ModernUO/Projects/UOContent/Engines/Ethics/Core/EthicsEntity.cs
Kamron Batman 465d3c8187
feat: Upgrades serialization v4 (Threaded Heap Serialization) (#1947)
### Summary

- `GenericEntityPersistence` is now a type of `GenericPersistence`. This allows developers to serialize both entities and non-entities in the same system. 🎉
- Each `SerializationThreadWorker` now allocates 1MB of heap for serialization _permanently_. If more memory is needed, that thread will double it's memory, not to exceed increments of 64MB.
- Several bugs with serialization introduced with the pure MMF implementation have been fixed.
- `BinaryFileReader` has been added back. 🎉
- Adds `world.useMultithreadedSaves` to allow disabling threaded saves.

> [!IMPORTANT]
> **Developer Note**
> The split file serialization has been deprecated and is no longer used. We have effectively gone back to the same file writing we had before the pure MMF implementation.
2024-09-14 09:57:43 -07:00

30 lines
641 B
C#

using System;
using ModernUO.Serialization;
namespace Server.Ethics;
[SerializationGenerator(0)]
public partial class EthicsEntity : ISerializable
{
public EthicsEntity()
{
Serial = EthicsSystem.NewProfile;
EthicsSystem.Add(this);
}
public DateTime Created { get; set; } = Core.Now;
public Serial Serial { get; }
public byte SerializedThread { get; set; }
public int SerializedPosition { get; set; }
public int SerializedLength { get; set; }
public bool Deleted { get; private set; }
public void Delete()
{
Deleted = true;
EthicsSystem.Remove(this);
}
}