ModernUO/Scripts/Mobiles/Monsters/ML/Palace of Paroxysmus/Putrefier.cs
eos a0e13d5007 - Future ML craftables added to the special repair list until the craft system is updated.
- Items can now be repaired while wearing them.
- Items can now be fortified while wearing them.
- Fixed repair deed messages not sending.
- Sound effect added to powder of fortifying.
- Map issue for fishing and SOSs fixed, where it would not allow fishing in empty resource banks when not on the target SOS map.
- Added proximity spawner.
- Improved spawner mouseover menu, now also shows types set on the spawner which are not yet spawned.
- Fixed spawners only deleting half of their spawned objects when deleted.
- Added the ability to set TextDefinition objects in the props gump.
- WaitTeleporters now round delays to nearest in the remaining time messages.
- Updated TextDefinition to be more usable; made it parsable from string and added safe serialization/deserialization methods.
- Improved checking whether a mobile can flee.
- Monsters that give ML minor artifacts will no longer flee when low on hits (like paragons).
- Monsters that give ML minor artifacts will no longer spawn as paragon.
- Fixed issue with pets not eating certain foods.
- AI and targeting fixes for Red Death, Pyre and Swoop.
- Fame and karma added to Rend.
- Swoop corrected to have 0 karma.
- Stat and skill tweaks for Putrefier.
- Changelings will no longer show their fame title when morphed.
- Added travel restrictions for ML dungeons.
- Fixed issue of travel restriction message displaying twice.
- Monster teleporting is no longer affected by region travel restrictions.
2012-03-07 18:59:52 +00:00

93 lines
2.3 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a Putrefier corpse" )]
public class Putrefier : Balron
{
[Constructable]
public Putrefier()
{
Name = "Putrefier";
Hue = 63;
SetStr( 1057, 1400 );
SetDex( 232, 560 );
SetInt( 201, 440 );
SetHits( 3010, 4092 );
SetDamage( 27, 34 );
SetDamageType( ResistanceType.Physical, 50 );
SetDamageType( ResistanceType.Fire, 0 );
SetDamageType( ResistanceType.Poison, 50 );
SetDamageType( ResistanceType.Energy, 0 );
SetResistance( ResistanceType.Physical, 65, 80 );
SetResistance( ResistanceType.Fire, 65, 80 );
SetResistance( ResistanceType.Cold, 50, 60 );
SetResistance( ResistanceType.Poison, 100 );
SetResistance( ResistanceType.Energy, 40, 50 );
SetSkill( SkillName.Wrestling, 111.2, 128.0 );
SetSkill( SkillName.Tactics, 115.2, 125.2 );
SetSkill( SkillName.MagicResist, 143.4, 170.0 );
SetSkill( SkillName.Anatomy, 44.6, 67.0 );
SetSkill( SkillName.Magery, 117.6, 118.8 );
SetSkill( SkillName.EvalInt, 113.0, 128.8 );
SetSkill( SkillName.Meditation, 41.4, 85.0 );
SetSkill( SkillName.Poisoning, 45.0, 50.0 );
PackScroll( 4, 7 );
PackScroll( 4, 7 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.AosUltraRich, 4 );
}
/*
// TODO: uncomment once added
public override void OnDeath( Container c )
{
base.OnDeath( c );
c.DropItem( new SpleenOfThePutrefier() );
if ( Utility.RandomDouble() < 0.6 )
c.DropItem( new ParrotItem() );
if ( Paragon.ChestChance > Utility.RandomDouble() )
c.DropItem( new ParagonChest( Name, TreasureMapLevel ) );
}
*/
public override bool GivesMLMinorArtifact{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override Poison HitPoison{ get{ return Poison.Lethal; } }
public override int TreasureMapLevel{ get{ return 5; } }
public Putrefier( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}