3D p, int range) where T : Item =>
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GetItemsInBounds<T>(new Rectangle2D(p.m_X - range, p.m_Y - range, range * 2 + 1, range * 2 + 1));
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public ItemEnumerable<Item> GetItemsInBounds(Rectangle2D bounds) => GetItemsInBounds<Item>(bounds);
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public ItemEnumerable<T> GetItemsInBounds<T>(Rectangle2D bounds, bool makeBoundsInclusive = false) where T : Item =>
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new(this, bounds, makeBoundsInclusive);
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private void BeginIteratingItems()
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{
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#if THREADGUARD
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if (Thread.CurrentThread != Core.Thread)
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{
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Utility.PushColor(ConsoleColor.Red);
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Console.WriteLine($"Iterating through items on {this} from an invalid thread!");
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Console.WriteLine(new StackTrace());
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Utility.PopColor();
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return;
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}
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#endif
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_iteratingItems++;
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}
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private void EndIteratingItems()
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{
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#if THREADGUARD
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if (Thread.CurrentThread != Core.Thread)
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{
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Utility.PushColor(ConsoleColor.Red);
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Console.WriteLine($"Iterating through items on {this} from an invalid thread!");
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Console.WriteLine(new StackTrace());
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Utility.PopColor();
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return;
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}
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#endif
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_iteratingItems--;
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// Finished iterating, check for deferred actions
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if (_iteratingItems == 0 && _delayedItemActions.Count > 0)
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{
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foreach (var (a, p, i) in _delayedItemActions)
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{
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switch (a)
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{
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case MapAction.Enter:
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{
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OnEnter(p, i);
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break;
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}
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case MapAction.Leave:
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{
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OnLeave(p, i);
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break;
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}
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case MapAction.Move:
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{
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OnMove(p, i);
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break;
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}
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}
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}
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_delayedItemActions.Clear();
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}
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}
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public ref struct ItemEnumerable<T> where T : Item
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{
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public static ItemEnumerable<T> Empty
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => new(null, Rectangle2D.Empty, false);
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}
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private Map _map;
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private Rectangle2D _bounds;
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private bool _makeBoundsInclusive;
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public ItemEnumerable(Map map, Rectangle2D bounds, bool makeBoundsInclusive)
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{
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_map = map;
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_bounds = bounds;
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_makeBoundsInclusive = makeBoundsInclusive;
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}
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// The enumerator MUST be disposed. Not disposing it will damage the sector irreparably.
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public ItemEnumerator<T> GetEnumerator() => new(_map, _bounds, _makeBoundsInclusive);
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}
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public ref struct ItemEnumerator<T> where T : Item
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{
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private Map _map;
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private int _sectorStartX;
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private int _sectorEndX;
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private int _sectorEndY;
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private Rectangle2D _bounds;
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private int _currentSectorX;
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private int _currentSectorY;
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private T _current;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public ItemEnumerator(Map map, Rectangle2D bounds, bool makeBoundsInclusive)
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{
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_map = map;
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_bounds = bounds;
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if (makeBoundsInclusive)
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{
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++bounds.Width;
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++bounds.Height;
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}
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_bounds = bounds;
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map.CalculateSectors(bounds, out _sectorStartX, out var _sectorStartY, out _sectorEndX, out _sectorEndY);
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// We start the X sector one short because it gets incremented immediately in MoveNext()
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_currentSectorX = _sectorStartX - 1;
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_currentSectorY = _sectorStartY;
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_map.BeginIteratingItems();
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool MoveNext()
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{
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var map = _map;
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if (map == null)
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{
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return false;
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}
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Item current = _current;
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ref Rectangle2D bounds = ref _bounds;
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var currentSectorX = _currentSectorX;
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var currentSectorY = _currentSectorY;
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var sectorEndX = _sectorEndX;
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var sectorEndY = _sectorEndY;
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while (true)
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{
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current = current?.Next;
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while (current == null)
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{
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// Move to next sector
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if (currentSectorX < sectorEndX)
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{
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_currentSectorX = ++currentSectorX;
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}
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else if (currentSectorY < sectorEndY)
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{
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_currentSectorX = currentSectorX = _sectorStartX;
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_currentSectorY = ++currentSectorY;
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}
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else
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{
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// Ran out of sectors
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return false;
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}
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current = map.GetRealSector(currentSectorX, currentSectorY).Items.First;
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}
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if (current is T { Deleted: false, Parent: null } o && bounds.Contains(o.Location))
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{
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_current = o;
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return true;
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}
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Dispose() => _map.EndIteratingItems();
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public T Current
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => _current;
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}
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}
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}
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@ -38,7 +38,7 @@ public enum MapRules
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FeluccaRules = None
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}
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public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
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public sealed partial class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
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{
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public const int SectorSize = 16;
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public const int SectorShift = 4;
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@ -297,9 +297,6 @@ public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
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return v / 2;
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}
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public IPooledEnumerable<StaticTile[]> GetMultiTilesAt(int x, int y) =>
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PooledEnumeration.GetMultiTiles(this, new Rectangle2D(x, y, 1, 1));
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private static void AcquireFixItems(Map map, int x, int y, Item[] pool, out int length)
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{
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length = 0;
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@ -308,8 +305,8 @@ public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
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return;
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}
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var eable = map.GetItemsInRange(new Point3D(x, y, 0), 0);
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foreach (var item in eable)
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var p = new Point3D(x, y, 0);
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foreach (var item in map.GetItemsInRange(p, 0))
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{
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if (item is not BaseMulti && item.ItemID <= TileData.MaxItemValue)
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{
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@ -489,28 +486,28 @@ public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
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var sector = GetSector(p.X, p.Y);
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for (var i = 0; i < sector.Items.Count; i++)
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foreach (var item in sector.Items)
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{
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var item = sector.Items[i];
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if (item is not BaseMulti && item.ItemID <= TileData.MaxItemValue && item.AtWorldPoint(p.X, p.Y) &&
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!item.Movable)
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if (item is BaseMulti || item.ItemID > TileData.MaxItemValue || !item.AtWorldPoint(p.X, p.Y) ||
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item.Movable)
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{
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var id = item.ItemData;
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continue;
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}
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if (id.Surface || id.Wet)
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var id = item.ItemData;
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if (id.Surface || id.Wet)
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{
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var itemZ = item.Z + id.CalcHeight;
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if (itemZ > surfaceZ && itemZ <= p.Z)
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{
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var itemZ = item.Z + id.CalcHeight;
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surface = item;
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surfaceZ = itemZ;
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if (itemZ > surfaceZ && itemZ <= p.Z)
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if (surfaceZ == p.Z)
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{
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surface = item;
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surfaceZ = itemZ;
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if (surfaceZ == p.Z)
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{
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return surface;
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}
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return surface;
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}
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}
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}
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@ -538,6 +535,29 @@ public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
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return new Point2D(x, y);
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}
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private void CalculateSectors(
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Rectangle2D bounds,
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out int sectorStartX, out int sectorStartY,
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out int sectorEndX, out int sectorEndY)
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{
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int left = bounds.Start.X;
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int top = bounds.Start.Y;
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int right = bounds.End.X;
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int bottom = bounds.End.Y;
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// Limit the coordinates to inside the valid map region
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Bound(left, top, out left, out top);
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Bound(right - 1, bottom - 1, out right, out bottom);
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// Calculate the top left sector
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sectorStartX = left >> SectorShift;
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sectorStartY = top >> SectorShift;
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// Calculate the bottom right sector.
