- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases. - [X] Fixes an issue with dupe copying the savebuffer reference (ugh). - [X] Streamlines the IGenericWriter API to use better generics. - [X] Streamlines the IGenericReader API to use better generics. - [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects. - [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks. - [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading. - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states. - [X] Fixes an issue with serializing negative DateTime deltas. - [X] Fixes a potential issue with serializing non-UTC DateTime. Bumps release version
57 lines
2.3 KiB
C#
57 lines
2.3 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: IGenericWriter.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Net;
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namespace Server
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{
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public interface IGenericWriter
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{
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long Position { get; }
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void Close();
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void Write(string value);
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void Write(DateTime value);
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void Write(TimeSpan value);
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void Write(decimal value);
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void Write(long value);
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void Write(ulong value);
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void Write(int value);
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void Write(uint value);
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void Write(short value);
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void Write(ushort value);
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void Write(double value);
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void Write(float value);
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void Write(byte value);
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void Write(sbyte value);
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void Write(bool value);
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void WriteEncodedInt(int value);
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void Write(IPAddress value);
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void WriteDeltaTime(DateTime value);
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void Write(Point3D value);
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void Write(Point2D value);
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void Write(Rectangle2D value);
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void Write(Rectangle3D value);
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void Write(Map value);
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void Write(ISerializable value);
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void Write(Race value);
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void Write<T>(ICollection<T> list) where T : class, ISerializable;
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void Write(ReadOnlySpan<byte> bytes);
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long Seek(long offset, SeekOrigin origin);
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}
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}
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