- Corrected the RequiredFixedPoint parsing in the decoration scripts for SkillTeleporters. - Added a Z limit for spawning ore elementals on the map's Z level when mining. - Movement will now also ignore movable surfaces, as well as movable impassables, when ignoreMovableImpassables is set. - Some Teleporter refactoring. - Added ConditionTeleporter. - Orc brutes will now only drop large ore piles. - Added TileFlag corrections for a few walls that should block line of sight. |
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| .. | ||
| AI | ||
| Animals | ||
| Familiars | ||
| Guards | ||
| Healers | ||
| Monsters | ||
| Special | ||
| Townfolk | ||
| Vendors | ||
| BaseCreature.cs | ||
| PlayerMobile.cs | ||