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sectorEndX = right >> SectorShift;
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sectorEndY = bottom >> SectorShift;
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}
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public void ActivateSectors(int cx, int cy)
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{
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for (var x = cx - SectorActiveRange; x <= cx + SectorActiveRange; ++x)
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@ -593,22 +613,36 @@ public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
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}
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}
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public void OnEnter(Mobile m)
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void OnEnter(Mobile m) => OnEnter(m.Location, m);
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public void OnEnter(Point3D p, Mobile m)
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{
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if (this != Internal)
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{
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GetSector(m.Location).OnEnter(m);
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GetSector(p).OnEnter(m);
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}
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}
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public void OnEnter(Item item)
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{
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if (IsIteratingItems)
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{
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_delayedItemActions.Add((MapAction.Enter, item.Location, item));
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return;
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}
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OnEnter(item.Location, item);
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}
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public void OnEnter(Point3D p, Item item)
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{
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if (this == Internal)
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{
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return;
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}
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GetSector(item.Location).OnEnter(item);
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GetSector(p).OnEnter(item);
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if (item is BaseMulti m)
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{
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@ -621,22 +655,36 @@ public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
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}
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}
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public void OnLeave(Mobile m)
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void OnLeave(Mobile m) => OnLeave(m.Location, m);
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public void OnLeave(Point3D p, Mobile m)
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{
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if (this != Internal)
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{
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GetSector(m.Location).OnLeave(m);
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GetSector(p).OnLeave(m);
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}
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}
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public void OnLeave(Item item)
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{
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if (IsIteratingItems)
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{
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_delayedItemActions.Add((MapAction.Leave, item.Location, item));
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return;
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}
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OnLeave(item.Location, item);
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}
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public void OnLeave(Point3D p, Item item)
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{
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if (this == Internal)
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{
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return;
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}
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GetSector(item.Location).OnLeave(item);
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GetSector(p).OnLeave(item);
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if (item is BaseMulti m)
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{
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@ -716,6 +764,12 @@ public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
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if (oldSector != newSector)
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{
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if (IsIteratingItems)
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{
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_delayedItemActions.Add((MapAction.Move, item.Location, item));
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return;
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}
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oldSector.OnLeave(item);
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newSector.OnEnter(item);
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}
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@ -732,6 +786,12 @@ public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
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if (oldStart != start || oldEnd != end)
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{
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if (IsIteratingItems)
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{
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_delayedItemActions.Add((MapAction.Enter, oldLocation, item));
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return;
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}
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RemoveMulti(m, oldStart, oldEnd);
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AddMulti(m, start, end);
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}
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@ -821,6 +881,9 @@ public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
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return p;
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}
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public IPooledEnumerable<StaticTile[]> GetMultiTilesAt(int x, int y) =>
|
||||
PooledEnumeration.GetMultiTiles(this, new Rectangle2D(x, y, 1, 1));
|
||||
|
||||
public IPooledEnumerable<IEntity> GetObjectsInRange(Point3D p) => GetObjectsInRange(p, Core.GlobalMaxUpdateRange);
|
||||
|
||||
public IPooledEnumerable<IEntity> GetObjectsInRange(Point3D p, int range) =>
|
||||
|
|
@ -837,18 +900,6 @@ public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
|
|||
public IPooledEnumerable<NetState> GetClientsInBounds(Rectangle2D bounds) =>
|
||||
PooledEnumeration.GetClients(this, bounds);
|
||||
|
||||
public IPooledEnumerable<Item> GetItemsInRange(Point3D p) => GetItemsInRange(p, Core.GlobalMaxUpdateRange);
|
||||
|
||||
public IPooledEnumerable<Item> GetItemsInRange(Point3D p, int range) => GetItemsInRange<Item>(p, range);
|
||||
|
||||
public IPooledEnumerable<T> GetItemsInRange<T>(Point3D p, int range) where T : Item =>
|
||||
GetItemsInBounds<T>(new Rectangle2D(p.m_X - range, p.m_Y - range, range * 2 + 1, range * 2 + 1));
|
||||
|
||||
public IPooledEnumerable<Item> GetItemsInBounds(Rectangle2D bounds) => GetItemsInBounds<Item>(bounds);
|
||||
|
||||
public IPooledEnumerable<T> GetItemsInBounds<T>(Rectangle2D bounds) where T : Item =>
|
||||
PooledEnumeration.GetItems<T>(this, bounds);
|
||||
|
||||
public IPooledEnumerable<Mobile> GetMobilesInRange(Point3D p) => GetMobilesInRange(p, Core.GlobalMaxUpdateRange);
|
||||
|
||||
public IPooledEnumerable<Mobile> GetMobilesInRange(Point3D p, int range) => GetMobilesInRange<Mobile>(p, range);
|
||||
|
|
@ -926,29 +977,28 @@ public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
|
|||
}
|
||||
|
||||
var sector = GetSector(x, y);
|
||||
var items = sector.Items;
|
||||
var mobs = sector.Mobiles;
|
||||
|
||||
for (var i = 0; i < items.Count; ++i)
|
||||
foreach (var item in sector.Items)
|
||||
{
|
||||
var item = items[i];
|
||||
|
||||
if (item is not BaseMulti && item.ItemID <= TileData.MaxItemValue && item.AtWorldPoint(x, y))
|
||||
if (item is BaseMulti || item.ItemID > TileData.MaxItemValue || !item.AtWorldPoint(x, y))
|
||||
{
|
||||
var id = item.ItemData;
|
||||
surface = id.Surface;
|
||||
impassable = id.Impassable;
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((surface || impassable || checkBlocksFit && item.BlocksFit) && item.Z + id.CalcHeight > z &&
|
||||
z + height > item.Z)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
var id = item.ItemData;
|
||||
surface = id.Surface;
|
||||
impassable = id.Impassable;
|
||||
|
||||
if (surface && !impassable && !item.Movable && z == item.Z + id.CalcHeight)
|
||||
{
|
||||
hasSurface = true;
|
||||
}
|
||||
if ((surface || impassable || checkBlocksFit && item.BlocksFit) && item.Z + id.CalcHeight > z &&
|
||||
z + height > item.Z)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (surface && !impassable && !item.Movable && z == item.Z + id.CalcHeight)
|
||||
{
|
||||
hasSurface = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1140,9 +1190,7 @@ public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
|
|||
|
||||
if (contains && statics.Length == 0)
|
||||
{
|
||||
var eable = GetItemsInRange(point, 0);
|
||||
|
||||
foreach (Item item in eable)
|
||||
foreach (Item item in GetItemsInRange(point, 0))
|
||||
{
|
||||
if (item.Visible)
|
||||
{
|
||||
|
|
@ -1180,9 +1228,7 @@ public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
|
|||
|
||||
var rect = new Rectangle2D(pTop.m_X, pTop.m_Y, pBottom.m_X - pTop.m_X + 1, pBottom.m_Y - pTop.m_Y + 1);
|
||||
|
||||
var area = GetItemsInBounds(rect);
|
||||
|
||||
foreach (var i in area)
|
||||
foreach (var i in GetItemsInBounds(rect))
|
||||
{
|
||||
if (!i.Visible)
|
||||
{
|
||||
|
|
@ -1412,39 +1458,27 @@ public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
|
|||
return false;
|
||||
}
|
||||
|
||||
public class RegionRect : IComparable<RegionRect>
|
||||
private enum MapAction
|
||||
{
|
||||
private Rectangle3D m_Rect;
|
||||
|
||||
public RegionRect(Region region, Rectangle3D rect)
|
||||
{
|
||||
Region = region;
|
||||
m_Rect = rect;
|
||||
}
|
||||
|
||||
public Region Region { get; }
|
||||
|
||||
public Rectangle3D Rect => m_Rect;
|
||||
|
||||
public int CompareTo(RegionRect regRect) => regRect == null ? 1 : Region.CompareTo(regRect.Region);
|
||||
|
||||
public bool Contains(Point3D loc) => m_Rect.Contains(loc);
|
||||
None,
|
||||
Enter,
|
||||
Leave,
|
||||
Move
|
||||
}
|
||||
|
||||
public class Sector
|
||||
{
|
||||
// TODO: Can we avoid this?
