ModernUO/Projects/UOContent
LoveDesignUA 302f1ad988
fix: Moving Shot only charges mana for a fired shot (#2726)
Moving Shot charged its mana in `OnBeforeSwing`, before `BaseRanged.OnSwing` decided whether to fire. A swing that fired nothing (a paralyzed or frozen archer, no ammo, a failed harmful check) still took the mana and left the move armed. Every swing after that charged again, so inside the 3-second window you paid twice, until the archer ran out of mana.

`OnBeforeSwing` now only checks the mana. Moving Shot's own `OnHit`/`OnMiss` charge it, and those only run once a shot has fired. This is how the other weapon abilities pay. A miss still costs mana. A parried shot no longer does: the parry clears the move before `OnHit` runs, the same as for every other ability.
2026-10-23 20:21:36 -07:00
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Accounting perf(login): run password hashing on a parked worker thread (#2566) 2026-08-09 00:13:34 -07:00
Assistants chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Commands refactor: master views over BaseCreature's one master reference (#2674) 2026-09-24 22:45:24 -07:00
Compression fix: reject archive entries that extract outside the output directory (#2720) 2026-10-18 20:06:23 -07:00
Configuration fix: Streamlines insurance. Insurance only executes when enabled. (#2550) 2026-07-26 09:47:49 -07:00
Console feat: Adds console commands (#1714) 2024-03-30 09:40:43 -07:00
Context Menus fix: Moves ContextMenu out of core, streamlines code, fixes bugs (#1873) 2024-07-20 21:33:23 -07:00
Engines fix: T2A cooking works without a craft menu (#2693) 2026-10-20 23:37:28 -07:00
Gumps fix: release a connection's gumps on disconnect (#2689) 2026-10-04 17:53:41 -07:00
Holiday Stuff perf: Migrate Veteran Reward gumps to DynamicGump/StaticGump (#2415) 2026-04-25 20:09:27 -07:00
Items fix: Moving Shot only charges mana for a fired shot (#2726) 2026-10-23 20:21:36 -07:00
Migrations fix: champion minions belong to their spawn (#2717) 2026-10-18 17:48:31 -07:00
Misc fix: ranged weapon crafting falls back to the recipe resource (#2719) 2026-10-18 18:10:03 -07:00
Mobiles fix: champion minions belong to their spawn (#2717) 2026-10-18 17:48:31 -07:00
Multis fix: enumerators that end early, repeat entries, or never end (#2685) 2026-09-30 21:24:44 -07:00
Network fix: Fixes tick count wrap-around in movement throttle, and eliminates more allocations in NetState (#2603) 2026-09-01 20:25:20 -07:00
Regions fix(regions): correct end Z coordinate assignment in InitRectangles (#2597) 2026-08-27 06:51:42 -07:00
Skills fix: stealing from a container on the ground follows its lift rules (#2697) 2026-10-09 00:21:43 -07:00
Special Systems feat: Add zero-alloc interpolation handler to ValueStringBuilder, replace all StringBuilder usage (#2387) 2026-03-22 14:23:44 -07:00
Spells fix: MeteorSwarm resist halves that target's damage, not the shared pool (#2691) 2026-10-06 16:30:05 -07:00
Systems/JailSystem fix: players jailed across a restart can be jailed again after release (#2690) 2026-10-04 18:21:50 -07:00
Targets chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Text fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Utilities fix(commands): parse and edit IPoint2D/IPoint3D properties (#2646) 2026-09-14 21:20:22 -07:00
World Saves perf(messages): mechanical interpolation cleanups (#2436) 2026-05-03 18:26:49 -07:00
Module.cs fix: Fixes sending packets and sidesteps a major issue with stackalloc and PGO in .NET 8 (#1607) 2023-11-21 12:18:20 -08:00
UOContent.csproj fix: Updates dependencies (#2714) 2026-10-17 13:54:25 -07:00