ModernUO/Scripts/Mobiles/Vendors
krrios 537e026912 CraftItem.ItemIDOf now uses a dictionary to avoid int boxing
fixed vendor issue causing PropertyList to be accessed on pre-aos shards
fixed a few places which incorrectly used Core.AOS instead of ObjectPropertyList.Enabled
changed actions list from ArrayList to List<object> for diagnostic purposes
2007-04-24 03:48:58 +00:00
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NPC lots of little stuff, but mostly bank optimization, due to the weirdness of the calls 2007-01-19 22:10:11 +00:00
SBInfo 2006-09-23 05:04:08 +00:00
AnimalBuy.cs 2006-06-15 04:14:30 +00:00
BaseVendor.cs CraftItem.ItemIDOf now uses a dictionary to avoid int boxing 2007-04-24 03:48:58 +00:00
BeverageBuy.cs refactoring, generics, a bug fix in mana drain, a few todos done 2007-01-20 20:39:55 +00:00
GenericBuy.cs additional generics, fixed retarded bug 2007-01-21 02:58:17 +00:00
GenericSell.cs refactoring, generics, a bug fix in mana drain, a few todos done 2007-01-20 20:39:55 +00:00
PlayerBarkeeper.cs 2006-06-15 04:14:30 +00:00
PlayerVendor.cs String patch, thanks Carmina 2006-12-12 19:22:43 +00:00
PresetMapBuy.cs refactoring, generics, a bug fix in mana drain, a few todos done 2007-01-20 20:39:55 +00:00
RentedVendor.cs 2006-06-15 04:14:30 +00:00
VendorInventory.cs Lots of little stuff.. 2006-12-28 19:32:01 +00:00