|
||||
private static readonly List<Mobile> m_DefaultMobileList = new();
|
||||
private static readonly List<Item> m_DefaultItemList = new();
|
||||
private static readonly List<NetState> m_DefaultClientList = new();
|
||||
private static readonly List<BaseMulti> m_DefaultMultiList = new();
|
||||
private static readonly List<RegionRect> m_DefaultRectList = new();
|
||||
private static readonly List<Region> m_DefaultRectList = new();
|
||||
private bool m_Active;
|
||||
private List<NetState> m_Clients;
|
||||
private List<Item> m_Items;
|
||||
private List<Mobile> m_Mobiles;
|
||||
private List<BaseMulti> m_Multis;
|
||||
private List<RegionRect> m_RegionRects;
|
||||
private List<NetState> _clients;
|
||||
private ValueLinkList<Item> _items;
|
||||
private List<Mobile> _mobiles;
|
||||
private List<BaseMulti> _multis;
|
||||
private List<Region> _regions;
|
||||
|
||||
public Sector(int x, int y, Map owner)
|
||||
{
|
||||
|
|
@ -1454,17 +1488,17 @@ public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
|
|||
m_Active = false;
|
||||
}
|
||||
|
||||
public List<RegionRect> RegionRects => m_RegionRects ?? m_DefaultRectList;
|
||||
public List<Region> Regions => _regions ?? m_DefaultRectList;
|
||||
|
||||
public List<BaseMulti> Multis => m_Multis ?? m_DefaultMultiList;
|
||||
public List<BaseMulti> Multis => _multis ?? m_DefaultMultiList;
|
||||
|
||||
public List<Mobile> Mobiles => m_Mobiles ?? m_DefaultMobileList;
|
||||
public List<Mobile> Mobiles => _mobiles ?? m_DefaultMobileList;
|
||||
|
||||
public List<Item> Items => m_Items ?? m_DefaultItemList;
|
||||
public ref ValueLinkList<Item> Items => ref _items;
|
||||
|
||||
public List<NetState> Clients => m_Clients ?? m_DefaultClientList;
|
||||
public List<NetState> Clients => _clients ?? m_DefaultClientList;
|
||||
|
||||
public bool Active => m_Active && Owner != Map.Internal;
|
||||
public bool Active => m_Active && Owner != Internal;
|
||||
|
||||
public Map Owner { get; }
|
||||
|
||||
|
|
@ -1474,26 +1508,26 @@ public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
|
|||
|
||||
public void OnClientChange(NetState oldState, NetState newState)
|
||||
{
|
||||
Utility.Replace(ref m_Clients, oldState, newState);
|
||||
Utility.Replace(ref _clients, oldState, newState);
|
||||
}
|
||||
|
||||
public void OnEnter(Item item)
|
||||
{
|
||||
Utility.Add(ref m_Items, item);
|
||||
_items.AddLast(item);
|
||||
}
|
||||
|
||||
public void OnLeave(Item item)
|
||||
{
|
||||
Utility.Remove(ref m_Items, item);
|
||||
_items.Remove(item);
|
||||
}
|
||||
|
||||
public void OnEnter(Mobile mob)
|
||||
{
|
||||
Utility.Add(ref m_Mobiles, mob);
|
||||
Utility.Add(ref _mobiles, mob);
|
||||
|
||||
if (mob.NetState != null)
|
||||
{
|
||||
Utility.Add(ref m_Clients, mob.NetState);
|
||||
Utility.Add(ref _clients, mob.NetState);
|
||||
|
||||
Owner.ActivateSectors(X, Y);
|
||||
}
|
||||
|
|
@ -1501,11 +1535,11 @@ public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
|
|||
|
||||
public void OnLeave(Mobile mob)
|
||||
{
|
||||
Utility.Remove(ref m_Mobiles, mob);
|
||||
Utility.Remove(ref _mobiles, mob);
|
||||
|
||||
if (mob.NetState != null)
|
||||
{
|
||||
Utility.Remove(ref m_Clients, mob.NetState);
|
||||
Utility.Remove(ref _clients, mob.NetState);
|
||||
|
||||
Owner.DeactivateSectors(X, Y);
|
||||
}
|
||||
|
|
@ -1513,31 +1547,31 @@ public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
|
|||
|
||||
public void OnEnter(Region region, Rectangle3D rect)
|
||||
{
|
||||
Utility.Add(ref m_RegionRects, new RegionRect(region, rect));
|
||||
Utility.Add(ref _regions, region);
|
||||
|
||||
m_RegionRects.Sort();
|
||||
_regions.Sort();
|
||||
|
||||
UpdateMobileRegions();
|
||||
}
|
||||
|
||||
public void OnLeave(Region region)
|
||||
{
|
||||
if (m_RegionRects != null)
|
||||
if (_regions != null)
|
||||
{
|
||||
for (var i = m_RegionRects.Count - 1; i >= 0; i--)
|
||||
for (var i = _regions.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var regRect = m_RegionRects[i];
|
||||
var r = _regions[i];
|
||||
|
||||
if (regRect.Region == region)
|
||||
if (r == region)
|
||||
{
|
||||
m_RegionRects.RemoveAt(i);
|
||||
_regions.RemoveAt(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_RegionRects.Count == 0)
|
||||
if (_regions.Count == 0)
|
||||
{
|
||||
m_RegionRects = null;
|
||||
_regions = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1546,10 +1580,10 @@ public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
|
|||
|
||||
private void UpdateMobileRegions()
|
||||
{
|
||||
if (m_Mobiles != null)
|
||||
if (_mobiles != null)
|
||||
{
|
||||
using var queue = PooledRefQueue<Mobile>.Create(m_Mobiles.Count);
|
||||
foreach (var mob in m_Mobiles)
|
||||
using var queue = PooledRefQueue<Mobile>.Create(_mobiles.Count);
|
||||
foreach (var mob in _mobiles)
|
||||
{
|
||||
queue.Enqueue(mob);
|
||||
}
|
||||
|
|
@ -1563,29 +1597,26 @@ public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
|
|||
|
||||
public void OnMultiEnter(BaseMulti multi)
|
||||
{
|
||||
Utility.Add(ref m_Multis, multi);
|
||||
Utility.Add(ref _multis, multi);
|
||||
}
|
||||
|
||||
public void OnMultiLeave(BaseMulti multi)
|
||||
{
|
||||
Utility.Remove(ref m_Multis, multi);
|
||||
Utility.Remove(ref _multis, multi);
|
||||
}
|
||||
|
||||
public void Activate()
|
||||
{
|
||||
if (!Active)
|
||||
{
|
||||
if (m_Items != null)
|
||||
foreach (var item in _items)
|
||||
{
|
||||
foreach (var item in m_Items)
|
||||
{
|
||||
item.OnSectorActivate();
|
||||
}
|
||||
item.OnSectorActivate();
|
||||
}
|
||||
|
||||
if (m_Mobiles != null)
|
||||
if (_mobiles != null)
|
||||
{
|
||||
foreach (var mob in m_Mobiles)
|
||||
foreach (var mob in _mobiles)
|
||||
{
|
||||
mob.OnSectorActivate();
|
||||
}
|
||||
|
|
@ -1599,17 +1630,14 @@ public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
|
|||
{
|
||||
if (Active)
|
||||
{
|
||||
if (m_Items != null)
|
||||
foreach (var item in _items)
|
||||
{
|
||||
foreach (var item in m_Items)
|
||||
{
|
||||
item.OnSectorDeactivate();
|
||||
}
|
||||
item.OnSectorDeactivate();
|
||||
}
|
||||
|
||||
if (m_Mobiles != null)
|
||||
if (_mobiles != null)
|
||||
{
|
||||
foreach (var mob in m_Mobiles)
|
||||
foreach (var mob in _mobiles)
|
||||
{
|
||||
mob.OnSectorDeactivate();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -35,7 +35,6 @@ public static class PooledEnumeration
|
|||
ClientSelector = SelectClients;
|
||||
EntitySelector = SelectEntities;
|
||||
MobileSelector = SelectMobiles<Mobile>;
|
||||
ItemSelector = SelectItems<Item>;
|
||||
MultiSelector = SelectMultis;
|
||||
MultiTileSelector = SelectMultiTiles;
|
||||
}
|
||||
|
|
@ -43,7 +42,6 @@ public static class PooledEnumeration
|
|||
public static Selector<NetState> ClientSelector { get; set; }
|
||||
public static Selector<IEntity> EntitySelector { get; set; }
|
||||
public static Selector<Mobile> MobileSelector { get; set; }
|
||||
public static Selector<Item> ItemSelector { get; set; }
|
||||
public static Selector<BaseMulti> MultiSelector { get; set; }
|
||||
