Splits BarkeeperGump (DynamicGump) into two StaticGump<T> variants selected by body type — Human (modifiable appearance) and NonHuman (no appearance/gender controls). Each variant gets its own cached static layout via a CRTP base; dynamic per-instance text (rumor messages, keywords, tip message) is filled via slot placeholders in BuildStrings. Moves PlayerBarkeeper, BarkeeperGump, and BarkeeperTitleGump into a dedicated Mobiles/Vendors/Barkeeper/ folder. Pulls the Back button on the appearance-categories page out of the ModifyAppearance branch so non-human barkeepers no longer hit a dead end on that page. |
||
|---|---|---|
| .. | ||
| Abilities | ||
| AI | ||
| Animals | ||
| Familiars | ||
| Guards | ||
| Healers | ||
| Hireables | ||
| Monsters | ||
| Special | ||
| Townfolk | ||
| Vendors | ||
| BaseCreature.cs | ||
| NPCSpeeds.cs | ||
| PlayerMobile.cs | ||
| VirtualMountItem.cs | ||