ModernUO/Scripts/Mobiles
eos 35fbffdb51 ML quest system; first SVN release.
Secondary changes:
- Region fixes, mainly for New Haven.
- Recipe system changes.
- Enabled ML craftables.
- Dyeing/cutting restrictions for quest items.
- Moved IsInvulnerable from BaseVendor to BaseCreature.
- Moved RandomBrightHue to Utility.
- Items no longer decay when attached to a spawner.
- Quest item hue is now faked through packets, instead of overriding Hue.
- Re-enabled item drag effects for SA clients.
- Fixed AssignRandomFacialHair bug in Utility.
- Added random hue comments to Utility.
2013-02-03 01:05:17 +00:00
..
AI its AcidElemental, not ToxicElemental 2013-01-03 13:41:03 +00:00
Animals ML quest system; first SVN release. 2013-02-03 01:05:17 +00:00
Familiars its AcidElemental, not ToxicElemental 2013-01-03 13:41:03 +00:00
Guards 2006-06-15 04:14:30 +00:00
Healers ML quest system; first SVN release. 2013-02-03 01:05:17 +00:00
Monsters ML quest system; first SVN release. 2013-02-03 01:05:17 +00:00
Special paragon stam regen fix, return mobiles to spawners - devel version. 2013-02-03 00:02:40 +00:00
Townfolk ML quest system; first SVN release. 2013-02-03 01:05:17 +00:00
Vendors ML quest system; first SVN release. 2013-02-03 01:05:17 +00:00
BaseCreature.cs ML quest system; first SVN release. 2013-02-03 01:05:17 +00:00
PlayerMobile.cs ML quest system; first SVN release. 2013-02-03 01:05:17 +00:00