public static Selector<StaticTile[]> MultiTileSelector { get; set; }
|
||||
|
||||
|
|
@ -66,26 +64,20 @@ public static class PooledEnumeration
|
|||
public static IEnumerable<IEntity> SelectEntities(Map.Sector s, Rectangle2D bounds)
|
||||
{
|
||||
var entities = new List<IEntity>(s.Mobiles.Count + s.Items.Count);
|
||||
for (int i = s.Mobiles.Count - 1, j = s.Items.Count - 1; i >= 0 || j >= 0; --i, --j)
|
||||
for (int i = s.Mobiles.Count - 1; i >= 0; --i)
|
||||
{
|
||||
if (j >= 0)
|
||||
Mobile mob = s.Mobiles[i];
|
||||
if (mob is { Deleted: false } && bounds.Contains(mob.Location))
|
||||
{
|
||||
Item item = s.Items[j];
|
||||
if (item is { Deleted: false, Parent: null } && bounds.Contains(item.Location))
|
||||
{
|
||||
entities.Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
if (i >= 0)
|
||||
{
|
||||
Mobile mob = s.Mobiles[i];
|
||||
if (mob is { Deleted: false } && bounds.Contains(mob.Location))
|
||||
{
|
||||
entities.Add(mob);
|
||||
}
|
||||
entities.Add(mob);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var item in s.Items)
|
||||
{
|
||||
entities.Add(item);
|
||||
}
|
||||
|
||||
return entities;
|
||||
}
|
||||
|
||||
|
|
@ -102,19 +94,6 @@ public static class PooledEnumeration
|
|||
return entities;
|
||||
}
|
||||
|
||||
public static IEnumerable<T> SelectItems<T>(Map.Sector s, Rectangle2D bounds) where T : Item
|
||||
{
|
||||
var entities = new List<T>(s.Items.Count);
|
||||
for (int i = s.Items.Count - 1; i >= 0; --i)
|
||||
{
|
||||
if (s.Items[i] is T { Deleted: false, Parent: null } item && bounds.Contains(item.Location))
|
||||
{
|
||||
entities.Add(item);
|
||||
}
|
||||
}
|
||||
return entities;
|
||||
}
|
||||
|
||||
public static IEnumerable<BaseMulti> SelectMultis(Map.Sector s, Rectangle2D bounds)
|
||||
{
|
||||
var entities = new List<BaseMulti>(s.Multis.Count);
|
||||
|
|
@ -195,9 +174,6 @@ public static class PooledEnumeration
|
|||
public static PooledEnumerable<T> GetMobiles<T>(Map map, Rectangle2D bounds) where T : Mobile =>
|
||||
PooledEnumerable<T>.Instantiate(map, bounds, SelectMobiles<T>);
|
||||
|
||||
public static PooledEnumerable<T> GetItems<T>(Map map, Rectangle2D bounds) where T : Item =>
|
||||
PooledEnumerable<T>.Instantiate(map, bounds, SelectItems<T>);
|
||||
|
||||
public static PooledEnumerable<BaseMulti> GetMultis(Map map, Rectangle2D bounds) =>
|
||||
PooledEnumerable<BaseMulti>.Instantiate(map, bounds, MultiSelector ?? SelectMultis);
|
||||
|
||||
|
|
@ -363,7 +339,7 @@ public static class PooledEnumeration
|
|||
|
||||
#pragma warning disable CA1000 // Do not declare static members on generic types
|
||||
public static PooledEnumerable<T> Instantiate(
|
||||
Map map, Rectangle2D bounds, PooledEnumeration.Selector<T> selector
|
||||
Map map, Rectangle2D bounds, Selector<T> selector
|
||||
)
|
||||
{
|
||||
PooledEnumerable<T> e = null;
|
||||
|
|
@ -376,7 +352,7 @@ public static class PooledEnumeration
|
|||
}
|
||||
}
|
||||
|
||||
var pool = PooledEnumeration.EnumerateSectors(map, bounds).SelectMany(s => selector(s, bounds));
|
||||
var pool = EnumerateSectors(map, bounds).SelectMany(s => selector(s, bounds));
|
||||
|
||||
if (e == null)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4165,10 +4165,8 @@ public partial class Mobile : IHued, IComparable<Mobile>, ISpawnable, IObjectPro
|
|||
}
|
||||
}
|
||||
|
||||
for (var i = 0; i < oldSector.Items.Count; ++i)
|
||||
foreach (var item in oldSector.Items)
|
||||
{
|
||||
var item = oldSector.Items[i];
|
||||
|
||||
if (item.AtWorldPoint(oldX, oldY) &&
|
||||
(item.Z == oldZ || item.Z + item.ItemData.Height > oldZ && oldZ + 15 > item.Z) &&
|
||||
!item.OnMoveOff(this))
|
||||
|
|
@ -4187,10 +4185,8 @@ public partial class Mobile : IHued, IComparable<Mobile>, ISpawnable, IObjectPro
|
|||
}
|
||||
}
|
||||
|
||||
for (var i = 0; i < newSector.Items.Count; ++i)
|
||||
foreach (var item in newSector.Items)
|
||||
{
|
||||
var item = newSector.Items[i];
|
||||
|
||||
if (item.AtWorldPoint(x, y) &&
|
||||
(item.Z == newZ || item.Z + item.ItemData.Height > newZ && newZ + 15 > item.Z) &&
|
||||
!item.OnMoveOver(this))
|
||||
|
|
@ -4217,10 +4213,8 @@ public partial class Mobile : IHued, IComparable<Mobile>, ISpawnable, IObjectPro
|
|||
}
|
||||
}
|
||||
|
||||
for (var i = 0; i < oldSector.Items.Count; ++i)
|
||||
foreach (var item in oldSector.Items)
|
||||
{
|
||||
var item = oldSector.Items[i];
|
||||
|
||||
if (item.AtWorldPoint(oldX, oldY) &&
|
||||
(item.Z == oldZ || item.Z + item.ItemData.Height > oldZ && oldZ + 15 > item.Z) &&
|
||||
!item.OnMoveOff(this))
|
||||
|
|
@ -8064,10 +8058,12 @@ public partial class Mobile : IHued, IComparable<Mobile>, ISpawnable, IObjectPro
|
|||
return -1;
|
||||
}
|
||||
|
||||
public IPooledEnumerable<Item> GetItemsInRange(int range) => GetItemsInRange<Item>(range);
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public Map.ItemEnumerable<Item> GetItemsInRange(int range) => GetItemsInRange<Item>(range);
|
||||
|
||||
public IPooledEnumerable<T> GetItemsInRange<T>(int range) where T : Item =>
|
||||
m_Map?.GetItemsInRange<T>(m_Location, range) ?? PooledEnumeration.NullEnumerable<T>.Instance;
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public Map.ItemEnumerable<T> GetItemsInRange<T>(int range) where T : Item =>
|
||||
m_Map == null ? Map.ItemEnumerable<T>.Empty : m_Map.GetItemsInRange<T>(m_Location, range);
|
||||
|
||||
public IPooledEnumerable<IEntity> GetObjectsInRange(int range) =>
|
||||
m_Map?.GetObjectsInRange(m_Location, range) ?? PooledEnumeration.NullEnumerable<IEntity>.Instance;
|
||||
|
|
|
|||
|
|
@ -295,15 +295,15 @@ public class Region : IComparable<Region>, IValueLinkListNode<Region>
|
|||
}
|
||||
|
||||
var sector = map.GetSector(p);
|
||||
var list = sector.RegionRects;
|
||||
var list = sector.Regions;
|
||||
|
||||
for (var i = 0; i < list.Count; ++i)
|
||||
{
|
||||
var regRect = list[i];
|
||||
var region = list[i];
|
||||
|
||||
if (regRect.Contains(p))
|
||||
if (region.Contains(p))
|
||||
{
|
||||
return regRect.Region;
|
||||
return region;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,3 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Server;
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Microsoft.Toolkit.HighPerformance;
|
||||
using Server.Collections;
|
||||
using Server.Engines.Quests.Haven;
|
||||
using Server.Engines.Quests.Necro;
|
||||
using Server.Engines.Spawners;
|
||||
|
|
@ -78,8 +79,6 @@ namespace Server.Commands
|
|||
private static readonly Type typeofCannon = typeof(Cannon);
|
||||
private static readonly Type typeofSerpentPillar = typeof(SerpentPillar);
|
||||
|
||||
private static readonly Queue<Item> m_DeleteQueue = new();
|
||||
|
||||
private static readonly string[] m_EmptyParams = Array.Empty<string>();
|
||||
private List<DecorationEntry> m_Entries;
|
||||
private int m_ItemID;
|
||||
|
|
@ -1037,16 +1036,17 @@ namespace Server.Commands
|
|||
private static bool FindItem(int x, int y, int z, Map map, Item srcItem)
|
||||
{
|
||||
var itemID = srcItem.ItemID;
|
||||
var lt = srcItem.Light;
|
