### Summary Fixes an issue where max items is deserialized as 0 instead of -1. To fix broken containers, run the following in-game: `[global set maxitems -1 where container maxitems = 0` In vanilla MUO, there are no containers that actually have max items set to 0. |
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|---|---|---|
| .. | ||
| BaseMulti.cs | ||
| BaseMulti.SectorMultiLinkList.cs | ||
| Container.cs | ||
| Container.Enumerable.cs | ||
| Containers.cs | ||
| Item.cs | ||
| ItemBounds.cs | ||
| Layer.cs | ||
| LightType.cs | ||
| SecureTradeContainer.cs | ||
| VirtualCheck.cs | ||
| VirtualHair.cs | ||