..
Buffers
fix(network): Converts House Design Detailed Packet ( #538 )
2021-03-03 02:09:15 -08:00
Collections
fix(core): Fixes nullables being disabled ( #466 )
2021-02-05 14:09:57 -08:00
Comparers
Splits up mobile ( #296 )
2020-10-31 23:30:51 -07:00
Configuration
fix(core): Fixes flow for saves, adds logging and configurations ( #513 )
2021-02-20 19:32:08 -08:00
ContextMenus
fix(core): Removes some uses of Linq ( #421 )
2021-01-18 21:05:11 -08:00
Diagnostics
fix(core): Tightens the network stack ( #479 )
2021-02-07 23:30:56 -08:00
Events
fix(core): Fixes flow for saves, adds logging and configurations ( #513 )
2021-02-20 19:32:08 -08:00
Exceptions
fix(core): Changes invalid gump response to write to network errors. ( #510 )
2021-02-15 08:31:53 -08:00
Geometry
chore: Code cleanup ( #399 )
2021-01-10 09:14:03 -08:00
Gumps
fix(core): Changes invalid gump response to write to network errors. ( #510 )
2021-02-15 08:31:53 -08:00
Items
fix(core): Fixes nullables being disabled ( #466 )
2021-02-05 14:09:57 -08:00
Json
core(fix): Fixes type aliasing, categorizations, and NPE ( #444 )
2021-02-03 16:14:04 -08:00
Maps
fix(core): Fixes errors from missing files ( #511 )
2021-02-14 18:30:53 -08:00
Menus
Updates menu packets ( #320 )
2020-11-17 21:47:00 -08:00
Mobiles
fix(network): Converts House Design Detailed Packet ( #538 )
2021-03-03 02:09:15 -08:00
Network
fix(core): Fixes map packet length ( #543 )
2021-03-06 18:21:58 -08:00
Random
Cleanup/Housekeeping ( #242 )
2020-09-12 15:31:21 -07:00
Regions
fix(core): Fixes errors from missing files ( #511 )
2021-02-14 18:30:53 -08:00
Serialization
fix(core): Fixes generic persistence ( #544 )
2021-03-09 23:41:54 -08:00
Targeting
Converts targeting packets ( #330 )
2020-11-29 23:01:31 -08:00
Text
fix(core): Fixes map issues at New Haven ( #509 )
2021-02-14 16:06:49 -08:00
TileMatrix
fix(core): Fixes map issues at New Haven ( #509 )
2021-02-14 16:06:49 -08:00
Timer
fix(core): Handles a rare NPE with LoginTimer ( #508 )
2021-02-11 23:47:02 -08:00
Utilities
fix(network): Converts House Design Detailed Packet ( #538 )
2021-03-03 02:09:15 -08:00
World
fix(core): Fixes generic persistence ( #544 )
2021-03-09 23:41:54 -08:00
AssemblyHandler.cs
core(fix): Fixes type aliasing, categorizations, and NPE ( #444 )
2021-02-03 16:14:04 -08:00
Attributes.cs
Cleanup/Housekeeping ( #242 )
2020-09-12 15:31:21 -07:00
CityInfo.cs
Cleanup/Housekeeping ( #242 )
2020-09-12 15:31:21 -07:00
ClientVersion.cs
fix(core): Fixes type caching & cleanup ( #422 )
2021-01-20 00:10:33 -08:00
Commands.cs
feat(spawners): Adds Respawn, EditSpawner, and SpawnProps commands ( #532 )
2021-02-28 22:49:52 -08:00
Effects.cs
fix(core): Cleans up uninitialized packets ( #397 )
2021-01-09 14:10:29 -08:00
EventLoopTasks.cs
fix(core): Core cleanup, adds event loop synchronization, and fixes gumps ( #429 )
2021-01-25 21:06:46 -08:00
ExpansionInfo.cs
fix(core): Fixes map issues at New Haven ( #509 )
2021-02-14 16:06:49 -08:00
Guild.cs
fix(core): Fixes guild serialization ( #517 )
2021-02-23 09:35:07 -08:00
HuePicker.cs
fix(core): Converts remaining player packets ( #374 )
2020-12-30 16:09:51 -08:00
IAccount.cs
fix(serialization): Updates serialization flow & fixes serializing accounts ( #521 )
2021-02-24 22:14:15 -08:00
IEntity.cs
fix(core): Fixes several serialization issues ( #355 )
2020-12-23 07:11:41 -08:00
Interfaces.cs
Cleanup/Housekeeping ( #242 )
2020-09-12 15:31:21 -07:00
KeywordList.cs
Cleanup/Housekeeping ( #242 )
2020-09-12 15:31:21 -07:00
Main.cs
fix(core): Fixes errors from missing files ( #511 )
2021-02-14 18:30:53 -08:00
MultiData.cs
fix(core): Moves map definitions and cleans up loading maps, regions, and tiles ( #431 )
2021-01-25 11:05:52 -08:00
MUO.ico
Adds MUO Logo ( #52 )
2019-09-12 13:13:13 -07:00
NativeReader.cs
fix(core): Fixes map issues at New Haven ( #509 )
2021-02-14 16:06:49 -08:00
ObjectPropertyList.cs
fix(core): Fixes OPL packets ( #395 )
2021-01-08 23:55:23 -08:00
Party.cs
Cleanup/Housekeeping ( #242 )
2020-09-12 15:31:21 -07:00
Poison.cs
C# 9 Cleanup ( #325 )
2020-11-27 00:29:21 -08:00
Prompt.cs
Cleanup/Housekeeping ( #242 )
2020-09-12 15:31:21 -07:00
Race.cs
fix(core): Optimizes strings / .NET 5 compatibility changes ( #354 )
2020-12-20 23:21:55 -08:00
Sector.cs
fix(core): Adds SkipLocalsInitAttribute support, optimizes broadcasted packets ( #363 )
2020-12-26 12:46:06 -08:00
SecureTrade.cs
fix(core): Converts mobile status packets ( #368 )
2020-12-28 01:13:02 -08:00
Serial.cs
fix(core): Fixes type caching & cleanup ( #422 )
2021-01-20 00:10:33 -08:00
Server.csproj
fix(network): Converts House Design Detailed Packet ( #538 )
2021-03-03 02:09:15 -08:00
Skills.cs
fix(core): Handles a rare NPE with LoginTimer ( #508 )
2021-02-11 23:47:02 -08:00
TileData.cs
fix(core): Fixes map issues at New Haven ( #509 )
2021-02-14 16:06:49 -08:00
TileList.cs
Cleanup/Housekeeping ( #242 )
2020-09-12 15:31:21 -07:00
VirtueInfo.cs
Cleanup/Housekeeping ( #242 )
2020-09-12 15:31:21 -07:00