### Summary
Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for items. This drastically simplifies code that iterates in range, for example:
```cs
foreach (var item in m.GetItemsInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.
193 lines
5.8 KiB
C#
193 lines
5.8 KiB
C#
using System;
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using Server.Items;
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using Server.Spells;
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namespace Server.SkillHandlers
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{
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public static class SpiritSpeak
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{
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public static void Initialize()
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{
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SkillInfo.Table[32].Callback = OnUse;
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}
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public static TimeSpan OnUse(Mobile m)
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{
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if (Core.AOS)
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{
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Spell spell = new SpiritSpeakSpell(m);
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spell.Cast();
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if (spell.IsCasting)
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{
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return TimeSpan.FromSeconds(5.0);
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}
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return TimeSpan.Zero;
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}
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m.RevealingAction();
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if (m.CheckSkill(SkillName.SpiritSpeak, 0, 100))
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{
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if (!m.CanHearGhosts)
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{
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Timer t = new SpiritSpeakTimer(m);
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var secs = m.Skills.SpiritSpeak.Base / 50;
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secs *= 90;
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if (secs < 15)
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{
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secs = 15;
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}
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t.Delay = TimeSpan.FromSeconds(secs); // 15seconds to 3 minutes
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t.Start();
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m.CanHearGhosts = true;
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}
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m.PlaySound(0x24A);
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m.SendLocalizedMessage(502444); // You contact the neitherworld.
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}
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else
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{
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m.SendLocalizedMessage(502443); // You fail to contact the neitherworld.
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m.CanHearGhosts = false;
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}
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return TimeSpan.FromSeconds(1.0);
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}
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private class SpiritSpeakTimer : Timer
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{
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private readonly Mobile m_Owner;
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public SpiritSpeakTimer(Mobile m) : base(TimeSpan.FromMinutes(2.0))
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{
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m_Owner = m;
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}
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protected override void OnTick()
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{
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m_Owner.CanHearGhosts = false;
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m_Owner.SendLocalizedMessage(502445); // You feel your contact with the neitherworld fading.
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}
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}
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private class SpiritSpeakSpell : Spell
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{
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private static readonly SpellInfo m_Info = new("Spirit Speak", "", 269);
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public SpiritSpeakSpell(Mobile caster) : base(caster, null, m_Info)
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{
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}
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public override bool BlockedByHorrificBeast => false;
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public override bool ClearHandsOnCast => false;
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public override double CastDelayFastScalar => 0;
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.0);
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public override bool CheckNextSpellTime => false;
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public override int GetMana() => 0;
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public override void OnCasterHurt()
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{
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if (IsCasting)
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{
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Disturb(DisturbType.Hurt, false, true);
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}
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}
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public override bool ConsumeReagents() => true;
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public override bool CheckFizzle() => true;
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public override void OnDisturb(DisturbType type, bool message)
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{
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Caster.NextSkillTime = Core.TickCount;
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base.OnDisturb(type, message);
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}
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public override bool CheckDisturb(DisturbType type, bool checkFirst, bool resistable) =>
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type != DisturbType.EquipRequest && type != DisturbType.UseRequest;
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public override void SayMantra()
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{
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// Anh Mi Sah Ko
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Caster.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1062074, "", false);
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Caster.PlaySound(0x24A);
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}
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public override void OnCast()
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{
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Corpse toChannel = null;
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foreach (var corpse in Caster.GetItemsInRange<Corpse>(3))
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{
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if (!corpse.Channeled)
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{
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toChannel = corpse;
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break;
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}
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}
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var min = 1 + (int)(Caster.Skills.SpiritSpeak.Value * 0.25);
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var max = min + 4;
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int mana, number;
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if (toChannel != null)
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{
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mana = 0;
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number = 1061287; // You channel energy from a nearby corpse to heal your wounds.
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}
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else
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{
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mana = 10;
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number = 1061286; // You channel your own spiritual energy to heal your wounds.
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}
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if (Caster.Mana < mana)
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{
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Caster.SendLocalizedMessage(1061285); // You lack the mana required to use this skill.
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}
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else
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{
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Caster.CheckSkill(SkillName.SpiritSpeak, 0.0, 120.0);
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var skill = Caster.Skills.SpiritSpeak.Value;
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if (skill < 100.0 && Utility.RandomDouble() >= skill / 100.0)
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{
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Caster.SendLocalizedMessage(502443); // You fail your attempt at contacting the netherworld.
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}
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else
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{
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if (toChannel != null)
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{
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toChannel.Channeled = true;
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toChannel.Hue = 0x835;
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}
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Caster.Mana -= mana;
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Caster.SendLocalizedMessage(number);
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if (min > max)
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{
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min = max;
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}
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Caster.Hits += Utility.RandomMinMax(min, max);
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Caster.FixedParticles(0x375A, 1, 15, 9501, 2100, 4, EffectLayer.Waist);
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}
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}
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FinishSequence();
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}
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}
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}
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}
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