ModernUO/Scripts/Mobiles/Monsters/ML/Labyrinth/Rend.cs
eos a0e13d5007 - Future ML craftables added to the special repair list until the craft system is updated.
- Items can now be repaired while wearing them.
- Items can now be fortified while wearing them.
- Fixed repair deed messages not sending.
- Sound effect added to powder of fortifying.
- Map issue for fishing and SOSs fixed, where it would not allow fishing in empty resource banks when not on the target SOS map.
- Added proximity spawner.
- Improved spawner mouseover menu, now also shows types set on the spawner which are not yet spawned.
- Fixed spawners only deleting half of their spawned objects when deleted.
- Added the ability to set TextDefinition objects in the props gump.
- WaitTeleporters now round delays to nearest in the remaining time messages.
- Updated TextDefinition to be more usable; made it parsable from string and added safe serialization/deserialization methods.
- Improved checking whether a mobile can flee.
- Monsters that give ML minor artifacts will no longer flee when low on hits (like paragons).
- Monsters that give ML minor artifacts will no longer spawn as paragon.
- Fixed issue with pets not eating certain foods.
- AI and targeting fixes for Red Death, Pyre and Swoop.
- Fame and karma added to Rend.
- Swoop corrected to have 0 karma.
- Stat and skill tweaks for Putrefier.
- Changelings will no longer show their fame title when morphed.
- Added travel restrictions for ML dungeons.
- Fixed issue of travel restriction message displaying twice.
- Monster teleporting is no longer affected by region travel restrictions.
2012-03-07 18:59:52 +00:00

83 lines
1.8 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a Rend corpse" )]
public class Rend : Reptalon
{
[Constructable]
public Rend()
{
Name = "Rend";
Hue = 0x455;
SetStr( 1261, 1284 );
SetDex( 363, 384 );
SetInt( 601, 642 );
SetHits( 5176, 6100 );
SetDamage( 26, 33 );
SetDamageType( ResistanceType.Physical, 100 );
SetDamageType( ResistanceType.Poison, 0 );
SetDamageType( ResistanceType.Energy, 0 );
SetResistance( ResistanceType.Physical, 75, 85 );
SetResistance( ResistanceType.Fire, 81, 94 );
SetResistance( ResistanceType.Cold, 46, 55 );
SetResistance( ResistanceType.Poison, 35, 44 );
SetResistance( ResistanceType.Energy, 45, 52 );
SetSkill( SkillName.Wrestling, 136.3, 150.3 );
SetSkill( SkillName.Tactics, 133.4, 141.4 );
SetSkill( SkillName.MagicResist, 90.9, 110.0 );
SetSkill( SkillName.Anatomy, 66.6, 72.0 );
Fame = 21000;
Karma = -21000;
Tamable = false;
/*
// TODO: Needs verification
if ( Paragon.ChestChance > Utility.RandomDouble() )
PackItem( new ParagonChest( Name, TreasureMapLevel ) );
*/
}
public override void GenerateLoot()
{
AddLoot( LootPack.AosUltraRich, 4 );
}
public override WeaponAbility GetWeaponAbility()
{
if ( Utility.RandomBool() )
return WeaponAbility.ParalyzingBlow;
else
return WeaponAbility.BleedAttack;
}
public Rend( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}