The pure SerializationGenerator conversion of `BaseCreature`, split out of #2592 so it can serve as the reference for converting every other large hand-written class in the Delta Saves project (#7, phase 3). Two behaviour changes from #2592 are deliberately not here and follow in their own PRs on top of this one: `SpeedClass`, and the collapse of `ControlMaster`/`SummonMaster` into one reference (a creature can lose or keep either independently: Blade Spirits and Energy Vortexes are summoned but never controlled, EnragedCreature and talisman summons keep a summon master with neither flag set). ## What this is - `BaseCreature` becomes `[SerializationGenerator(23, false)]` with a `[SerializableField]` per serialized slot and `[SaveFlag]` elision on nearly every field, so a stock creature serializes to its version plus flags. Field orders run 0..53 with no gaps (54 fields). - The hand-written reader stays as `private void Deserialize(IGenericReader reader, int version)` for every pre-codegen version (0..22); post-codegen bumps use `MigrateFrom` from here on. `[AfterDeserialization]` carries the post-load fixups main did after reading (stat timers, AI type, followers, reacquire seeding). - `ControlMaster` and `SummonMaster` stay two independent fields with main's semantics, each elided when null. - `DamageMin`/`DamageMax`/`ActiveSpeed`/`PassiveSpeed` are no longer virtual (nothing in the tree overrode them); comments swept to the constraints that matter. - Direct writes to serialized backing fields outside the generated setters (`SetDamage`, `SetResistance`, the move-speed helpers, the loot flag, feed loyalty, the delete timer) call `this.MarkDirty()`, matching the #2609 standard, so the class is ready for delta saves once `Mobile` is audited. - Schema `Server.Mobiles.BaseCreature.v23.json` regenerated by the tool (a second run produces no diff). ## Deferred to follow-up PRs SpeedClass: the serialized `_speedClass` field, `DefaultSpeedClass` replacing the type constant, `ApplySpeedClass`/`OnSpeedClassChange`, "None means custom", the four-speeds-as-one-block elision, `NPCSpeeds.FindEntry(SpeedLevel)`, the constructor fallback to Medium, and their tests. Master references: serializing one `Master` with a `Controlled`/`Summoned` fan-out and the `SetControlMaster` lockstep. ## Tests UOContent.Tests 776 / Server.Tests 855 green. `BaseCreatureSerializationTests` covers: a default creature elides to version + flags; a populated creature round-trips with exact byte consumption; back-to-back saves are byte-identical; an uncontrolled summon keeps its SummonMaster; byte-authentic v22 legacy streams (replicas of main's `Serialize`) load through the legacy reader for a wild tamable, a controlled pet, a controlled summon with an anchored `SummonEnd`, and a summon-master-only creature (the EnragedCreature shape); a running delete timer round-trips through `[DeserializeTimer]`; `Friends`, `CurrentWayPoint` and `HomeMap` round-trip; a `BaseVendor` stub round-trips the generated BaseVendor v2 → generated BaseCreature v23 chain. ## Behaviour notes for reviewers - `ActiveMoveSpeed`/`PassiveMoveSpeed` getters return the raw override (0 = inherit); `CurrentMoveSpeed` is the resolved pace. - Speeds elided as table defaults re-snap to the current `npc-speeds.json` on load, so table edits reach unmodified spawns on restart. - `GetSpeeds` no longer throws on the save/load path when the table has no entry for the type: saves elide against the creature's own values and loads keep the stream. Construction still throws (`InvalidOperationException`, was `KeyNotFoundException`). An elided load with no table entry would otherwise resume at speed 0, so `[AfterDeserialization]` logs once and paces it at Medium. - `virtual` removed from `ActiveSpeed`, `PassiveSpeed`, `DamageMin`, `DamageMax` (no overrides in the tree; forks may have some). - `ControlMaster`, `SummonMaster`, `ControlOrder`, `Tamable`, `IsParagon` are `[SerializableProperty]` over hand-written setters because follower bookkeeping must run before the assignment, which a `fieldChanged` hook cannot express; the wire format is identical. ## Prerequisites for cherry-picking #2609 (BaseVendor is already generated on top of BaseCreature) and SerializationGenerator 4.1.0.
