- Items can now be repaired while wearing them. - Items can now be fortified while wearing them. - Fixed repair deed messages not sending. - Sound effect added to powder of fortifying. - Map issue for fishing and SOSs fixed, where it would not allow fishing in empty resource banks when not on the target SOS map. - Added proximity spawner. - Improved spawner mouseover menu, now also shows types set on the spawner which are not yet spawned. - Fixed spawners only deleting half of their spawned objects when deleted. - Added the ability to set TextDefinition objects in the props gump. - WaitTeleporters now round delays to nearest in the remaining time messages. - Updated TextDefinition to be more usable; made it parsable from string and added safe serialization/deserialization methods. - Improved checking whether a mobile can flee. - Monsters that give ML minor artifacts will no longer flee when low on hits (like paragons). - Monsters that give ML minor artifacts will no longer spawn as paragon. - Fixed issue with pets not eating certain foods. - AI and targeting fixes for Red Death, Pyre and Swoop. - Fame and karma added to Rend. - Swoop corrected to have 0 karma. - Stat and skill tweaks for Putrefier. - Changelings will no longer show their fame title when morphed. - Added travel restrictions for ML dungeons. - Fixed issue of travel restriction message displaying twice. - Monster teleporting is no longer affected by region travel restrictions.
176 lines
4.1 KiB
C#
176 lines
4.1 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using Server;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
public class ProximitySpawner : Spawner
|
|
{
|
|
private int m_TriggerRange;
|
|
private TextDefinition m_SpawnMessage;
|
|
private bool m_InstantFlag;
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public int TriggerRange
|
|
{
|
|
get { return m_TriggerRange; }
|
|
set { m_TriggerRange = value; }
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public TextDefinition SpawnMessage
|
|
{
|
|
get { return m_SpawnMessage; }
|
|
set { m_SpawnMessage = value; }
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public bool InstantFlag
|
|
{
|
|
get { return m_InstantFlag; }
|
|
set { m_InstantFlag = value; }
|
|
}
|
|
|
|
[Constructable]
|
|
public ProximitySpawner()
|
|
{
|
|
}
|
|
|
|
[Constructable]
|
|
public ProximitySpawner( string spawnName )
|
|
: base( spawnName )
|
|
{
|
|
}
|
|
|
|
[Constructable]
|
|
public ProximitySpawner( int amount, int minDelay, int maxDelay, int team, int homeRange, string spawnName )
|
|
: base( amount, minDelay, maxDelay, team, homeRange, spawnName )
|
|
{
|
|
}
|
|
|
|
[Constructable]
|
|
public ProximitySpawner( int amount, int minDelay, int maxDelay, int team, int homeRange, string spawnName, int triggerRange, string spawnMessage, bool instantFlag )
|
|
: base( amount, minDelay, maxDelay, team, homeRange, spawnName )
|
|
{
|
|
m_TriggerRange = triggerRange;
|
|
m_SpawnMessage = TextDefinition.Parse( spawnMessage );
|
|
m_InstantFlag = instantFlag;
|
|
}
|
|
|
|
public ProximitySpawner( int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange, List<string> spawnNames )
|
|
: base( amount, minDelay, maxDelay, team, homeRange, spawnNames )
|
|
{
|
|
}
|
|
|
|
public ProximitySpawner( int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange, List<string> spawnNames, int triggerRange, TextDefinition spawnMessage, bool instantFlag )
|
|
: base( amount, minDelay, maxDelay, team, homeRange, spawnNames )
|
|
{
|
|
m_TriggerRange = triggerRange;
|
|
m_SpawnMessage = spawnMessage;
|
|
m_InstantFlag = instantFlag;
|
|
}
|
|
|
|
public override string DefaultName
|
|
{
|
|
get { return "Proximity Spawner"; }
|
|
}
|
|
|
|
public override void DoTimer( TimeSpan delay )
|
|
{
|
|
if ( !Running )
|
|
return;
|
|
|
|
End = DateTime.Now + delay;
|
|
}
|
|
|
|
public override void Respawn()
|
|
{
|
|
RemoveSpawned();
|
|
|
|
End = DateTime.Now;
|
|
}
|
|
|
|
public override void Spawn()
|
|
{
|
|
for ( int i = 0; i < SpawnNamesCount; ++i )
|
|
{
|
|
for ( int j = 0; j < Count; ++j )
|
|
Spawn( i );
|
|
}
|
|
}
|
|
|
|
public override bool CheckSpawnCount()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
public override bool HandlesOnMovement { get { return true; } }
|
|
|
|
public virtual bool ValidTrigger( Mobile m )
|
|
{
|
|
if ( m is BaseCreature )
|
|
{
|
|
BaseCreature bc = (BaseCreature)m;
|
|
|
|
if ( !bc.Controlled && !bc.Summoned )
|
|
return false;
|
|
}
|
|
else if ( !m.Player )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return ( m.Alive && !m.IsDeadBondedPet && m.CanBeDamaged() && !m.Hidden );
|
|
}
|
|
|
|
public override void OnMovement( Mobile m, Point3D oldLocation )
|
|
{
|
|
if ( !Running )
|
|
return;
|
|
|
|
if ( IsEmpty && End <= DateTime.Now && m.InRange( GetWorldLocation(), m_TriggerRange ) && m.Location != oldLocation && ValidTrigger( m ) )
|
|
{
|
|
TextDefinition.SendMessageTo( m, m_SpawnMessage );
|
|
|
|
DoTimer();
|
|
Spawn();
|
|
|
|
if ( m_InstantFlag )
|
|
{
|
|
foreach ( ISpawnable spawned in Spawned )
|
|
{
|
|
if ( spawned is Mobile )
|
|
((Mobile)spawned).Combatant = m;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public ProximitySpawner( Serial serial )
|
|
: base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
|
|
writer.Write( m_TriggerRange );
|
|
TextDefinition.Serialize( writer, m_SpawnMessage );
|
|
writer.Write( m_InstantFlag );
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
|
|
m_TriggerRange = reader.ReadInt();
|
|
m_SpawnMessage = TextDefinition.Deserialize( reader );
|
|
m_InstantFlag = reader.ReadBool();
|
|
}
|
|
}
|
|
}
|