ModernUO/Projects/UOContent/Mobiles/AI
Kamron Batman 3eb3f0fb5c
fix(ai): restore pre-AOS berserk energy vortexes and blade spirits (#2666)
#2132 let a player's energy vortex or blade spirits in pre-AOS Felucca target their own caster, gated by `FollowsAcquireRules`. #2232's AI overhaul moved the summon checks into `IsInvalidSummonTarget`, which excluded the caster in every era, and dropped the gate. Since then `FollowsAcquireRules` has had no readers and summons have never turned on their caster.

## Changes

- `IsInvalidSummonTarget` reads `FollowsAcquireRules` again. A summon that follows the acquire rules spares its caster and anyone the caster's harmful spells would spare. The vortex and blade spirits don't follow them in pre-AOS Felucca when a player summoned them.
- The animated-dead restrictions (no players, no other animated dead, no pets) apply to every animated summon regardless of that setting.
- `AcquireNewFocusMob` sets a berserk summon's caster aside and targets them only when nobody else is available. #2132 meant to prefer others, but its check only worked when the caster was scanned before the other candidates, and the vortex's Int-plus-Magery ranking usually puts a nearby caster first.
- The AOS summon-target check no longer dereferences a missing `SummonMaster`. A summon whose caster was deleted before a reload comes back without one.

Controlled summons are unaffected: since #2665 they target through `HandleControlled` and never reach this scan.

## Tests

`SummonAcquireRulesTests` has 6 cases, skipped without client map data. Pre-AOS Felucca: a vortex and blade spirits each target their caster when the caster is alone, and a vortex targets a bystander even when the caster ranks higher. Pre-AOS Trammel and AOS Felucca: the caster is still spared. An AOS scan next to a summon with no master doesn't throw. `UOContent.Tests`: 1148 passed, 2 skipped, 0 failed on Windows.
2026-09-23 10:29:20 -07:00
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BaseAI fix(ai): restore pre-AOS berserk energy vortexes and blade spirits (#2666) 2026-09-23 10:29:20 -07:00
AIControlMobileTarget.cs feat: Overhauls AI (Speech/Movement) (#2232) 2025-07-18 22:39:57 -07:00
AnimalAI.cs feat: derive the Running bit from the step pace and fix step-pacing bursts (#2599) 2026-08-30 16:48:52 -07:00
ArcherAI.cs feat: event-driven target acquisition with a reaction-time gradient (#2601) 2026-09-01 20:42:15 -07:00
BerserkAI.cs feat: event-driven target acquisition with a reaction-time gradient (#2601) 2026-09-01 20:42:15 -07:00
FamiliarAI.cs fix(ai): BaseAI.OnAggressiveAction owns the retaliation policy; familiars refuse cleanly (#2662) 2026-09-22 18:48:13 -07:00
HealerAI.cs feat: derive the Running bit from the step pace and fix step-pacing bursts (#2599) 2026-08-30 16:48:52 -07:00
MageAI.cs feat: derive the Running bit from the step pace and fix step-pacing bursts (#2599) 2026-08-30 16:48:52 -07:00
MeleeAI.cs feat: event-driven target acquisition with a reaction-time gradient (#2601) 2026-09-01 20:42:15 -07:00
OppositionGroup.cs feat: Overhauls AI (Speech/Movement) (#2232) 2025-07-18 22:39:57 -07:00
PredatorAI.cs feat: derive the Running bit from the step pace and fix step-pacing bursts (#2599) 2026-08-30 16:48:52 -07:00
ThiefAI.cs feat: derive the Running bit from the step pace and fix step-pacing bursts (#2599) 2026-08-30 16:48:52 -07:00
VendorAI.cs feat: Overhauls AI (Speech/Movement) (#2232) 2025-07-18 22:39:57 -07:00