### Summary - `GenericEntityPersistence` is now a type of `GenericPersistence`. This allows developers to serialize both entities and non-entities in the same system. 🎉 - Each `SerializationThreadWorker` now allocates 1MB of heap for serialization _permanently_. If more memory is needed, that thread will double it's memory, not to exceed increments of 64MB. - Several bugs with serialization introduced with the pure MMF implementation have been fixed. - `BinaryFileReader` has been added back. 🎉 - Adds `world.useMultithreadedSaves` to allow disabling threaded saves. > [!IMPORTANT] > **Developer Note** > The split file serialization has been deprecated and is no longer used. We have effectively gone back to the same file writing we had before the pure MMF implementation. |
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| .. | ||
| Buffers | ||
| Client | ||
| Collections | ||
| Geometry | ||
| Items | ||
| Localization | ||
| Maps | ||
| Network | ||
| Serialization | ||
| Text | ||
| Timer | ||
| Utility | ||
| World | ||
| SerialTests.cs | ||