428 lines
13 KiB
C#
428 lines
13 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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using ModernUO.CodeGeneratedEvents;
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using Server.Logging;
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using Server.Misc;
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using Server.Mobiles;
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using Server.SkillHandlers;
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namespace Server.Engines.PlayerMurderSystem;
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public class PlayerMurderSystem : GenericPersistence
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{
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private static PlayerMurderSystem _playerMurderPersistence;
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private static readonly ILogger logger = LogFactory.GetLogger(typeof(PlayerMurderSystem));
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// All of the players with murders
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private static readonly Dictionary<PlayerMobile, MurderContext> _murderContexts = new();
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// Only the players that are online
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private static readonly HashSet<MurderContext> _contextTerms = new(MurderContext.EqualityComparer.Default);
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private static readonly HashSet<(Mobile, Mobile)> _recentlyReported = new();
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private static TimeSpan _recentlyReportedDelay;
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private static TimeSpan _shortTermMurderDuration;
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private static TimeSpan _longTermMurderDuration;
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public static TimeSpan ShortTermMurderDuration => _shortTermMurderDuration;
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public static TimeSpan LongTermMurderDuration => _longTermMurderDuration;
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public static bool PingPongEnabled => Core.T2A && !Core.LBR;
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public static bool BountiesEnabled { get; private set; }
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private static TimeSpan _bountyExpiry;
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public static void Configure()
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{
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_shortTermMurderDuration = ServerConfiguration.GetOrUpdateSetting("murderSystem.shortTermMurderDuration", TimeSpan.FromHours(8));
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_longTermMurderDuration = ServerConfiguration.GetOrUpdateSetting("murderSystem.longTermMurderDuration", TimeSpan.FromHours(40));
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BountiesEnabled = ServerConfiguration.GetOrUpdateSetting("murderSystem.bountiesEnabled", !Core.LBR);
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_recentlyReportedDelay = ServerConfiguration.GetOrUpdateSetting("murderSystem.recentlyReportedDelay", TimeSpan.FromMinutes(10));
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_bountyExpiry = ServerConfiguration.GetOrUpdateSetting("murderSystem.bountyExpiry", TimeSpan.FromDays(14));
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_playerMurderPersistence = new PlayerMurderSystem();
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}
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public static void Initialize()
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{
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EventSink.Disconnected += OnDisconnected;
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}
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[OnEvent(nameof(PlayerMobile.PlayerDeletedEvent))]
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public static void OnPlayerDeleted(Mobile m)
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{
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if (m is PlayerMobile pm && _murderContexts.Remove(pm, out var context))
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{
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_contextTerms.Remove(context);
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}
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}
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public PlayerMurderSystem() : base("PlayerMurders", 10)
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{
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}
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// Only used for migrations!
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public static void MigrateContext(PlayerMobile player, TimeSpan shortTerm, TimeSpan longTerm)
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{
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if (!World.Loading)
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{
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logger.Error(
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$"Attempted to call MigrateContext outside of world loading.{Environment.NewLine}{{StackTrace}}",
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new StackTrace()
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);
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return;
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}
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var context = GetOrCreateMurderContext(player);
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// We make a big assumption that by the time this is called, the Mobile/PlayerMobile info is deserialized
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if (Mobile.MurderMigrations?.TryGetValue(player, out var shortTermMurders) == true)
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{
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context.ShortTermMurders = shortTermMurders;
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}
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context.ShortTermElapse = shortTerm;
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context.LongTermElapse = longTerm;
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UpdateMurderContext(context);
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}
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[OnEvent(nameof(PlayerMobile.PlayerLoginEvent))]
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public static void OnLogin(PlayerMobile pm)
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{
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if (!GetMurderContext(pm, out var context))
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{
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return;
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}
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if (context.CheckStart())
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{
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_contextTerms.Add(context);
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}
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else
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{
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_contextTerms.Remove(context);
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if (context.CanRemove())
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{
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_murderContexts.Remove(pm);
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}
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}
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}
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private static void OnDisconnected(Mobile m)
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{
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if (m is not PlayerMobile pm || !_murderContexts.TryGetValue(pm, out var context))
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{
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return;
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}
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context.DecayKills();
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_contextTerms.Remove(context);
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if (context.CanRemove())
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{
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_murderContexts.Remove(pm);
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}
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}
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public override void Deserialize(IGenericReader reader)
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{
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var version = reader.ReadEncodedInt();
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var count = reader.ReadEncodedInt();
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for (var i = 0; i < count; ++i)
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{
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var context = new MurderContext(reader.ReadEntity<PlayerMobile>());
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context.Deserialize(reader);
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_murderContexts.Add(context.Player, context);
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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writer.WriteEncodedInt(0); // version
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writer.WriteEncodedInt(_murderContexts.Count);
