The pure SerializationGenerator conversion of `BaseCreature`, split out of #2592 so it can serve as the reference for converting every other large hand-written class in the Delta Saves project (#7, phase 3). Two behaviour changes from #2592 are deliberately not here and follow in their own PRs on top of this one: `SpeedClass`, and the collapse of `ControlMaster`/`SummonMaster` into one reference (a creature can lose or keep either independently: Blade Spirits and Energy Vortexes are summoned but never controlled, EnragedCreature and talisman summons keep a summon master with neither flag set). ## What this is - `BaseCreature` becomes `[SerializationGenerator(23, false)]` with a `[SerializableField]` per serialized slot and `[SaveFlag]` elision on nearly every field, so a stock creature serializes to its version plus flags. Field orders run 0..53 with no gaps (54 fields). - The hand-written reader stays as `private void Deserialize(IGenericReader reader, int version)` for every pre-codegen version (0..22); post-codegen bumps use `MigrateFrom` from here on. `[AfterDeserialization]` carries the post-load fixups main did after reading (stat timers, AI type, followers, reacquire seeding). - `ControlMaster` and `SummonMaster` stay two independent fields with main's semantics, each elided when null. - `DamageMin`/`DamageMax`/`ActiveSpeed`/`PassiveSpeed` are no longer virtual (nothing in the tree overrode them); comments swept to the constraints that matter. - Direct writes to serialized backing fields outside the generated setters (`SetDamage`, `SetResistance`, the move-speed helpers, the loot flag, feed loyalty, the delete timer) call `this.MarkDirty()`, matching the #2609 standard, so the class is ready for delta saves once `Mobile` is audited. - Schema `Server.Mobiles.BaseCreature.v23.json` regenerated by the tool (a second run produces no diff). ## Deferred to follow-up PRs SpeedClass: the serialized `_speedClass` field, `DefaultSpeedClass` replacing the type constant, `ApplySpeedClass`/`OnSpeedClassChange`, "None means custom", the four-speeds-as-one-block elision, `NPCSpeeds.FindEntry(SpeedLevel)`, the constructor fallback to Medium, and their tests. Master references: serializing one `Master` with a `Controlled`/`Summoned` fan-out and the `SetControlMaster` lockstep. ## Tests UOContent.Tests 776 / Server.Tests 855 green. `BaseCreatureSerializationTests` covers: a default creature elides to version + flags; a populated creature round-trips with exact byte consumption; back-to-back saves are byte-identical; an uncontrolled summon keeps its SummonMaster; byte-authentic v22 legacy streams (replicas of main's `Serialize`) load through the legacy reader for a wild tamable, a controlled pet, a controlled summon with an anchored `SummonEnd`, and a summon-master-only creature (the EnragedCreature shape); a running delete timer round-trips through `[DeserializeTimer]`; `Friends`, `CurrentWayPoint` and `HomeMap` round-trip; a `BaseVendor` stub round-trips the generated BaseVendor v2 → generated BaseCreature v23 chain. ## Behaviour notes for reviewers - `ActiveMoveSpeed`/`PassiveMoveSpeed` getters return the raw override (0 = inherit); `CurrentMoveSpeed` is the resolved pace. - Speeds elided as table defaults re-snap to the current `npc-speeds.json` on load, so table edits reach unmodified spawns on restart. - `GetSpeeds` no longer throws on the save/load path when the table has no entry for the type: saves elide against the creature's own values and loads keep the stream. Construction still throws (`InvalidOperationException`, was `KeyNotFoundException`). An elided load with no table entry would otherwise resume at speed 0, so `[AfterDeserialization]` logs once and paces it at Medium. - `virtual` removed from `ActiveSpeed`, `PassiveSpeed`, `DamageMin`, `DamageMax` (no overrides in the tree; forks may have some). - `ControlMaster`, `SummonMaster`, `ControlOrder`, `Tamable`, `IsParagon` are `[SerializableProperty]` over hand-written setters because follower bookkeeping must run before the assignment, which a `fieldChanged` hook cannot express; the wire format is identical. ## Prerequisites for cherry-picking #2609 (BaseVendor is already generated on top of BaseCreature) and SerializationGenerator 4.1.0.
