ModernUO/Projects/UOContent/Spells/Ninjitsu/ShadowJump.cs
2024-08-20 15:51:33 -07:00

117 lines
3.4 KiB
C#

using System;
using Server.Factions;
using Server.Items;
using Server.Misc;
using Server.Mobiles;
using Server.Regions;
using Server.SkillHandlers;
namespace Server.Spells.Ninjitsu;
public class Shadowjump : NinjaSpell, ITargetingSpell<IPoint3D>
{
private static readonly SpellInfo _info = new(
"Shadowjump",
null,
-1,
9002
);
public Shadowjump(Mobile caster, Item scroll) : base(caster, scroll, _info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.0);
public override double RequiredSkill => 50.0;
public override int RequiredMana => 15;
public override bool BlockedByAnimalForm => false;
public int TargetRange => 11;
public void Target(IPoint3D p)
{
var orig = p;
var map = Caster.Map;
SpellHelper.GetSurfaceTop(ref p);
var from = Caster.Location;
var to = new Point3D(p);
if ((Caster as PlayerMobile)?.IsStealthing != true)
{
Caster.SendLocalizedMessage(1063087); // You must be in stealth mode to use this ability.
}
else if (Sigil.ExistsOn(Caster))
{
Caster.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil.
}
else if (StaminaSystem.IsOverloaded(Caster))
{
Caster.SendLocalizedMessage(502359, "", 0x22); // Thou art too encumbered to move.
}
else if (!SpellHelper.CheckTravel(Caster, TravelCheckType.TeleportFrom, out var failureMessage))
{
failureMessage.SendMessageTo(Caster);
}
else if (!SpellHelper.CheckTravel(Caster, map, to, TravelCheckType.TeleportTo, out failureMessage))
{
failureMessage.SendMessageTo(Caster);
}
else if (map?.CanSpawnMobile(p.X, p.Y, p.Z) != true)
{
Caster.SendLocalizedMessage(502831); // Cannot teleport to that spot.
}
else if (SpellHelper.CheckMulti(to, map, true, 5))
{
Caster.SendLocalizedMessage(502831); // Cannot teleport to that spot.
}
else if (Region.Find(to, map).IsPartOf<HouseRegion>())
{
Caster.SendLocalizedMessage(502829); // Cannot teleport to that spot.
}
else if (CheckSequence())
{
SpellHelper.Turn(Caster, orig);
var m = Caster;
m.Location = to;
m.ProcessDelta();
Effects.SendLocationParticles(
EffectItem.Create(from, m.Map, EffectItem.DefaultDuration),
0x3728,
10,
10,
2023
);
m.PlaySound(0x512);
Stealth.OnUse(m); // stealth check after the shadow jump
}
}
public override bool CheckCast()
{
// IsStealthing should be moved to Server.Mobiles
if ((Caster as PlayerMobile)?.IsStealthing != true)
{
Caster.SendLocalizedMessage(1063087); // You must be in stealth mode to use this ability.
return false;
}
return base.CheckCast();
}
public override bool CheckDisturb(DisturbType type, bool firstCircle, bool resistable) => false;
public override void OnCast()
{
Caster.SendLocalizedMessage(1063088); // You prepare to perform a Shadowjump.
Caster.Target = new SpellTarget<IPoint3D>(this, allowGround: true);
}
}