||||
var srcName = srcItem.ItemData.Name;
|
||||
var type = srcItem.GetType();
|
||||
|
||||
var res = false;
|
||||
|
||||
IPooledEnumerable<Item> eable;
|
||||
using var queue = PooledRefQueue<Item>.Create();
|
||||
|
||||
if (srcItem is BaseDoor)
|
||||
foreach (var item in map.GetItemsInRange(new Point3D(x, y, z), 1))
|
||||
{
|
||||
eable = map.GetItemsInRange(new Point3D(x, y, z), 1);
|
||||
|
||||
foreach (var item in eable)
|
||||
if (srcItem is BaseDoor)
|
||||
{
|
||||
if (!(item is BaseDoor))
|
||||
{
|
||||
|
|
@ -1079,18 +1079,10 @@ namespace Server.Commands
|
|||
}
|
||||
else if ((item.Z - z).Abs() < 8)
|
||||
{
|
||||
m_DeleteQueue.Enqueue(item);
|
||||
queue.Enqueue(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (TileData.ItemTable[itemID & TileData.MaxItemValue].LightSource)
|
||||
{
|
||||
eable = map.GetItemsInRange(new Point3D(x, y, z), 0);
|
||||
|
||||
var lt = srcItem.Light;
|
||||
var srcName = srcItem.ItemData.Name;
|
||||
|
||||
foreach (var item in eable)
|
||||
else if (TileData.ItemTable[itemID & TileData.MaxItemValue].LightSource)
|
||||
{
|
||||
if (item.Z == z)
|
||||
{
|
||||
|
|
@ -1098,7 +1090,7 @@ namespace Server.Commands
|
|||
{
|
||||
if (item.Light != lt)
|
||||
{
|
||||
m_DeleteQueue.Enqueue(item);
|
||||
queue.Enqueue(item);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -1107,24 +1099,17 @@ namespace Server.Commands
|
|||
}
|
||||
else if (item.ItemData.LightSource && item.ItemData.Name == srcName)
|
||||
{
|
||||
m_DeleteQueue.Enqueue(item);
|
||||
queue.Enqueue(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (srcItem is Teleporter or FillableContainer or BaseBook)
|
||||
{
|
||||
eable = map.GetItemsInRange(new Point3D(x, y, z), 0);
|
||||
|
||||
var type = srcItem.GetType();
|
||||
|
||||
foreach (var item in eable)
|
||||
else if (srcItem is Teleporter or FillableContainer or BaseBook)
|
||||
{
|
||||
if (item.Z == z && item.ItemID == itemID)
|
||||
{
|
||||
if (item.GetType() != type)
|
||||
{
|
||||
m_DeleteQueue.Enqueue(item);
|
||||
queue.Enqueue(item);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -1132,12 +1117,7 @@ namespace Server.Commands
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
eable = map.GetItemsInRange(new Point3D(x, y, z), 0);
|
||||
|
||||
foreach (var item in eable)
|
||||
else
|
||||
{
|
||||
if (item.Z == z && item.ItemID == itemID)
|
||||
{
|
||||
|
|
@ -1146,9 +1126,9 @@ namespace Server.Commands
|
|||
}
|
||||
}
|
||||
|
||||
while (m_DeleteQueue.Count > 0)
|
||||
while (queue.Count > 0)
|
||||
{
|
||||
m_DeleteQueue.Dequeue().Delete();
|
||||
queue.Dequeue().Delete();
|
||||
}
|
||||
|
||||
return res;
|
||||
|
|
@ -1196,7 +1176,6 @@ namespace Server.Commands
|
|||
if (item is BaseDoor door)
|
||||
{
|
||||
var eable = maps[j].GetItemsInRange<BaseDoor>(loc, 1);
|
||||
|
||||
var itemType = door.GetType();
|
||||
|
||||
foreach (var link in eable)
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Microsoft.Toolkit.HighPerformance;
|
||||
using Server.Collections;
|
||||
using Server.Engines.Quests.Haven;
|
||||
using Server.Engines.Quests.Necro;
|
||||
using Server.Engines.Spawners;
|
||||
|
|
@ -74,8 +75,6 @@ namespace Server.Commands
|
|||
private static readonly Type typeofCannon = typeof(Cannon);
|
||||
private static readonly Type typeofSerpentPillar = typeof(SerpentPillar);
|
||||
|
||||
private static readonly Queue<Item> m_DeleteQueue = new();
|
||||
|
||||
private static readonly string[] m_EmptyParams = Array.Empty<string>();
|
||||
private List<DecorationEntryMag> m_Entries;
|
||||
private int m_ItemID;
|
||||
|
|
@ -1033,16 +1032,16 @@ namespace Server.Commands
|
|||
private static bool FindItem(int x, int y, int z, Map map, Item srcItem)
|
||||
{
|
||||
var itemID = srcItem.ItemID;
|
||||
var lt = srcItem.Light;
|
||||
var srcName = srcItem.ItemData.Name;
|
||||
var type = srcItem.GetType();
|
||||
|
||||
var res = false;
|
||||
|
||||
IPooledEnumerable<Item> eable;
|
||||
|
||||
if (srcItem is BaseDoor)
|
||||
using var queue = PooledRefQueue<Item>.Create();
|
||||
foreach (var item in map.GetItemsInRange(new Point3D(x, y, z), 1))
|
||||
{
|
||||
eable = map.GetItemsInRange(new Point3D(x, y, z), 1);
|
||||
|
||||
foreach (var item in eable)
|
||||
if (srcItem is BaseDoor)
|
||||
{
|
||||
if (!(item is BaseDoor))
|
||||
{
|
||||
|
|
@ -1075,18 +1074,10 @@ namespace Server.Commands
|
|||
}
|
||||
else if ((item.Z - z).Abs() < 8)
|
||||
{
|
||||
m_DeleteQueue.Enqueue(item);
|
||||
queue.Enqueue(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (TileData.ItemTable[itemID & TileData.MaxItemValue].LightSource)
|
||||
{
|
||||
eable = map.GetItemsInRange(new Point3D(x, y, z), 0);
|
||||
|
||||
var lt = srcItem.Light;
|
||||
var srcName = srcItem.ItemData.Name;
|
||||
|
||||
foreach (var item in eable)
|
||||
else if (TileData.ItemTable[itemID & TileData.MaxItemValue].LightSource)
|
||||
{
|
||||
if (item.Z == z)
|
||||
{
|
||||
|
|
@ -1094,7 +1085,7 @@ namespace Server.Commands
|
|||
{
|
||||
if (item.Light != lt)
|
||||
{
|
||||
m_DeleteQueue.Enqueue(item);
|
||||
queue.Enqueue(item);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -1103,24 +1094,17 @@ namespace Server.Commands
|
|||
}
|
||||
else if (item.ItemData.LightSource && item.ItemData.Name == srcName)
|
||||
{
|
||||
m_DeleteQueue.Enqueue(item);
|
||||
queue.Enqueue(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (srcItem is Teleporter or FillableContainer or BaseBook)
|
||||
{
|
||||
eable = map.GetItemsInRange(new Point3D(x, y, z), 0);
|
||||
|
||||
var type = srcItem.GetType();
|
||||
|
||||
foreach (var item in eable)
|
||||
else if (srcItem is Teleporter or FillableContainer or BaseBook)
|
||||
{
|
||||
if (item.Z == z && item.ItemID == itemID)
|
||||
{
|
||||
if (item.GetType() != type)
|
||||
{
|
||||
m_DeleteQueue.Enqueue(item);
|
||||
queue.Enqueue(item);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -1128,12 +1112,7 @@ namespace Server.Commands
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
eable = map.GetItemsInRange(new Point3D(x, y, z), 0);
|
||||
|
||||
foreach (var item in eable)
|
||||
else
|
||||
{
|
||||
if (item.Z == z && item.ItemID == itemID)
|
||||
{
|
||||
|
|
@ -1142,9 +1121,9 @@ namespace Server.Commands
|
|||
}
|
||||
}
|
||||
|
||||
while (m_DeleteQueue.Count > 0)
|
||||
while (queue.Count > 0)
|
||||
{
|
||||
m_DeleteQueue.Dequeue()?.Delete();
|
||||
queue.Dequeue()?.Delete();
|
||||
}
|
||||
|
||||
return res;
|
||||
|
|
@ -1181,11 +1160,9 @@ namespace Server.Commands
|
|||
|
||||
if (item is BaseDoor door)
|
||||
{
|
||||
var eable = maps[j].GetItemsInRange<BaseDoor>(loc, 1);
|
||||
|
||||
var itemType = door.GetType();
|
||||
|
||||
foreach (var link in eable)
|
||||
foreach (var link in maps[j].GetItemsInRange<BaseDoor>(loc, 1))
|
||||
{
|
||||
if (link != item && link.Z == door.Z && link.GetType() == itemType)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -121,17 +121,16 @@ namespace Server.Commands
|
|||
|
||||
public static int DeleteTeleporters(WorldLocation worldLocation)
|
||||
{
|
