- Talisman slayers fixed to account for inheritance. - Added repond slayer vulnerability to Troglodyte. - Added overload for AOS.Damage with chaos damage support. - Corrected order of ML artifact award messages. - MageAI corrected to not meditate when already meditating. - Changed MageAI necro/mage bias to something more sensible. - Changed speed of most named ML mobs. - Skeletal steeds are now bleed immune. - Damage cap of 200 (before resists) added to fire breath attacks. - Damaging aura effect added to BaseCreature. - Necromancy skill added to several undead mobs. - The succubus special drain effect message no longer shows. - Corrected Sir Patrick's drain effect to account for LOS. - Added healing skill to Troglodytes. - Added named ML mobs for the Labyrinth, Painted Caves, Palace of Paroxysmus, Sanctuary and Twisted Weald. - Added changelings. - Disabled auto unequiping of weapons when meditating for nonplayers. - Added cast animations for players in wraith form, lich form and horrific beast. - Fixed Holy Light to account for LOS. - Fixed Animate Dead to account for inheritance. - Fixed Wither friendly fire issue when cast by monsters.
79 lines
2.1 KiB
C#
79 lines
2.1 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a reptalon corpse" )]
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public class Reptalon : BaseMount
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{
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[Constructable]
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public Reptalon() : base( "a reptalon", 0x114, 0x3E90, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.35 )
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{
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BaseSoundID = 0x16A;
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SetStr( 1001, 1025 );
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SetDex( 152, 164 );
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SetInt( 251, 289 );
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SetHits( 833, 931 );
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SetDamage( 21, 28 );
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SetDamageType( ResistanceType.Physical, 0 );
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SetDamageType( ResistanceType.Poison, 25 );
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SetDamageType( ResistanceType.Energy, 75 );
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SetResistance( ResistanceType.Physical, 53, 64 );
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SetResistance( ResistanceType.Fire, 35, 45 );
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SetResistance( ResistanceType.Cold, 36, 45 );
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SetResistance( ResistanceType.Poison, 52, 63 );
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SetResistance( ResistanceType.Energy, 71, 83 );
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SetSkill( SkillName.Wrestling, 101.5, 118.2 );
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SetSkill( SkillName.Tactics, 101.7, 108.2 );
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SetSkill( SkillName.MagicResist, 76.4, 89.9 );
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SetSkill( SkillName.Anatomy, 56.4, 59.7 );
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Tamable = true;
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ControlSlots = 4;
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MinTameSkill = 101.1;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.AosUltraRich, 3 );
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}
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.ParalyzingBlow;
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}
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public override int TreasureMapLevel{ get{ return 5; } }
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public override int Meat{ get{ return 5; } }
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public override int Hides{ get{ return 10; } }
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public override bool CanBreath{ get{ return true; } }
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public override bool CanAngerOnTame{ get { return true; } }
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public override bool StatLossAfterTame{ get{ return true; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
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public Reptalon( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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