Secondary changes: - Region fixes, mainly for New Haven. - Recipe system changes. - Enabled ML craftables. - Dyeing/cutting restrictions for quest items. - Moved IsInvulnerable from BaseVendor to BaseCreature. - Moved RandomBrightHue to Utility. - Items no longer decay when attached to a spawner. - Quest item hue is now faked through packets, instead of overriding Hue. - Re-enabled item drag effects for SA clients. - Fixed AssignRandomFacialHair bug in Utility. - Added random hue comments to Utility. |
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|---|---|---|
| .. | ||
| BaseObjective.cs | ||
| CollectObjective.cs | ||
| DeliverObjective.cs | ||
| EscortObjective.cs | ||
| GainSkillObjective.cs | ||
| KillObjective.cs | ||