- Items can now be repaired while wearing them. - Items can now be fortified while wearing them. - Fixed repair deed messages not sending. - Sound effect added to powder of fortifying. - Map issue for fishing and SOSs fixed, where it would not allow fishing in empty resource banks when not on the target SOS map. - Added proximity spawner. - Improved spawner mouseover menu, now also shows types set on the spawner which are not yet spawned. - Fixed spawners only deleting half of their spawned objects when deleted. - Added the ability to set TextDefinition objects in the props gump. - WaitTeleporters now round delays to nearest in the remaining time messages. - Updated TextDefinition to be more usable; made it parsable from string and added safe serialization/deserialization methods. - Improved checking whether a mobile can flee. - Monsters that give ML minor artifacts will no longer flee when low on hits (like paragons). - Monsters that give ML minor artifacts will no longer spawn as paragon. - Fixed issue with pets not eating certain foods. - AI and targeting fixes for Red Death, Pyre and Swoop. - Fame and karma added to Rend. - Swoop corrected to have 0 karma. - Stat and skill tweaks for Putrefier. - Changelings will no longer show their fame title when morphed. - Added travel restrictions for ML dungeons. - Fixed issue of travel restriction message displaying twice. - Monster teleporting is no longer affected by region travel restrictions.
85 lines
2 KiB
C#
85 lines
2 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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using Server.Spells;
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namespace Server.Mobiles
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{
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[CorpseName( "a Pyre corpse" )]
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public class Pyre : Phoenix
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{
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[Constructable]
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public Pyre()
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{
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Name = "Pyre";
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Hue = 0x489;
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FightMode = FightMode.Closest;
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SetStr( 605, 611 );
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SetDex( 391, 519 );
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SetInt( 669, 818 );
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SetHits( 1783, 1939 );
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SetDamage( 30 );
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SetDamageType( ResistanceType.Physical, 50 );
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SetDamageType( ResistanceType.Fire, 50 );
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SetResistance( ResistanceType.Physical, 65 );
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SetResistance( ResistanceType.Fire, 72, 75 );
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SetResistance( ResistanceType.Poison, 36, 41 );
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SetResistance( ResistanceType.Energy, 50, 51 );
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SetSkill( SkillName.Wrestling, 121.9, 130.6 );
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SetSkill( SkillName.Tactics, 114.4, 117.4 );
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SetSkill( SkillName.MagicResist, 147.7, 153.0 );
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SetSkill( SkillName.Poisoning, 122.8, 124.0 );
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SetSkill( SkillName.Magery, 121.8, 127.8 );
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SetSkill( SkillName.EvalInt, 103.6, 117.0 );
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SetSkill( SkillName.Meditation, 100.0, 110.0 );
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Fame = 21000;
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Karma = -21000;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.AosUltraRich, 4 );
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}
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public override WeaponAbility GetWeaponAbility()
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{
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if ( Utility.RandomBool() )
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return WeaponAbility.ParalyzingBlow;
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else
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return WeaponAbility.BleedAttack;
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}
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public override bool GivesMLMinorArtifact{ get{ return true; } }
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public override int TreasureMapLevel{ get{ return 5; } }
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public override bool HasAura{ get{ return true; } }
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public Pyre( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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