||||
var eable = worldLocation.Map.GetItemsInRange<Teleporter>(worldLocation, 0);
|
||||
|
||||
var count = 0;
|
||||
foreach (var item in eable)
|
||||
foreach (var item in worldLocation.Map.GetItemsInRange<Teleporter>(worldLocation, 0))
|
||||
{
|
||||
if (!(item is KeywordTeleporter or SkillTeleporter) && IsWithinZ(item.Z - worldLocation.Z))
|
||||
if (item is not (KeywordTeleporter or SkillTeleporter) && IsWithinZ(item.Z - worldLocation.Z))
|
||||
{
|
||||
count++;
|
||||
item.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -91,9 +91,7 @@ namespace Server.Commands
|
|||
|
||||
public static void Add_Static(int itemID, Point3D location, Map map, string name)
|
||||
{
|
||||
var eable = map.GetItemsInRange(location, 0);
|
||||
|
||||
foreach (var item in eable)
|
||||
foreach (var item in map.GetItemsInRange(location, 0))
|
||||
{
|
||||
if (item is Sign && item.Z == location.Z && item.ItemID == itemID)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -467,10 +467,8 @@ namespace Server.Engines.ConPVP
|
|||
|
||||
if (landTile.ID == 0x244 && statics.Length == 0) // 0x244 = invalid land tile
|
||||
{
|
||||
var eable = Map.GetItemsInRange(point, 0);
|
||||
|
||||
var empty = true;
|
||||
foreach (var item in eable)
|
||||
foreach (var item in Map.GetItemsInRange(point, 0))
|
||||
{
|
||||
if (item != this)
|
||||
{
|
||||
|
|
@ -513,8 +511,7 @@ namespace Server.Engines.ConPVP
|
|||
|
||||
var rect = new Rectangle2D(pTop.X, pTop.Y, pBottom.X - pTop.X + 1, pBottom.Y - pTop.Y + 1);
|
||||
|
||||
var area = Map.GetItemsInBounds(rect);
|
||||
foreach (var i in area)
|
||||
foreach (var i in Map.GetItemsInBounds(rect))
|
||||
{
|
||||
if (i == this || i.ItemID >= 0x4000)
|
||||
{
|
||||
|
|
@ -567,6 +564,7 @@ namespace Server.Engines.ConPVP
|
|||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (i is BRGoal goal)
|
||||
{
|
||||
var oldLoc = new Point3D(GetWorldLocation());
|
||||
|
|
@ -662,8 +660,7 @@ namespace Server.Engines.ConPVP
|
|||
}
|
||||
}
|
||||
|
||||
var eable = GetItemsInRange(0);
|
||||
foreach (var item in eable)
|
||||
foreach (var item in GetItemsInRange(0))
|
||||
{
|
||||
if (item.Visible && item != this)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -387,8 +387,7 @@ namespace Server.Engines.Craft
|
|||
return false;
|
||||
}
|
||||
|
||||
var eable = map.GetItemsInRange(from.Location, 2);
|
||||
foreach (var item in eable)
|
||||
foreach (var item in map.GetItemsInRange(from.Location, 2))
|
||||
{
|
||||
if (item.Z + 16 > item.Z && item.Z + 16 > item.Z && Find(item.ItemID, itemIDs))
|
||||
{
|
||||
|
|
|
|||
|
|
@ -39,9 +39,7 @@ public class DefBlacksmithy : CraftSystem
|
|||
return;
|
||||
}
|
||||
|
||||
var eable = map.GetItemsInRange(from.Location, range);
|
||||
|
||||
foreach (var item in eable)
|
||||
foreach (var item in map.GetItemsInRange(from.Location, range))
|
||||
{
|
||||
var type = item.GetType();
|
||||
|
||||
|
|
|
|||
|
|
@ -197,9 +197,7 @@ public partial class LeverPuzzleController : Item
|
|||
[Usage("GenLeverPuzzle"), Description("Generates lamp room and lever puzzle in doom.")]
|
||||
public static void GenLampPuzzle_OnCommand(CommandEventArgs e)
|
||||
{
|
||||
var eable = Map.Malas.GetItemsInRange(lp_Center, 0);
|
||||
|
||||
foreach (var item in eable)
|
||||
foreach (var item in Map.Malas.GetItemsInRange(lp_Center, 0))
|
||||
{
|
||||
if (item is LeverPuzzleController)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -155,10 +155,9 @@ namespace Server.Ethics
|
|||
continue;
|
||||
}
|
||||
|
||||
var eable = e.Mobile.GetItemsInRange(2);
|
||||
var found = false;
|
||||
|
||||
foreach (var item in eable)
|
||||
foreach (var item in e.Mobile.GetItemsInRange(2))
|
||||
{
|
||||
if (item is AnkhNorth or AnkhWest)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -78,14 +78,14 @@ namespace Server.Factions
|
|||
|
||||
private static bool CheckExistence(Point3D loc, Map facet, Type type)
|
||||
{
|
||||
var eable = facet.GetItemsInRange(loc, 0);
|
||||
foreach (var item in eable)
|
||||
foreach (var item in facet.GetItemsInRange(loc, 0))
|
||||
{
|
||||
if (type.IsInstanceOfType(item))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -307,8 +307,7 @@ namespace Server.Engines.Harvest
|
|||
return false;
|
||||
}
|
||||
|
||||
var eable = m.GetItemsInRange(0);
|
||||
foreach (var i in eable)
|
||||
foreach (var i in m.GetItemsInRange(0))
|
||||
{
|
||||
if (i.StackWith(m, i, false))
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,5 +1,4 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Commands
|
||||
|
|
@ -15,10 +14,8 @@ namespace Server.Commands
|
|||
|
||||
public static bool FindMorphItem(int x, int y, int z, int inactiveItemID, int activeItemID)
|
||||
{
|
||||
var eable = Map.Felucca.GetItemsInRange(new Point3D(x, y, z), 0);
|
||||
|
||||
var found = false;
|
||||
foreach (var item in eable)
|
||||
foreach (var item in Map.Felucca.GetItemsInRange(new Point3D(x, y, z), 0))
|
||||
{
|
||||
if (item is MorphItem morphItem && morphItem.Z == z && morphItem.InactiveItemId == inactiveItemID && morphItem.ActiveItemId == activeItemID)
|
||||
{
|
||||
|
|
@ -26,15 +23,14 @@ namespace Server.Commands
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return found;
|
||||
}
|
||||
|
||||
public static bool FindEffectController(int x, int y, int z)
|
||||
{
|
||||
var eable = Map.Felucca.GetItemsInRange(new Point3D(x, y, z), 0);
|
||||
|
||||
var found = false;
|
||||
foreach (var item in eable)
|
||||
foreach (var item in Map.Felucca.GetItemsInRange(new Point3D(x, y, z), 0))
|
||||
{
|
||||
if (item is EffectController && item.Z == z)
|
||||
{
|
||||
|
|
@ -42,22 +38,20 @@ namespace Server.Commands
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return found;
|
||||
}
|
||||
|
||||
public static T TryCreateItem<T>(int x, int y, int z, T srcItem) where T : Item
|
||||
{
|
||||
var eable = Map.Felucca.GetItemsInBounds<T>(new Rectangle2D(x, y, 1, 1));
|
||||
var t = eable.FirstOrDefault(item => item.GetType() == srcItem.GetType());
|
||||
if (t != null)
|
||||
foreach (var item in Map.Felucca.GetItemsInBounds<T>(new Rectangle2D(x, y, 1, 1)))
|
||||
{
|
||||
srcItem.Delete();
|
||||
return t;
|
||||
return item;
|
||||
}
|
||||
|
||||
srcItem.MoveToWorld(new Point3D(x, y, z), Map.Felucca);
|
||||
m_Count++;
|
||||
|
||||
return srcItem;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Server.Collections;
|
||||
using Server.Engines.MLQuests.Gumps;
|
||||
using Server.Engines.MLQuests.Objectives;
|
||||
using Server.Engines.MLQuests.Rewards;
|
||||
|
|
@ -266,25 +266,39 @@ namespace Server.Engines.MLQuests
|
|||
{
|
||||
var name = $"MLQS-{GetType().Name}";
|
||||
|
||||
var toDelete = map.GetItemsInRange(loc, 0).Where(item => item is BaseSpawner && item.Name == name);
|
||||
|
||||
foreach (var item in toDelete)
|
||||
using var queue = PooledRefQueue<Item>.Create();
|
||||
foreach (var item in map.GetItemsInRange(loc, 0))
|
||||
{
|
||||
item.Delete();
|
||||
// This predates GUIDs. Let's build these spawners and export them so we can delete this code!
