ModernUO/Projects/UOContent/Spells/Ninjitsu
Kamron Batman 3332fabc39
fix: Reverts to RunUO speeds, fixes direction glitching, adds movement speed interpolation (#1695)
> [!IMPORTANT]  
> Please read through these changes, as they changed certain expectations for how the internal AI thinking/movement work.
> Note that some mobs still don't have smooth movement on ClassicUO due to how the client handles animations/movement.

### Summary
- **Important Change**: Mobs will now move at a more regular pace. If the OnThink results in a move, but the cooldown would otherwise prevent the move, then the movement is scheduled on another timer.
- Added a 400ms delay to mobs turning to face a player to attack in order to avoid glitching between moving and turning.
- Reverted AI thinking speeds back to RunUO specific speeds.
- Reverted the AI thinking to moving conversion delays back to RunUO.
- For thinking speeds that are not exactly the predefined speeds from RunUO, there is a new calculation to determine the correct conversion to movement speed. This stops speeds like `0.35` from being faster than `0.3`

> [!NOTE]  
> **Developer Note**
> BaseAI.CheckMove() no longer contains the check for whether or not a mob is on movement cooldown. This function can now be overwritten without causing issues to figuring out that cooldown.
2024-03-18 14:13:41 -07:00
..
AnimalForm.cs fix: Optimizes gump relay info (Prep for Static Gumps) (#1698) 2024-03-07 20:54:53 -08:00
Backstab.cs fix: Optimizes TextDefinition to eliminate allocations. Removes TextDefinition ctor. (#1221) 2022-10-30 16:53:23 -07:00
DeathStrike.cs fix: Fixes poison field duration, cleans up skill calculations and poison calculations (#1582) 2023-11-04 12:32:54 -07:00
FocusAttack.cs fix: Adds FindItemOnLayer generic (#1223) 2022-11-01 00:49:20 -07:00
KiAttack.cs fix: Optimizes TextDefinition to eliminate allocations. Removes TextDefinition ctor. (#1221) 2022-10-30 16:53:23 -07:00
MirrorImage.cs fix: Reverts to RunUO speeds, fixes direction glitching, adds movement speed interpolation (#1695) 2024-03-18 14:13:41 -07:00
NinjaMove.cs Formats UO Content (#201) 2020-08-27 18:30:38 -07:00
NinjaSpell.cs fix: Updates Mysticism to use circles (#1123) 2022-07-16 23:25:48 -07:00
ShadowJump.cs fix: Renames WeightOverloading to StaminaSystem (#1495) 2023-09-06 18:58:45 -07:00
SurpriseAttack.cs fix: Optimizes TextDefinition to eliminate allocations. Removes TextDefinition ctor. (#1221) 2022-10-30 16:53:23 -07:00