ModernUO/Projects/UOContent/Spells/Fourth/ArchProtection.cs
2024-08-20 15:51:33 -07:00

129 lines
3.8 KiB
C#

using System;
using System.Collections.Generic;
using Server.Collections;
using Server.Engines.PartySystem;
using Server.Spells.Second;
namespace Server.Spells.Fourth
{
public class ArchProtectionSpell : MagerySpell, ITargetingSpell<IPoint3D>
{
private static readonly SpellInfo _info = new(
"Arch Protection",
"Vas Uus Sanct",
Core.AOS ? 239 : 215,
9011,
Reagent.Garlic,
Reagent.Ginseng,
Reagent.MandrakeRoot,
Reagent.SulfurousAsh
);
private static readonly Dictionary<Mobile, int> _table = new();
public ArchProtectionSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
}
public override SpellCircle Circle => SpellCircle.Fourth;
public void Target(IPoint3D p)
{
if (Caster.Map == null)
{
return;
}
if (CheckSequence())
{
SpellHelper.Turn(Caster, p);
SpellHelper.GetSurfaceTop(ref p);
var loc = new Point3D(p);
if (!Core.AOS)
{
Effects.PlaySound(loc, Caster.Map, 0x299);
}
using var targets = PooledRefQueue<Mobile>.Create();
foreach (var m in Caster.Map.GetMobilesInRange(loc, Core.AOS ? 2 : 3))
{
if (Caster.CanBeBeneficial(m, false))
{
targets.Enqueue(m);
}
}
if (Core.AOS)
{
var party = Party.Get(Caster);
while (targets.Count > 0)
{
var m = targets.Dequeue();
if (m == Caster || party?.Contains(m) == true)
{
Caster.DoBeneficial(m);
ProtectionSpell.Toggle(Caster, m);
}
}
}
else
{
var val = (int)(Caster.Skills.Magery.Value / 10.0 + 1);
while (targets.Count > 0)
{
var m = targets.Dequeue();
if (m.BeginAction<ArchProtectionSpell>())
{
Caster.DoBeneficial(m);
m.VirtualArmorMod += val;
AddEntry(m, val);
new InternalTimer(m, Caster).Start();
m.FixedParticles(0x375A, 9, 20, 5027, EffectLayer.Waist);
m.PlaySound(0x1F7);
}
}
}
}
}
public override void OnCast()
{
Caster.Target = new SpellTarget<IPoint3D>(this, allowGround: true);
}
private static void AddEntry(Mobile m, int v)
{
_table[m] = v;
}
public static void RemoveEntry(Mobile m)
{
if (_table.Remove(m, out var v))
{
m.EndAction<ArchProtectionSpell>();
m.VirtualArmorMod -= Math.Min(v, m.VirtualArmorMod);
}
}
private class InternalTimer : Timer
{
private readonly Mobile _owner;
public InternalTimer(Mobile target, Mobile caster) : base(GetDelay(caster)) => _owner = target;
private static TimeSpan GetDelay(Mobile caster) =>
TimeSpan.FromSeconds(Math.Min(144, caster.Skills.Magery.Value * 1.2));
protected override void OnTick()
{
RemoveEntry(_owner);
}
}
}
}