|
||||
if (item is BaseSpawner spawner && spawner.Name == name)
|
||||
{
|
||||
queue.Enqueue(item);
|
||||
}
|
||||
}
|
||||
|
||||
while (queue.Count > 0)
|
||||
{
|
||||
queue.Dequeue().Delete();
|
||||
}
|
||||
|
||||
s.Name = name;
|
||||
s.MoveToWorld(loc, map);
|
||||
}
|
||||
|
||||
public void PutDeco(Item deco, Point3D loc, Map map)
|
||||
public static void PutDeco(Item deco, Point3D loc, Map map)
|
||||
{
|
||||
// Auto cleanup on regeneration
|
||||
var toDelete = map.GetItemsInRange(loc, 0).Where(item => item.ItemID == deco.ItemID && item.Z == loc.Z);
|
||||
|
||||
foreach (var item in toDelete)
|
||||
using var queue = PooledRefQueue<Item>.Create();
|
||||
foreach (var item in map.GetItemsInRange(loc, 0))
|
||||
{
|
||||
item.Delete();
|
||||
if (item.ItemID == deco.ItemID && item.Z == loc.Z)
|
||||
{
|
||||
queue.Enqueue(item);
|
||||
}
|
||||
}
|
||||
|
||||
while (queue.Count > 0)
|
||||
{
|
||||
queue.Dequeue().Delete();
|
||||
}
|
||||
|
||||
deco.MoveToWorld(loc, map);
|
||||
|
|
|
|||
|
|
@ -98,10 +98,8 @@ namespace Server.Movement
|
|||
|
||||
foreach (var sector in _sectors)
|
||||
{
|
||||
for (var j = 0; j < sector.Items.Count; ++j)
|
||||
foreach (var item in sector.Items)
|
||||
{
|
||||
var item = sector.Items[j];
|
||||
|
||||
if (ignoreMovableImpassables && item.Movable && item.ItemData.ImpassableSurface)
|
||||
{
|
||||
continue;
|
||||
|
|
@ -167,10 +165,8 @@ namespace Server.Movement
|
|||
|
||||
if (!sectorStartIsForward)
|
||||
{
|
||||
for (var i = 0; i < sectorForward.Items.Count; ++i)
|
||||
foreach (var item in sectorForward.Items)
|
||||
{
|
||||
var item = sectorForward.Items[i];
|
||||
|
||||
if (ignoreMovableImpassables && item.Movable && item.ItemData.ImpassableSurface)
|
||||
{
|
||||
continue;
|
||||
|
|
@ -193,10 +189,8 @@ namespace Server.Movement
|
|||
}
|
||||
}
|
||||
|
||||
for (var i = 0; i < sectorStart.Items.Count; ++i)
|
||||
foreach (var item in sectorStart.Items)
|
||||
{
|
||||
var item = sectorStart.Items[i];
|
||||
|
||||
if (ignoreMovableImpassables && item.Movable && item.ItemData.ImpassableSurface)
|
||||
{
|
||||
continue;
|
||||
|
|
|
|||
|
|
@ -147,8 +147,7 @@ namespace Server.Engines.Spawners
|
|||
|
||||
// Delete all spawners at this location.
|
||||
// Probably shouldn't do this outside of migrations? Is there a better way to find/fix spawners?
|
||||
var eable = map.GetItemsInRange<BaseSpawner>(location, 0);
|
||||
foreach (var spawner in eable)
|
||||
foreach (var spawner in map.GetItemsInRange<BaseSpawner>(location, 0))
|
||||
{
|
||||
if (spawner.GetType() == type)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -50,9 +50,8 @@ namespace Server.Engines.Events
|
|||
var rect = m_PumpkinFields[i];
|
||||
|
||||
var spawncount = rect.Height * rect.Width / 20;
|
||||
var eable = map.GetItemsInBounds<HalloweenPumpkin>(rect);
|
||||
var pumpkins = 0;
|
||||
foreach (var p in eable)
|
||||
foreach (var _ in map.GetItemsInBounds<HalloweenPumpkin>(rect))
|
||||
{
|
||||
if (pumpkins++ >= spawncount)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,4 +1,3 @@
|
|||
using System.Linq;
|
||||
using ModernUO.Serialization;
|
||||
using Server.Mobiles;
|
||||
|
||||
|
|
@ -268,9 +267,15 @@ namespace Server.Items
|
|||
|
||||
public static SHTeleporter FindSHTeleporter(Map map, Point3D p)
|
||||
{
|
||||
var eable = map.GetItemsInRange<SHTeleporter>(p, 0);
|
||||
var teleporter = eable.FirstOrDefault(item => item.Z == p.Z);
|
||||
return teleporter;
|
||||
foreach (var teleporter in map.GetItemsInRange<SHTeleporter>(p, 0))
|
||||
{
|
||||
if (teleporter.Z == p.Z)
|
||||
{
|
||||
return teleporter;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public SHTeleporter AddSHT(Map map, bool ext, int x, int y, int z)
|
||||
|
|
|
|||
|
|
@ -332,13 +332,10 @@ public abstract partial class BaseDoor : Item, ILockable, ITelekinesisable
|
|||
var z = p.Z;
|
||||
|
||||
var sector = map.GetSector(x, y);
|
||||
var items = sector.Items;
|
||||
var mobs = sector.Mobiles;
|
||||
|
||||
for (var i = 0; i < items.Count; ++i)
|
||||
foreach (var item in sector.Items)
|
||||
{
|
||||
var item = items[i];
|
||||
|
||||
if (item is not BaseMulti && item.ItemID <= TileData.MaxItemValue && item.AtWorldPoint(x, y) &&
|
||||
item is not BaseDoor)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -130,15 +130,14 @@ public partial class MarkContainer : LockableContainer
|
|||
|
||||
private static bool FindMarkContainer(Point3D p, Map map)
|
||||
{
|
||||
var eable = map.GetItemsInRange<MarkContainer>(p, 0);
|
||||
|
||||
foreach (var item in eable)
|
||||
foreach (var item in map.GetItemsInRange<MarkContainer>(p, 0))
|
||||
{
|
||||
if (item.Z == p.Z)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -49,9 +49,8 @@ public partial class OilFlask : Item
|
|||
if (!from.PlaceInBackpack(emptyFlask))
|
||||
{
|
||||
var didStack = false;
|
||||
var eable = from.GetItemsInRange(0);
|
||||
|
||||
foreach (var i in eable)
|
||||
foreach (var i in from.GetItemsInRange(0))
|
||||
{
|
||||
if (i.StackWith(from, this, false))
|
||||
{
|
||||
|
|
|
|||
|
|
@ -2157,10 +2157,7 @@ public abstract class BaseAI
|
|||
Movement.Movement.Offset(d, ref x, ref y);
|
||||
|
||||
var destroyables = 0;
|
||||
|
||||
var eable = map.GetItemsInRange(new Point3D(x, y, m_Mobile.Location.Z), 1);
|
||||
|
||||
foreach (var item in eable)
|
||||
foreach (var item in map.GetItemsInRange(new Point3D(x, y, m_Mobile.Location.Z), 1))
|
||||
{
|
||||
if (canOpenDoors && item is BaseDoor door && door.Z + door.ItemData.Height > m_Mobile.Z &&
|
||||
m_Mobile.Z + 16 > door.Z)
|
||||
|
|
|
|||
|
|
@ -3638,9 +3638,8 @@ namespace Server.Mobiles
|
|||
return false;
|
||||
}
|
||||
|
||||
var eable = GetItemsInRange<Corpse>(2);
|
||||
Corpse toRummage = null;
|
||||
foreach (var c in eable)
|
||||
foreach (var c in GetItemsInRange<Corpse>(2))
|
||||
{
|
||||
if (c.Items.Count > 0)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -74,9 +74,8 @@ public partial class HordeMinionFamiliar : BaseFamiliar
|
|||
return;
|
||||
}
|
||||
|
||||
var eable = GetItemsInRange(2);
|
||||
using var queue = PooledRefQueue<Item>.Create();
|
||||
foreach (var item in eable)
|
||||
foreach (var item in GetItemsInRange(2))
|
||||
{
|
||||
if (item.Movable && item.Stackable)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -117,9 +117,13 @@ namespace Server.Mobiles
|
|||
{
|
||||
p = GetSpawnPosition(2);
|
||||
|
||||
var eable = Map.GetItemsInRange<StainedOoze>(p, 0);
|
||||
using var enumerator = eable.GetEnumerator();
|
||||
bool atLocation = enumerator.MoveNext();
|
||||
var atLocation = false;
|
||||
foreach (var item in Map.GetItemsInRange<StainedOoze>(p, 0))
|
||||
{
|
||||
atLocation = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!atLocation)
|
||||
{
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -234,9 +234,13 @@ namespace Server.Mobiles
|
|||
{
|
||||
p = GetSpawnPosition(2);
|
||||
|
||||
var eable = Map.GetItemsInRange<StainedOoze>(p, 0);
|
||||
using var enumerator = eable.GetEnumerator();
|
||||
bool atLocation = enumerator.MoveNext();
|
||||
var atLocation = false;
|
||||
foreach (var item in Map.GetItemsInRange<StainedOoze>(p, 0))
