ModernUO/Projects/UOContent/Gumps/ResurrectGump.cs

266 lines
7.9 KiB
C#

using System;
using Server.Engines.Virtues;
using Server.Misc;
using Server.Mobiles;
using Server.Network;
namespace Server.Gumps;
public enum ResurrectMessage
{
ChaosShrine = 0,
VirtueShrine = 1,
Healer = 2,
Generic = 3
}
public class ResurrectGump : DynamicGump
{
public const int ShortMurdersForStatLoss = 5;
private readonly bool _fromSacrifice;
private readonly Mobile _healer;
private readonly double _hitsScalar;
private readonly ResurrectMessage _resurrectMessage;
private readonly int _price;
public override bool Singleton => true;
public static void TryGiveStatLoss(PlayerMobile player)
{
if (Core.AOS || player.ShortTermMurders < ShortMurdersForStatLoss)
{
return;
}
var loss = Math.Clamp(
(100.0 - (4.0 + player.ShortTermMurders / (double)ShortMurdersForStatLoss)) / 100.0,
0.85,
0.95
); // 5 to 15% loss
var lossStr = (int)(player.RawStr * loss);
var lossInt = (int)(player.RawInt * loss);
var lossDex = (int)(player.RawDex * loss);
if (lossStr >= 10)
{
player.RawStr = lossStr;
}
if (lossInt >= 10)
{
player.RawInt = lossInt;
}
if (lossDex >= 10)
{
player.RawDex = lossDex;
}
for (var s = 0; s < player.Skills.Length; s++)
{
var skill = player.Skills[s];
var skillLoss = (int)(skill.BaseFixedPoint * loss);
if (skillLoss >= 350)
{
skill.BaseFixedPoint = skillLoss;
}
}
}
public ResurrectGump(Mobile healer, double hitsScalar) : this(healer, ResurrectMessage.Generic, false, hitsScalar)
{
}
public ResurrectGump(Mobile healer, int price) : this(healer, ResurrectMessage.Generic, false, 0, price)
{
}
public ResurrectGump(
Mobile healer, ResurrectMessage msg = ResurrectMessage.Generic,
bool fromSacrifice = false, double hitsScalar = 0.0, int price = 0
) : base(100, 0)
{
_healer = healer;
_fromSacrifice = fromSacrifice;
_hitsScalar = hitsScalar;
_resurrectMessage = msg;
_price = price;
}
protected override void BuildLayout(ref DynamicGumpBuilder builder)
{
if (_price > 0)
{
BuildPricedLayout(ref builder);
return;
}
BuildDefaultLayout(ref builder);
}
private void BuildDefaultLayout(ref DynamicGumpBuilder builder)
{
builder.AddPage();
builder.AddBackground(0, 0, 400, 350, 2600);
builder.AddHtmlLocalized(0, 20, 400, 35, 1011022); // <center>Resurrection</center>
/* It is possible for you to be resurrected here by this healer. Do you wish to try?<br>
* CONTINUE - You chose to try to come back to life now.<br>
* CANCEL - You prefer to remain a ghost for now.
*/
builder.AddHtmlLocalized(50, 55, 300, 140, 1011023 + (int)_resurrectMessage, true, true);
builder.AddButton(200, 227, 4005, 4007, 0);
builder.AddHtmlLocalized(235, 230, 110, 35, 1011012); // CANCEL
builder.AddButton(65, 227, 4005, 4007, 1);
builder.AddHtmlLocalized(100, 230, 110, 35, 1011011); // CONTINUE
}
private void BuildPricedLayout(ref DynamicGumpBuilder builder)
{
builder.SetNoClose();
builder.AddPage();
builder.AddImage(0, 0, 3600);
builder.AddImageTiled(0, 14, 15, 200, 3603);
builder.AddImageTiled(380, 14, 14, 200, 3605);
builder.AddImage(0, 201, 3606);
builder.AddImageTiled(15, 201, 370, 16, 3607);
builder.AddImageTiled(15, 0, 370, 16, 3601);
builder.AddImage(380, 0, 3602);
builder.AddImage(380, 201, 3608);
builder.AddImageTiled(15, 15, 365, 190, 2624);
builder.AddRadio(30, 140, 9727, 9730, true, 1);
builder.AddHtmlLocalized(65, 145, 300, 25, 1060015, 0x7FFF); // Grudgingly pay the money
builder.AddRadio(30, 175, 9727, 9730, false, 0);
builder.AddHtmlLocalized(65, 178, 300, 25, 1060016, 0x7FFF); // I'd rather stay dead, you scoundrel!!!