182 lines
4 KiB
C#
182 lines
4 KiB
C#
using System;
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using System.Collections.Generic;
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using ModernUO.Serialization;
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using Server.Network;
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namespace Server.Items;
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[SerializationGenerator(0)]
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public partial class ProjectedItem : Item
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{
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private static readonly HashSet<ProjectedItem> _active = [];
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private static Timer _timer;
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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[SerializableField(0)]
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private int _effectItemId;
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[SerializedCommandProperty(AccessLevel.Developer)]
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[SerializableField(1)]
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private AccessLevel _minimumVisible;
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private bool _oldVisible;
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[Constructible]
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public ProjectedItem(int effectItemId) : base(1)
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{
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Movable = false;
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Visible = false;
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_effectItemId = effectItemId;
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}
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public override bool HandlesOnMovement => true;
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public override bool CanSeeStaffOnly(Mobile from) => from.AccessLevel >= _minimumVisible;
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public override void ProcessDelta()
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{
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if (_oldVisible != Visible)
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{
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Timer.DelayCall(
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TimeSpan.Zero,
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i =>
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{
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i.ItemID = i.Visible ? i._effectItemId : 1;
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i._oldVisible = i.Visible;
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i.Activate();
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},
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this
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);
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}
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base.ProcessDelta();
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}
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public override void SendInfoTo(NetState ns, ReadOnlySpan<byte> world = default)
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{
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base.SendInfoTo(ns, world);
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var m = ns.Mobile;
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if (m != null && !Visible && m.AccessLevel >= _minimumVisible && !_active.Contains(this))
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{
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Activate();
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}
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}
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public override void OnLocationChange(Point3D oldLocation)
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{
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base.OnLocationChange(oldLocation);
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Activate();
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}
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public override void OnMapChange()
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{
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base.OnMapChange();
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Activate();
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}
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public override void OnDelete()
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{
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Deactivate();
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base.OnDelete();
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}
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[AfterDeserialization]
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private void AfterDeserialization()
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{
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_oldVisible = Visible;
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}
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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base.OnMovement(m, oldLocation);
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if (!Visible && m.AccessLevel >= _minimumVisible && !_active.Contains(this))
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{
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Activate();
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}
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}
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private void Activate()
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{
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if (!_active.Add(this))
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{
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return;
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}
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if (_timer == null)
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{
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_timer = Timer.DelayCall(TimeSpan.Zero, TimeSpan.FromSeconds(1.0), OnTick);
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}
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else if (!_timer.Running)
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{
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_timer.Interval = TimeSpan.FromSeconds(1.0);
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_timer.Start();
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}
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}
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private void Deactivate()
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{
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if (_active.Remove(this) && _active.Count == 0)
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{
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_timer?.Stop();
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}
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}
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private static void OnTick()
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{
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foreach (var item in _active)
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{
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if (!item.SendEffect())
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{
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_active.Remove(item);
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}
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}
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if (_active.Count == 0)
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{
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_timer?.Stop();
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}
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}
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protected virtual bool SendEffect()
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{
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if (_oldVisible)
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{
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return false;
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}
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var found = false;
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Span<byte> buffer = new byte[OutgoingEffectPackets.HuedEffectLength].InitializePacket();
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OutgoingEffectPackets.CreateHuedEffect(
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buffer,
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EffectType.FixedXYZ,
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Serial,
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Serial,
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_effectItemId,
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Location,
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Location,
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1,
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20,
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true,
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false,
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Hue - 1,
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3
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);
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foreach (var ns in GetClientsInRange(GetMaxUpdateRange()))
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{
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found = true;
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var from = ns.Mobile;
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if (ns.CannotSendPackets() || from == null || from.AccessLevel < _minimumVisible)
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{
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continue;
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}
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from.ProcessDelta();
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ns.Send(buffer);
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}
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return found;
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}
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}
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