Splits BarkeeperGump (DynamicGump) into two StaticGump<T> variants selected by body type — Human (modifiable appearance) and NonHuman (no appearance/gender controls). Each variant gets its own cached static layout via a CRTP base; dynamic per-instance text (rumor messages, keywords, tip message) is filled via slot placeholders in BuildStrings. Moves PlayerBarkeeper, BarkeeperGump, and BarkeeperTitleGump into a dedicated Mobiles/Vendors/Barkeeper/ folder. Pulls the Back button on the appearance-categories page out of the ModifyAppearance branch so non-human barkeepers no longer hit a dead end on that page. |
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|---|---|---|
| .. | ||
| Barkeeper | ||
| NPC | ||
| SBInfo | ||
| AnimalBuy.cs | ||
| BaseVendor.cs | ||
| BeverageBuy.cs | ||
| GenericBuy.cs | ||
| GenericSell.cs | ||
| PlayerVendor.cs | ||
| PlayerVendorPlaceholder.cs | ||
| PresetMapBuy.cs | ||
| RentedVendor.cs | ||
| VendorBackpack.cs | ||
| VendorInventory.cs | ||
| VendorItem.cs | ||