|
||||
{
|
||||
atLocation = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!atLocation)
|
||||
{
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -165,18 +165,13 @@ namespace Server.Mobiles
|
|||
base.OnThink();
|
||||
|
||||
// Check to see if we need to devour any corpses
|
||||
var eable = GetItemsInRange<Corpse>(3); // Get all corpses in range
|
||||
|
||||
foreach (var item in eable)
|
||||
// Ensure that the corpse was killed by us
|
||||
foreach (var item in GetItemsInRange<Corpse>(3)) // Get all corpses in range
|
||||
{
|
||||
// Ensure that the corpse was killed by us
|
||||
if (item.Killer == this && item.Owner != null && !item.DevourCorpse() && !item.Devoured)
|
||||
{
|
||||
PublicOverheadMessage(
|
||||
MessageType.Emote,
|
||||
0x3B2,
|
||||
1053032
|
||||
); // * The plague beast attempts to absorb the remains, but cannot! *
|
||||
// * The plague beast attempts to absorb the remains, but cannot! *
|
||||
PublicOverheadMessage(MessageType.Emote, 0x3B2, 1053032);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,5 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Server.Engines.Spawners;
|
||||
using Server.Items;
|
||||
|
|
@ -1502,31 +1501,32 @@ namespace Server.Multis
|
|||
}
|
||||
}
|
||||
|
||||
var eable = map.GetItemsInBounds(
|
||||
new Rectangle2D(
|
||||
p.X + newComponents.Min.X,
|
||||
p.Y + newComponents.Min.Y,
|
||||
newComponents.Width,
|
||||
newComponents.Height
|
||||
)
|
||||
var bounds = new Rectangle2D(
|
||||
p.X + newComponents.Min.X,
|
||||
p.Y + newComponents.Min.Y,
|
||||
newComponents.Width,
|
||||
newComponents.Height
|
||||
);
|
||||
|
||||
var canFit = eable.All(
|
||||
item =>
|
||||
foreach (var item in map.GetItemsInBounds(bounds))
|
||||
{
|
||||
if (item is BaseMulti || item.ItemID > TileData.MaxItemValue || item.Z < p.Z || !item.Visible)
|
||||
{
|
||||
if (item is BaseMulti || item.ItemID > TileData.MaxItemValue || item.Z < p.Z || !item.Visible)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
var x = item.X - p.X + newComponents.Min.X;
|
||||
var y = item.Y - p.Y + newComponents.Min.Y;
|
||||
|
||||
return x >= 0 && x < newComponents.Width && y >= 0 && y < newComponents.Height &&
|
||||
newComponents.Tiles[x][y].Length == 0 || Contains(item);
|
||||
continue;
|
||||
}
|
||||
);
|
||||
return canFit;
|
||||
|
||||
var x = item.X - p.X + newComponents.Min.X;
|
||||
var y = item.Y - p.Y + newComponents.Min.Y;
|
||||
|
||||
// Out of bounds, return false - cannot fit
|
||||
if ((x < 0 || x >= newComponents.Width || y < 0 || y >= newComponents.Height ||
|
||||
newComponents.Tiles[x][y].Length != 0) && !Contains(item))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public Point3D Rotate(Point3D p, int count)
|
||||
|
|
|
|||
|
|
@ -1141,6 +1141,7 @@ namespace Server.Multis
|
|||
MovingCrate.DropItem(item);
|
||||
}
|
||||
|
||||
// TODO: Convert to a ref struct enumerator
|
||||
public List<Item> GetItems()
|
||||
{
|
||||
if (Map == null || Map == Map.Internal)
|
||||
|
|
@ -1152,8 +1153,14 @@ namespace Server.Multis
|
|||
var end = new Point2D(X + Components.Max.X + 1, Y + Components.Max.Y + 1);
|
||||
var rect = new Rectangle2D(start, end);
|
||||
|
||||
var eable = Map.GetItemsInBounds(rect);
|
||||
var list = eable.Where(item => item.Movable && IsInside(item)).ToList();
|
||||
var list = new List<Item>();
|
||||
foreach (var item in Map.GetItemsInBounds(rect))
|
||||
{
|
||||
if (item.Movable && IsInside(item))
|
||||
{
|
||||
list.Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
|
@ -3653,11 +3660,14 @@ namespace Server.Multis
|
|||
}
|
||||
|
||||
var mcl = Components;
|
||||
var eable =
|
||||
map.GetItemsInBounds<Guildstone>(new Rectangle2D(X + mcl.Min.X, Y + mcl.Min.Y, mcl.Width, mcl.Height));
|
||||
var bounds = new Rectangle2D(X + mcl.Min.X, Y + mcl.Min.Y, mcl.Width, mcl.Height);
|
||||
|
||||
var item = eable.FirstOrDefault(Contains);
|
||||
return item;
|
||||
foreach (var gs in map.GetItemsInBounds<Guildstone>(bounds))
|
||||
{
|
||||
return gs;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public void ResetDynamicDecay()
|
||||
|
|
|
|||
|
|
@ -142,10 +142,8 @@ namespace Server.Multis
|
|||
|
||||
items.Clear();
|
||||
|
||||
for (var i = 0; i < sector.Items.Count; ++i)
|
||||
foreach (var item in sector.Items)
|
||||
{
|
||||
var item = sector.Items[i];
|
||||
|
||||
if (item.Visible && item.X == tileX && item.Y == tileY)
|
||||
{
|
||||
items.Add(item);
|
||||
|
|
@ -366,12 +364,9 @@ namespace Server.Multis
|
|||
}
|
||||
|
||||
var sector = map.GetSector(borderPoint.X, borderPoint.Y);
|
||||
var sectorItems = sector.Items;
|
||||
|
||||
for (var j = 0; j < sectorItems.Count; ++j)
|
||||
foreach (var item in sector.Items)
|
||||
{
|
||||
var item = sectorItems[j];
|
||||
|
||||
if (item.X != borderPoint.X || item.Y != borderPoint.Y || item.Movable)
|
||||
{
|
||||
continue;
|
||||
|
|
|
|||
|
|
@ -83,17 +83,15 @@ namespace Server.SkillHandlers
|
|||
|
||||
if (Faction.Find(src) != null)
|
||||
{
|
||||
var itemsInRange = src.Map.GetItemsInRange<BaseFactionTrap>(p, range);
|
||||
|
||||
foreach (var trap in itemsInRange)
|
||||
foreach (var trap in src.Map.GetItemsInRange<BaseFactionTrap>(p, range))
|
||||
{
|
||||
if (src.CheckTargetSkill(SkillName.DetectHidden, trap, 80.0, 100.0))
|
||||
{
|
||||
src.SendLocalizedMessage(
|
||||
1042712,
|
||||
1042712, // You reveal a trap placed by a faction:
|
||||
true,
|
||||
$" {(trap.Faction == null ? "" : trap.Faction.Definition.FriendlyName)}"
|
||||
); // You reveal a trap placed by a faction:
|
||||
);
|
||||
|
||||
trap.Visible = true;
|
||||
trap.BeginConceal();
|
||||
|
|
|
|||
|
|
@ -124,9 +124,8 @@ namespace Server.SkillHandlers
|
|||
|
||||
public override void OnCast()
|
||||
{
|
||||
var eable = Caster.GetItemsInRange<Corpse>(3);
|
||||
Corpse toChannel = null;
|
||||
foreach (var corpse in eable)
|
||||
foreach (var corpse in Caster.GetItemsInRange<Corpse>(3))
|
||||
{
|
||||
if (!corpse.Channeled)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -141,9 +141,7 @@ namespace Server.Spells.Seventh
|
|||
|
||||
private static bool GateExistsAt(Map map, Point3D loc)
|
||||
{
|
||||
var eable = map.GetItemsInRange(loc, 0);
|
||||
|
||||
foreach (var item in eable)
|
||||
foreach (var item in map.GetItemsInRange(loc, 0))
|
||||
{
|
||||
if (item is Moongate or PublicMoongate)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -97,9 +97,7 @@ namespace Server.Spells.Spellweaving
|
|||
}
|
||||
}
|
||||
|
||||
var eable = map.GetItemsInRange(location, 0);
|
||||
|
||||
foreach (var item in eable)
|
||||
foreach (var item in map.GetItemsInRange(location, 0))
|
||||
{
|
||||
if (item.Z + item.ItemData.CalcHeight == location.Z && IsValidTile(item.ItemID))
|
||||
{
|
||||
|
|
|
|||
|
|
@ -96,9 +96,7 @@ namespace Server.Spells.Third
|
|||
|
||||
m.PlaySound(0x1FE);
|
||||
|
||||
var eable = m.GetItemsInRange(0);
|
||||
|
||||
foreach (var item in eable)
|
||||
foreach (var item in m.GetItemsInRange(0))
|
||||
{
|
||||
if (item is ParalyzeFieldSpell.InternalItem or
|
||||
PoisonFieldSpell.InternalItem or FireFieldSpell.FireFieldItem)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue