ModernUO/Projects/Server
Kamron Batman 432f8d2b70
fix(core): Fixes generic persistence (#544)
- [X] Fixes generic persistence, making the API for writing from a static class much easier.

Example:
```cs
namespace Server
{
    public static class ExampleSystem
    {
        public static void Configure()
        {
            GenericPersistence.Register("ExampleSystem", Serialize, Deserialize);
        }
        
        public static void Serialize(IGenericWriter writer)
        {
            // Do serialization here
            writer.WriteEncodedInt(0); // version
        }

        public static void Deserialize(IGenericReader reader)
        {
            // Do deserialization here
            var version = reader.ReadEncodedInt();
        }
    }
}
```
2021-03-09 23:41:54 -08:00
..
Buffers fix(network): Converts House Design Detailed Packet (#538) 2021-03-03 02:09:15 -08:00
Collections fix(core): Fixes nullables being disabled (#466) 2021-02-05 14:09:57 -08:00
Comparers Splits up mobile (#296) 2020-10-31 23:30:51 -07:00
Configuration fix(core): Fixes flow for saves, adds logging and configurations (#513) 2021-02-20 19:32:08 -08:00
ContextMenus fix(core): Removes some uses of Linq (#421) 2021-01-18 21:05:11 -08:00
Diagnostics fix(core): Tightens the network stack (#479) 2021-02-07 23:30:56 -08:00
Events fix(core): Fixes flow for saves, adds logging and configurations (#513) 2021-02-20 19:32:08 -08:00
Exceptions fix(core): Changes invalid gump response to write to network errors. (#510) 2021-02-15 08:31:53 -08:00
Geometry chore: Code cleanup (#399) 2021-01-10 09:14:03 -08:00
Gumps fix(core): Changes invalid gump response to write to network errors. (#510) 2021-02-15 08:31:53 -08:00
Items fix(core): Fixes nullables being disabled (#466) 2021-02-05 14:09:57 -08:00
Json core(fix): Fixes type aliasing, categorizations, and NPE (#444) 2021-02-03 16:14:04 -08:00
Maps fix(core): Fixes errors from missing files (#511) 2021-02-14 18:30:53 -08:00
Menus Updates menu packets (#320) 2020-11-17 21:47:00 -08:00
Mobiles fix(network): Converts House Design Detailed Packet (#538) 2021-03-03 02:09:15 -08:00
Network fix(core): Fixes map packet length (#543) 2021-03-06 18:21:58 -08:00
Random Cleanup/Housekeeping (#242) 2020-09-12 15:31:21 -07:00
Regions fix(core): Fixes errors from missing files (#511) 2021-02-14 18:30:53 -08:00
Serialization fix(core): Fixes generic persistence (#544) 2021-03-09 23:41:54 -08:00
Targeting Converts targeting packets (#330) 2020-11-29 23:01:31 -08:00
Text fix(core): Fixes map issues at New Haven (#509) 2021-02-14 16:06:49 -08:00
TileMatrix fix(core): Fixes map issues at New Haven (#509) 2021-02-14 16:06:49 -08:00
Timer fix(core): Handles a rare NPE with LoginTimer (#508) 2021-02-11 23:47:02 -08:00
Utilities fix(network): Converts House Design Detailed Packet (#538) 2021-03-03 02:09:15 -08:00
World fix(core): Fixes generic persistence (#544) 2021-03-09 23:41:54 -08:00
AssemblyHandler.cs core(fix): Fixes type aliasing, categorizations, and NPE (#444) 2021-02-03 16:14:04 -08:00
Attributes.cs Cleanup/Housekeeping (#242) 2020-09-12 15:31:21 -07:00
CityInfo.cs Cleanup/Housekeeping (#242) 2020-09-12 15:31:21 -07:00
ClientVersion.cs fix(core): Fixes type caching & cleanup (#422) 2021-01-20 00:10:33 -08:00
Commands.cs feat(spawners): Adds Respawn, EditSpawner, and SpawnProps commands (#532) 2021-02-28 22:49:52 -08:00
Effects.cs fix(core): Cleans up uninitialized packets (#397) 2021-01-09 14:10:29 -08:00
EventLoopTasks.cs fix(core): Core cleanup, adds event loop synchronization, and fixes gumps (#429) 2021-01-25 21:06:46 -08:00
ExpansionInfo.cs fix(core): Fixes map issues at New Haven (#509) 2021-02-14 16:06:49 -08:00
Guild.cs fix(core): Fixes guild serialization (#517) 2021-02-23 09:35:07 -08:00
HuePicker.cs fix(core): Converts remaining player packets (#374) 2020-12-30 16:09:51 -08:00
IAccount.cs fix(serialization): Updates serialization flow & fixes serializing accounts (#521) 2021-02-24 22:14:15 -08:00
IEntity.cs fix(core): Fixes several serialization issues (#355) 2020-12-23 07:11:41 -08:00
Interfaces.cs Cleanup/Housekeeping (#242) 2020-09-12 15:31:21 -07:00
KeywordList.cs Cleanup/Housekeeping (#242) 2020-09-12 15:31:21 -07:00
Main.cs fix(core): Fixes errors from missing files (#511) 2021-02-14 18:30:53 -08:00
MultiData.cs fix(core): Moves map definitions and cleans up loading maps, regions, and tiles (#431) 2021-01-25 11:05:52 -08:00
MUO.ico Adds MUO Logo (#52) 2019-09-12 13:13:13 -07:00
NativeReader.cs fix(core): Fixes map issues at New Haven (#509) 2021-02-14 16:06:49 -08:00
ObjectPropertyList.cs fix(core): Fixes OPL packets (#395) 2021-01-08 23:55:23 -08:00
Party.cs Cleanup/Housekeeping (#242) 2020-09-12 15:31:21 -07:00
Poison.cs C# 9 Cleanup (#325) 2020-11-27 00:29:21 -08:00
Prompt.cs Cleanup/Housekeeping (#242) 2020-09-12 15:31:21 -07:00
Race.cs fix(core): Optimizes strings / .NET 5 compatibility changes (#354) 2020-12-20 23:21:55 -08:00
Sector.cs fix(core): Adds SkipLocalsInitAttribute support, optimizes broadcasted packets (#363) 2020-12-26 12:46:06 -08:00
SecureTrade.cs fix(core): Converts mobile status packets (#368) 2020-12-28 01:13:02 -08:00
Serial.cs fix(core): Fixes type caching & cleanup (#422) 2021-01-20 00:10:33 -08:00
Server.csproj fix(network): Converts House Design Detailed Packet (#538) 2021-03-03 02:09:15 -08:00
Skills.cs fix(core): Handles a rare NPE with LoginTimer (#508) 2021-02-11 23:47:02 -08:00
TileData.cs fix(core): Fixes map issues at New Haven (#509) 2021-02-14 16:06:49 -08:00
TileList.cs Cleanup/Housekeeping (#242) 2020-09-12 15:31:21 -07:00
VirtueInfo.cs Cleanup/Housekeeping (#242) 2020-09-12 15:31:21 -07:00