66 lines
1.8 KiB
C#
66 lines
1.8 KiB
C#
using ModernUO.Serialization;
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using Server.Guilds;
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using Server.Multis;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class GuildTeleporter : Item
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{
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[SerializableField(0)]
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private Item _stone;
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[Constructible]
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public GuildTeleporter(Item stone = null) : base(0x1869)
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{
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LootType = LootType.Blessed;
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_stone = stone;
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}
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public override double DefaultWeight => 1.0;
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public override int LabelNumber => 1041054; // guildstone teleporter
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public override bool DisplayLootType => false;
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public override void OnDoubleClick(Mobile from)
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{
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if (Guild.NewGuildSystem)
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{
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return;
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}
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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return;
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}
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if (_stone is not Guildstone gs || gs.Deleted || gs.Guild?.Teleporter != this)
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{
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from.SendLocalizedMessage(501197); // This teleporting object can not determine what guildstone to teleport
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return;
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}
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var house = BaseHouse.FindHouseAt(from);
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if (house == null)
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{
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from.SendLocalizedMessage(501138); // You can only place a guildstone in a house.
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}
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else if (!house.IsOwner(from))
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{
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from.SendLocalizedMessage(501141); // You can only place a guildstone in a house you own!
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}
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else if (house.FindGuildstone() != null && house.FindGuildstone() != _stone)
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{
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from.SendLocalizedMessage(501142); // Only one guildstone may reside in a given house.
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}
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else
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{
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gs.MoveToWorld(from.Location, from.Map);
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Delete();
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gs.Guild.Teleporter = null;
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}
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}
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}
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