ModernUO/Scripts/Mobiles/Special/Paragon.cs
eos a0e13d5007 - Future ML craftables added to the special repair list until the craft system is updated.
- Items can now be repaired while wearing them.
- Items can now be fortified while wearing them.
- Fixed repair deed messages not sending.
- Sound effect added to powder of fortifying.
- Map issue for fishing and SOSs fixed, where it would not allow fishing in empty resource banks when not on the target SOS map.
- Added proximity spawner.
- Improved spawner mouseover menu, now also shows types set on the spawner which are not yet spawned.
- Fixed spawners only deleting half of their spawned objects when deleted.
- Added the ability to set TextDefinition objects in the props gump.
- WaitTeleporters now round delays to nearest in the remaining time messages.
- Updated TextDefinition to be more usable; made it parsable from string and added safe serialization/deserialization methods.
- Improved checking whether a mobile can flee.
- Monsters that give ML minor artifacts will no longer flee when low on hits (like paragons).
- Monsters that give ML minor artifacts will no longer spawn as paragon.
- Fixed issue with pets not eating certain foods.
- AI and targeting fixes for Red Death, Pyre and Swoop.
- Fame and karma added to Rend.
- Swoop corrected to have 0 karma.
- Stat and skill tweaks for Putrefier.
- Changelings will no longer show their fame title when morphed.
- Added travel restrictions for ML dungeons.
- Fixed issue of travel restriction message displaying twice.
- Monster teleporting is no longer affected by region travel restrictions.
2012-03-07 18:59:52 +00:00

182 lines
No EOL
4.9 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
public class Paragon
{
public static double ChestChance = .10; // Chance that a paragon will carry a paragon chest
public static Map[] Maps = new Map[] // Maps that paragons will spawn on
{
Map.Ilshenar
};
public static Type[] Artifacts = new Type[]
{
typeof( GoldBricks ), typeof( PhillipsWoodenSteed ),
typeof( AlchemistsBauble ), typeof( ArcticDeathDealer ),
typeof( BlazeOfDeath ), typeof( BowOfTheJukaKing ),
typeof( BurglarsBandana ), typeof( CavortingClub ),
typeof( EnchantedTitanLegBone ), typeof( GwennosHarp ),
typeof( IolosLute ), typeof( LunaLance ),
typeof( NightsKiss ), typeof( NoxRangersHeavyCrossbow ),
typeof( OrcishVisage ), typeof( PolarBearMask ),
typeof( ShieldOfInvulnerability ), typeof( StaffOfPower ),
typeof( VioletCourage ), typeof( HeartOfTheLion ),
typeof( WrathOfTheDryad ), typeof( PixieSwatter ),
typeof( GlovesOfThePugilist )
};
public static int Hue = 0x501; // Paragon hue
// Buffs
public static double HitsBuff = 5.0;
public static double StrBuff = 1.05;
public static double IntBuff = 1.20;
public static double DexBuff = 1.20;
public static double SkillsBuff = 1.20;
public static double SpeedBuff = 1.20;
public static double FameBuff = 1.40;
public static double KarmaBuff = 1.40;
public static int DamageBuff = 5;
public static void Convert( BaseCreature bc )
{
if ( bc.IsParagon )
return;
bc.Hue = Hue;
if ( bc.HitsMaxSeed >= 0 )
bc.HitsMaxSeed = (int)( bc.HitsMaxSeed * HitsBuff );
bc.RawStr = (int)( bc.RawStr * StrBuff );
bc.RawInt = (int)( bc.RawInt * IntBuff );
bc.RawDex = (int)( bc.RawDex * DexBuff );
bc.Hits = bc.HitsMax;
bc.Mana = bc.ManaMax;
bc.Stam = bc.StamMax;
for( int i = 0; i < bc.Skills.Length; i++ )
{
Skill skill = (Skill)bc.Skills[i];
if ( skill.Base > 0.0 )
skill.Base *= SkillsBuff;
}
bc.PassiveSpeed /= SpeedBuff;
bc.ActiveSpeed /= SpeedBuff;
bc.DamageMin += DamageBuff;
bc.DamageMax += DamageBuff;
if ( bc.Fame > 0 )
bc.Fame = (int)( bc.Fame * FameBuff );
if ( bc.Fame > 32000 )
bc.Fame = 32000;
// TODO: Mana regeneration rate = Sqrt( buffedFame ) / 4
if ( bc.Karma != 0 )
{
bc.Karma = (int)( bc.Karma * KarmaBuff );
if( Math.Abs( bc.Karma ) > 32000 )
bc.Karma = 32000 * Math.Sign( bc.Karma );
}
}
public static void UnConvert( BaseCreature bc )
{
if ( !bc.IsParagon )
return;
bc.Hue = 0;
if ( bc.HitsMaxSeed >= 0 )
bc.HitsMaxSeed = (int)( bc.HitsMaxSeed / HitsBuff );
bc.RawStr = (int)( bc.RawStr / StrBuff );
bc.RawInt = (int)( bc.RawInt / IntBuff );
bc.RawDex = (int)( bc.RawDex / DexBuff );
bc.Hits = bc.HitsMax;
bc.Mana = bc.ManaMax;
bc.Stam = bc.StamMax;
for( int i = 0; i < bc.Skills.Length; i++ )
{
Skill skill = (Skill)bc.Skills[i];
if ( skill.Base > 0.0 )
skill.Base /= SkillsBuff;
}
bc.PassiveSpeed *= SpeedBuff;
bc.ActiveSpeed *= SpeedBuff;
bc.DamageMin -= DamageBuff;
bc.DamageMax -= DamageBuff;
if ( bc.Fame > 0 )
bc.Fame = (int)( bc.Fame / FameBuff );
if ( bc.Karma != 0 )
bc.Karma = (int)( bc.Karma / KarmaBuff );
}
public static bool CheckConvert( BaseCreature bc )
{
return CheckConvert( bc, bc.Location, bc.Map );
}
public static bool CheckConvert( BaseCreature bc, Point3D location, Map m )
{
if ( !Core.AOS )
return false;
if ( Array.IndexOf( Maps, m ) == -1 )
return false;
if ( bc is BaseChampion || bc is Harrower || bc is BaseVendor || bc is BaseEscortable || bc is Clone || bc.GivesMLMinorArtifact )
return false;
int fame = bc.Fame;
if ( fame > 32000 )
fame = 32000;
double chance = 1 / Math.Round( 20.0 - ( fame / 3200 ));
return ( chance > Utility.RandomDouble() );
}
public static bool CheckArtifactChance( Mobile m, BaseCreature bc )
{
if ( !Core.AOS )
return false;
double fame = (double)bc.Fame;
if ( fame > 32000 )
fame = 32000;
double chance = 1 / ( Math.Max( 10, 100 * ( 0.83 - Math.Round( Math.Log( Math.Round( fame / 6000, 3 ) + 0.001, 10 ), 3 ) ) ) * ( 100 - Math.Sqrt( m.Luck ) ) / 100.0 );
return chance > Utility.RandomDouble();
}
public static void GiveArtifactTo( Mobile m )
{
Item item = (Item)Activator.CreateInstance( Artifacts[Utility.Random(Artifacts.Length)] );
if ( m.AddToBackpack( item ) )
m.SendMessage( "As a reward for slaying the mighty paragon, an artifact has been placed in your backpack." );
else
m.SendMessage( "As your backpack is full, your reward for destroying the legendary paragon has been placed at your feet." );
}
}
}