// Wishing to rejoin the living, are you? I can restore your body... for a price of course...
builder.AddHtmlLocalized(30, 20, 360, 35, 1060017, 0x7FFF);
// Do you accept the fee, which will be withdrawn from your bank?
builder.AddHtmlLocalized(30, 105, 345, 40, 1060018, 0x5B2D);
builder.AddImage(65, 72, 5605);
builder.AddImageTiled(80, 90, 200, 1, 9107);
builder.AddImageTiled(95, 92, 200, 1, 9157);
builder.AddLabel(90, 70, 1645, $"{_price}");
builder.AddHtmlLocalized(140, 70, 100, 25, 1023823, 0x7FFF); // gold coins
builder.AddButton(290, 175, 247, 248, 2);
builder.AddImageTiled(15, 14, 365, 1, 9107);
builder.AddImageTiled(380, 14, 1, 190, 9105);
builder.AddImageTiled(15, 205, 365, 1, 9107);
builder.AddImageTiled(15, 14, 1, 190, 9105);
builder.AddImageTiled(0, 0, 395, 1, 9157);
builder.AddImageTiled(394, 0, 1, 217, 9155);
builder.AddImageTiled(0, 216, 395, 1, 9157);
builder.AddImageTiled(0, 0, 1, 217, 9155);
}
public override void OnResponse(NetState state, in RelayInfo info)
{
if (info.ButtonID is not 1 and not 2)
{
return;
}
var from = state.Mobile;
if (from.Map?.CanFit(from.Location, 16, false, false) != true)
{
from.SendLocalizedMessage(502391); // Thou can not be resurrected there!
return;
}
if (_price > 0)
{
if (Banker.Withdraw(from, _price))
{
// ~1_AMOUNT~ gold has been withdrawn from your bank to cover the price of the healing.
from.SendLocalizedMessage(1060021, _price.ToString());
// You have ~1_AMOUNT~ gold in cash remaining in your bank box.
from.SendLocalizedMessage(1060022, Banker.GetBalance(from).ToString());
}
else
{
// Unfortunately, you do not have enough cash in your bank to cover the cost of the healing.
from.SendLocalizedMessage(1060020);
return;
}
}
from.PlaySound(0x214);
from.FixedEffect(0x376A, 10, 16);
from.Resurrect();
if (_healer != null && from != _healer)
{
var level = VirtueSystem.GetLevel(_healer, VirtueName.Compassion);
from.Hits = level switch
{
VirtueLevel.Seeker => AOS.Scale(from.HitsMax, 20),
VirtueLevel.Follower => AOS.Scale(from.HitsMax, 40),
VirtueLevel.Knight => AOS.Scale(from.HitsMax, 80),
_ => from.Hits
};
}
if (from is PlayerMobile player)
{
if (_fromSacrifice)
{
player.Virtues.AvailableResurrects -= 1;
var pack = player.Backpack;
var corpse = player.Corpse;
if (pack != null && corpse != null)
{
for (var i = corpse.Items.Count - 1; i >= 0; --i)
{
var item = corpse.Items[i];
if (item.Layer != Layer.Hair && item.Layer != Layer.FacialHair && item.Movable)
{
pack.DropItem(item);
}
}
}
}
TryGiveStatLoss(player);
}
if (from.Fame > 0)
{
var amount = from.Fame / 10;
Titles.AwardFame(from, -amount, true);
}
if (from.Alive && _hitsScalar > 0)
{
from.Hits = (int)(from.HitsMax * _hitsScalar);
}
}
}