ModernUO/Projects/UOContent/Spells/Base
Crome696 28513b00dd feat: implement Spell Focusing Sash (Closes #22)
Adds the Stygian Abyss-era Spell Focusing Sash with full lifecycle,
equipment stat block, and damage sequence behavior:

- New SpellFocusingSash (BaseMiddleTorso) with Brittle, Mana Increase,
  Defense Chance Increase, +10 Strength Requirement, and 255/255 durability.
- Context-menu enable/disable on the worn sash.
- Sequence damage modifier: -30 -> 0 over six casts, then +2 per cast
  capped at +30 (PvM) or +20 held for five casts (PvP), resetting at the
  peak, on target change, on unequip, on disable, on death, and on logout.
- Centralized eligibility gate (SpellFocusingEligible) and shared
  SpellHelper.Damage hooks, plus a direct hook in PainSpike.
- Brittle is forced on under Core.SA via AOS.IsBrittle.
- Regression tests covering stats/property ordering, enable state
  serialization, context-menu toggle, PvM and PvP sequences, target
  resets, disabled state, and non-eligible spells.
2026-07-10 08:03:19 +02:00
..
DisturbType.cs Formats UO Content (#201) 2020-08-27 18:30:38 -07:00
MagerySpell.cs fix: Fixes cast delay issue being 0 (#1186) 2022-10-10 13:30:41 -07:00
SpecialMove.cs chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Spell.cs feat: implement Spell Focusing Sash (Closes #22) 2026-07-10 08:03:19 +02:00
SpellCircle.cs Formats UO Content (#201) 2020-08-27 18:30:38 -07:00
SpellHelper.cs feat: implement Spell Focusing Sash (Closes #22) 2026-07-10 08:03:19 +02:00
SpellInfo.cs Fixes brace style (#248) 2020-09-13 21:49:46 -07:00
SpellRegistry.cs feat: Adds Feature Flag System (#2328) 2026-02-07 12:02:57 -08:00
SpellState.cs fix: Players casting is sometimes not disturbed (#1138) 2022-08-16 22:17:39 -07:00