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foreach (var (m, context) in _murderContexts)
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{
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writer.Write(m);
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context.Serialize(writer);
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}
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}
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public static bool GetMurderContext(PlayerMobile player, out MurderContext context)
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{
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if (player != null && _murderContexts.TryGetValue(player, out context))
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{
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return true;
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}
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context = null;
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return false;
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}
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public static MurderContext GetOrCreateMurderContext(PlayerMobile player)
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{
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if (player == null)
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{
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return null;
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}
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ref var context = ref CollectionsMarshal.GetValueRefOrAddDefault(_murderContexts, player, out var exists);
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if (!exists)
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{
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context = new MurderContext(player);
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}
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return context;
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}
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public static int GetBounty(PlayerMobile player) =>
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GetMurderContext(player, out var context) ? context.Bounty : 0;
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public static void AddBounty(PlayerMobile player, int amount)
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{
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if (GetMurderContext(player, out var context))
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{
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context.Bounty += amount;
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}
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}
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public static void ClearBounty(PlayerMobile player)
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{
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if (GetMurderContext(player, out var context))
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{
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context.Bounty = 0;
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}
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}
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public static int GetActiveBountyCount()
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{
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var neverExpire = _bountyExpiry == TimeSpan.Zero;
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var cutoff = neverExpire ? DateTime.MinValue : Core.Now - _bountyExpiry;
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var count = 0;
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foreach (var (player, context) in _murderContexts)
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{
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if (player.Murderer && context.Bounty > 0 && (neverExpire || context.LastMurderTime >= cutoff))
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{
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count++;
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}
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}
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return count;
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}
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// Reused across calls — safe because the server is single-threaded.
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private static readonly List<(PlayerMobile Player, int Bounty)> _activeBountyCache = [];
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public static List<(PlayerMobile Player, int Bounty)> GetActiveBounties()
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{
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_activeBountyCache.Clear();
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var neverExpire = _bountyExpiry == TimeSpan.Zero;
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var cutoff = neverExpire ? DateTime.MinValue : Core.Now - _bountyExpiry;
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foreach (var (player, context) in _murderContexts)
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{
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if (player.Murderer && context.Bounty > 0 && (neverExpire || context.LastMurderTime >= cutoff))
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{
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_activeBountyCache.Add((player, context.Bounty));
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}
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}
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_activeBountyCache.Sort(static (a, b) => b.Bounty.CompareTo(a.Bounty));
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return _activeBountyCache;
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}
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public static void ManuallySetPingPong(PlayerMobile player, int pingPong)
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{
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var context = GetOrCreateMurderContext(player);
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context.PingPongs = Math.Max(pingPong, 0);
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UpdateMurderContext(context);
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}
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public static void ManuallySetShortTermMurders(PlayerMobile player, int shortTermMurders)
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{
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var context = GetOrCreateMurderContext(player);
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context.ShortTermMurders = shortTermMurders;
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context.ResetKillTime();
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UpdateMurderContext(context);
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}
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public static void OnPlayerMurder(PlayerMobile player)
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{
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var context = GetOrCreateMurderContext(player);
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context.ShortTermMurders++;
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player.Kills++;
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if (PingPongEnabled && player.Kills == 5)
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{
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context.PingPongs++;
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}
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context.LastMurderTime = Core.Now;
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context.ResetKillTime();
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UpdateMurderContext(context);
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}
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public static bool IsRecentlyReported(Mobile reporter, Mobile killer) =>
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_recentlyReported.Contains((reporter, killer));
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public static bool ReportMurder(PlayerMobile reporter, Mobile killer)
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{
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if (killer?.Deleted != false || killer is not PlayerMobile pk)
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{
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return false;
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}
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if (!_recentlyReported.Add((reporter, killer)))
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{
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return false;
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}
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Timer.DelayCall(
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_recentlyReportedDelay,
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static (f, k) => _recentlyReported.Remove((f, k)),
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reporter,
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killer
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);
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var wasMurderer = killer.Murderer;
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OnPlayerMurder(pk);
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Titles.SetKarma(pk, pk.Kills * (Core.AOS ? -2000 : -1000), true);
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pk.SendLocalizedMessage(1049067); // You have been reported for murder!
