ModernUO/Projects/Server/Items
Kamron Batman 3e3b08e666
fix: Fixes max items serializatio n issue (#1728)
### Summary

Fixes an issue where max items is deserialized as 0 instead of -1. To fix broken containers, run the following in-game:
`[global set maxitems -1 where container maxitems = 0`

In vanilla MUO, there are no containers that actually have max items set to 0.
2024-04-12 14:11:58 -07:00
..
BaseMulti.cs fix: Fixes issue with duping items and serialization, and sector lists. (#1662) 2024-01-23 23:08:52 -08:00
BaseMulti.SectorMultiLinkList.cs fix: Adds multis to map iterators, fixes searching empty nested containers (#1581) 2023-11-05 08:17:34 -08:00
Container.cs fix: Fixes max items serializatio n issue (#1728) 2024-04-12 14:11:58 -07:00
Container.Enumerable.cs fix: Updates container searches for non-generic types (#1567) 2023-11-23 09:29:45 -08:00
Containers.cs fix: Fixes critical serial dupe bug and deserialization/serialization issues. (#1245) 2022-11-13 15:54:58 -08:00
Item.cs fix: Fixes amount error spam from scissors (#1715) 2024-03-30 09:52:40 -07:00
ItemBounds.cs chore: Updates copyright (#1448) 2023-08-09 09:09:26 -07:00
Layer.cs chore: Updates copyright (#1448) 2023-08-09 09:09:26 -07:00
LightType.cs chore: Updates copyright (#1448) 2023-08-09 09:09:26 -07:00
SecureTradeContainer.cs fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00
VirtualCheck.cs fix: Optimizes gump relay info (Prep for Static Gumps) (#1698) 2024-03-07 20:54:53 -08:00
VirtualHair.cs fix: Fixes more packet initializations (#1507) 2023-09-19 00:02:17 -07:00