Lifting a partial amount from a stack in a TreasureMapChest re-adds the remainder as a brand-new item (Mobile.LiftItemDupe bypasses CheckHold), so the instance-keyed _lifted set never recognized it. Pulling the gold stack coin by coin with an organizer agent granted a fresh 10% guardian spawn roll per pull -- ~400 farmable spawns from a single level 4 chest. Mark every item that enters the chest after the initial fill as already lifted: stack-split remainders, bounce-backs, and packed-in items all lose spawn-roll eligibility, while the original loot keeps its one legitimate roll per item. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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| Books | ||
| Bulletin Boards | ||
| Games/Mahjong | ||
| Jewels | ||
| Maps | ||
| Misc/Corpses | ||
| TreasureChests | ||
| Weapons | ||