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if (!wasMurderer && killer.Murderer)
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{
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pk.SendLocalizedMessage(502134); // You are now known as a murderer!
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}
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// with the introduction of PingPongs, a red can technically have 1 kill.
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if (Stealing.SuspendOnMurder && pk.Kills == 1 && pk.NpcGuild == NpcGuild.ThievesGuild)
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{
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pk.SendLocalizedMessage(501562); // You have been suspended by the Thieves Guild.
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}
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return true;
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}
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private static void UpdateMurderContext(MurderContext context)
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{
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var player = context.Player;
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if (!context.CheckStart())
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{
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if (context.CanRemove())
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{
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_murderContexts.Remove(player);
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}
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_contextTerms.Remove(context);
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}
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else if (player.NetState != null)
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{
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_contextTerms.Add(context);
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}
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}
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public static void ReportKillsToSelf(PlayerMobile player)
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{
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if (Core.SA)
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{
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player.SendLocalizedMessage(1114370, $"{player.ShortTermMurders}\t{player.Kills}");
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}
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else if (Core.SE)
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{
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player.SendMessage($"Short Term Murders: {player.ShortTermMurders} Long Term Murders: {player.Kills}");
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}
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else if (Core.AOS)
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{
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player.SendMessage($"Short Term Murders: {player.ShortTermMurders}");
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player.SendMessage($"Long Term Murders: {player.Kills}");
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if (PingPongEnabled)
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{
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player.SendMessage($"Ping Pongs: {player.PingPongs}");
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}
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}
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else if (!Core.T2A)
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{
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// No "i must consider my sins" before t2a
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}
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else if (PingPongEnabled && player.PingPongs >= 5)
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{
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// Thou art known throughout the land as a murderous brigand.
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player.SendLocalizedMessage(502123, "", player.ShortTermMurders >= 5 ? 0x22 : 0x59);
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}
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else if (player.ShortTermMurders >= 5)
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{
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// If thou should return to the land of the living, the innocent shall wreak havoc upon thy soul
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player.SendLocalizedMessage(502126, "", 0x22);
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}
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else if (player.ShortTermMurders > 0)
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{
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// Although thou hast slain the innocent, thy deeds shall not bring retribution upon thy return to the living
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player.SendLocalizedMessage(502125, "", 0x59);
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}
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else if (player.Kills > 0)
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{
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// Fear not, thou hast not slain the innocent in some time...
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player.SendLocalizedMessage(502124, "", 0x59);
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}
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else // no kills
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{
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// Fear not, thou hast not slain the innocent.
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player.SendLocalizedMessage(502122, "", 0x59);
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}
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}
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private class MurdererTimer : Timer
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{
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public MurdererTimer() : base(TimeSpan.FromMinutes(5.0), TimeSpan.FromMinutes(5.0))
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{
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}
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public static void Initialize()
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{
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new MurdererTimer().Start();
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}
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protected override void OnTick()
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{
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if (_contextTerms.Count == 0)
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{
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return;
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}
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foreach (var context in _contextTerms)
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{
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context.DecayKills();
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if (!context.CheckStart())
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{
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var pm = context.Player;
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if (_murderContexts.TryGetValue(pm, out var ctx))
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{
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if (ctx.CanRemove())
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{
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_murderContexts.Remove(pm);
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}
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_contextTerms.Remove(ctx);
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}
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}
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}
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}
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~MurdererTimer()
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{
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PlayerMurderSystem.logger.Error($"{nameof(MurdererTimer)} is no longer running!");
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}
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}
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}
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