> [!IMPORTANT] > Please read through these changes, as they changed certain expectations for how the internal AI thinking/movement work. > Note that some mobs still don't have smooth movement on ClassicUO due to how the client handles animations/movement. ### Summary - **Important Change**: Mobs will now move at a more regular pace. If the OnThink results in a move, but the cooldown would otherwise prevent the move, then the movement is scheduled on another timer. - Added a 400ms delay to mobs turning to face a player to attack in order to avoid glitching between moving and turning. - Reverted AI thinking speeds back to RunUO specific speeds. - Reverted the AI thinking to moving conversion delays back to RunUO. - For thinking speeds that are not exactly the predefined speeds from RunUO, there is a new calculation to determine the correct conversion to movement speed. This stops speeds like `0.35` from being faster than `0.3` > [!NOTE] > **Developer Note** > BaseAI.CheckMove() no longer contains the check for whether or not a mob is on movement cooldown. This function can now be overwritten without causing issues to figuring out that cooldown.
109 lines
3.4 KiB
C#
109 lines
3.4 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Text.Json.Serialization;
|
|
using Server.Json;
|
|
|
|
namespace Server.Mobiles;
|
|
|
|
public enum SpeedLevel
|
|
{
|
|
None,
|
|
VerySlow,
|
|
Slow,
|
|
Medium,
|
|
Fast,
|
|
VeryFast
|
|
}
|
|
|
|
public static class NPCSpeeds
|
|
{
|
|
private const string _tablePath = "Data/npc-speeds.json";
|
|
private static readonly Dictionary<Type, SpeedClassEntry> _speedsByType = new();
|
|
private static readonly Dictionary<SpeedLevel, SpeedClassEntry> _speedsByLevel = new();
|
|
|
|
// Enabled for pets on HS+
|
|
public static bool ScaleSpeedByDex { get; private set; }
|
|
public static double MinDelay { get; private set; }
|
|
public static double MaxDelay { get; private set; }
|
|
public static int MinDex { get; private set; }
|
|
public static int MaxDex { get; private set; }
|
|
|
|
// Time period to lock NPCs into idling
|
|
public static int MinIdleSeconds { get; private set; }
|
|
public static int MaxIdleSeconds { get; private set; }
|
|
|
|
public static void GetSpeeds(BaseCreature bc, out double activeSpeed, out double passiveSpeed)
|
|
{
|
|
// Used for scaling pet's speed by dex in HS+
|
|
if (bc.ScaleSpeedByDex)
|
|
{
|
|
var maxDex = MaxDex;
|
|
double min = MinDelay;
|
|
double max = MaxDelay;
|
|
var dex = Math.Clamp(bc.Dex, MinDex, maxDex);
|
|
|
|
activeSpeed = Math.Max(max - (max - min) * ((double)dex / maxDex), min);
|
|
passiveSpeed = activeSpeed * 2;
|
|
return;
|
|
}
|
|
|
|
if ((bc.SpeedClass == SpeedLevel.None || !_speedsByLevel.TryGetValue(bc.SpeedClass, out var sp)) &&
|
|
!_speedsByType.TryGetValue(bc.GetType(), out sp))
|
|
{
|
|
sp = _speedsByLevel[SpeedLevel.Medium];
|
|
}
|
|
|
|
activeSpeed = sp.ActiveSpeed;
|
|
passiveSpeed = sp.PassiveSpeed;
|
|
}
|
|
|
|
public static void RegisterSpeed(SpeedClassEntry entry)
|
|
{
|
|
_speedsByLevel[entry.Level] = entry;
|
|
|
|
foreach (var type in entry.Types)
|
|
{
|
|
_speedsByType[type] = entry;
|
|
}
|
|
}
|
|
|
|
public static void Configure()
|
|
{
|
|
ScaleSpeedByDex = ServerConfiguration.GetSetting("movement.delay.scaleSpeedByDex", Core.HS);
|
|
MinDelay = ServerConfiguration.GetSetting("movement.delay.npcMinDelay", 0.1);
|
|
MaxDelay = ServerConfiguration.GetSetting("movement.delay.npcMaxDelay", 0.4);
|
|
MaxDex = ServerConfiguration.GetSetting("movement.delay.npcMinDex", 50);
|
|
MaxDex = ServerConfiguration.GetSetting("movement.delay.npcMaxDex", 200);
|
|
MinIdleSeconds = ServerConfiguration.GetSetting("movement.delay.npcMinIdle", 15);
|
|
MaxIdleSeconds = ServerConfiguration.GetSetting("movement.delay.npcMaxIdle", 25);
|
|
|
|
var path = Path.Combine(Core.BaseDirectory, _tablePath);
|
|
if (!File.Exists(path))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var speeds = JsonConfig.Deserialize<SpeedClassEntry[]>(path);
|
|
|
|
for (var i = 0; i < speeds.Length; i++)
|
|
{
|
|
RegisterSpeed(speeds[i]);
|
|
}
|
|
}
|
|
|
|
public record SpeedClassEntry
|
|
{
|
|
[JsonPropertyName("level")]
|
|
public SpeedLevel Level { get; init; }
|
|
|
|
[JsonPropertyName("active")]
|
|
public double ActiveSpeed { get; init; }
|
|
|
|
[JsonPropertyName("passive")]
|
|
public double PassiveSpeed { get; init; }
|
|
|
|
[JsonPropertyName("types")]
|
|
public HashSet<Type> Types { get; init; }
|
|
}
|
|
}
|