Secondary changes: - Region fixes, mainly for New Haven. - Recipe system changes. - Enabled ML craftables. - Dyeing/cutting restrictions for quest items. - Moved IsInvulnerable from BaseVendor to BaseCreature. - Moved RandomBrightHue to Utility. - Items no longer decay when attached to a spawner. - Quest item hue is now faked through packets, instead of overriding Hue. - Re-enabled item drag effects for SA clients. - Fixed AssignRandomFacialHair bug in Utility. - Added random hue comments to Utility.
56 lines
1.1 KiB
C#
56 lines
1.1 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
|
|
namespace Server.Engines.MLQuests
|
|
{
|
|
public class QuestArea
|
|
{
|
|
private TextDefinition m_Name; // So we can add custom names, different from the Region name
|
|
private string m_RegionName;
|
|
private Map m_ForceMap;
|
|
|
|
public TextDefinition Name
|
|
{
|
|
get { return m_Name; }
|
|
set { m_Name = value; }
|
|
}
|
|
|
|
public string RegionName
|
|
{
|
|
get { return m_RegionName; }
|
|
set { m_RegionName = value; }
|
|
}
|
|
|
|
public Map ForceMap
|
|
{
|
|
get { return m_ForceMap; }
|
|
set { m_ForceMap = value; }
|
|
}
|
|
|
|
public QuestArea( TextDefinition name, string region )
|
|
: this( name, region, null )
|
|
{
|
|
}
|
|
|
|
public QuestArea( TextDefinition name, string region, Map forceMap )
|
|
{
|
|
m_Name = name;
|
|
m_RegionName = region;
|
|
m_ForceMap = forceMap;
|
|
}
|
|
|
|
public bool Contains( Mobile mob )
|
|
{
|
|
return Contains( mob.Region );
|
|
}
|
|
|
|
public bool Contains( Region reg )
|
|
{
|
|
if ( reg == null || ( m_ForceMap != null && reg.Map != m_ForceMap ) )
|
|
return false;
|
|
|
|
return reg.IsPartOf( m_RegionName );
|
|
}
|
|
}
|
|
}
|