## Summary - **Timer-aware idle sleep**: Exposes `Timer.MillisecondsUntilNextTick()` to calculate remaining ms until the next timer wheel tick (0–8ms). The game loop sleeps for that duration minus a 1ms safety margin, instead of spinning at 100% CPU. - **I/O completion wakeup**: Replaces `Thread.Sleep` with `NetState.WaitForCompletion()`, which uses platform-native completion notification (RIO `RIONotify` on Windows, `eventfd` on Linux, `kevent` timeout on macOS) to wake immediately when network data arrives during sleep. - **Always-on**: Removes the debug-only `core.enableIdleCPU` config gate. The sleep is self-regulating — under load, `MillisecondsUntilNextTick` returns 0 so no sleep occurs (zero overhead). On idle, CPU drops from ~100% to ~1%. - **CPS calculation cleanup**: Replaces the 128-element ring buffer with an EMA (exponential moving average) for `CyclesPerSecond`/`AverageCPS` — fewer allocations, no LINQ `.Average()` call each sample. - **IORingGroup 1.0.6**: Adds `WaitForCompletion(int timeoutMs)` to the `IIORingGroup` interface with platform implementations: - **Windows**: `RIONotify` arms the CQ event, `WaitForSingleObject` with timeout - **Linux**: `eventfd` registered with io_uring, `poll()` with timeout - **macOS**: `kevent()` with timeout ## Test plan - [ ] Build succeeds on all platforms (`dotnet build`) - [ ] Empty server: verify CPU usage drops from ~100% to ~1% idle - [ ] Loaded server: verify no added latency — `MillisecondsUntilNextTick` returns 0 when timers are firing, sleep is skipped - [ ] Connect a client during idle — verify connection accepted within one timer tick (~8ms) - [ ] Verify `[admin` gump shows reasonable CPS values (EMA convergence)
650 lines
20 KiB
C#
650 lines
20 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2026 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: Main.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Text.Json;
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using System.Threading;
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using System.Threading.Tasks;
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using Server.Compression;
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using Server.Json;
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using Server.Logging;
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using Server.Network;
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using Server.Text;
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namespace Server;
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public static class Core
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{
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private static readonly ILogger logger = LogFactory.GetLogger(typeof(Core));
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private static bool _performProcessKill;
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private static bool _restartOnKill;
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private static bool _performSnapshot;
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private static string _snapshotPath;
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private static bool _crashed;
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private static string _baseDirectory;
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private static bool? _isRunningFromXUnit;
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private static int _itemCount;
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private static int _mobileCount;
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public static EventLoopContext LoopContext { get; set; }
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private static readonly Type[] _serialTypeArray = { typeof(Serial) };
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public static readonly bool IsWindows = RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
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public static readonly bool IsDarwin = RuntimeInformation.IsOSPlatform(OSPlatform.OSX);
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public static readonly bool IsFreeBSD = RuntimeInformation.IsOSPlatform(OSPlatform.FreeBSD);
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public static readonly bool IsLinux = RuntimeInformation.IsOSPlatform(OSPlatform.Linux) || IsFreeBSD;
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public static readonly bool IsBSD = IsDarwin || IsFreeBSD;
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public static readonly bool Unix = IsBSD || IsLinux;
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private const string AssembliesConfiguration = "Data/assemblies.json";
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#nullable enable
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// TODO: Find a way to get rid of this
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public static bool IsRunningFromXUnit
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{
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get
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{
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if (_isRunningFromXUnit != null)
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{
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return _isRunningFromXUnit.Value;
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}
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foreach (var a in AppDomain.CurrentDomain.GetAssemblies())
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{
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if (a.FullName.InsensitiveStartsWith("xunit"))
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{
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_isRunningFromXUnit = true;
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return true;
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}
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}
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_isRunningFromXUnit = false;
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return false;
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}
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}
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#nullable restore
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public static Assembly ApplicationAssembly { get; set; }
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public static Assembly Assembly { get; set; }
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// Assembly file version
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public static Version Version => new(ThisAssembly.AssemblyFileVersion);
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public static Process Process { get; private set; }
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public static Thread Thread { get; private set; }
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private static long _firstTick;
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// Make these available to unit tests for mocking
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internal static long _tickCount;
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internal static DateTime _now;
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public static long TickCount => _tickCount;
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public static DateTime Now => _now;
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public static long Uptime => TickCount - _firstTick;
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private static double _currentCPS;
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private static double _averageCPS;
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private static bool _cpsInitialized;
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public static double CyclesPerSecond => _currentCPS;
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public static double AverageCPS => _averageCPS;
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public static string BaseDirectory
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{
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get
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{
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if (_baseDirectory == null)
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{
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try
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{
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_baseDirectory = ApplicationAssembly.Location;
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if (_baseDirectory.Length > 0)
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{
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_baseDirectory = Path.GetDirectoryName(_baseDirectory);
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}
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}
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catch
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{
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_baseDirectory = "";
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}
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}
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return _baseDirectory;
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}
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}
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public static CancellationTokenSource ClosingTokenSource { get; } = new();
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public static bool Closing => ClosingTokenSource.IsCancellationRequested;
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public static int GlobalUpdateRange { get; set; } = 18;
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public static int GlobalMaxUpdateRange { get; set; } = 24;
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public static int ScriptItems => _itemCount;
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public static int ScriptMobiles => _mobileCount;
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public static Expansion Expansion { get; set; }
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public static bool T2A => Expansion >= Expansion.T2A;
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public static bool UOR => Expansion >= Expansion.UOR;
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public static bool UOTD => Expansion >= Expansion.UOTD;
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public static bool LBR => Expansion >= Expansion.LBR;
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public static bool AOS => Expansion >= Expansion.AOS;
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public static bool SE => Expansion >= Expansion.SE;
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public static bool ML => Expansion >= Expansion.ML;
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public static bool SA => Expansion >= Expansion.SA;
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public static bool HS => Expansion >= Expansion.HS;
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public static bool TOL => Expansion >= Expansion.TOL;
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public static bool EJ => Expansion >= Expansion.EJ;
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public static string FindDataFile(string path, bool throwNotFound = true)
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{
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string fullPath = null;
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foreach (var p in ServerConfiguration.DataDirectories)
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{
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fullPath = Path.Combine(p, path);
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if (IsLinux && !File.Exists(fullPath))
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{
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var fi = new FileInfo(fullPath);
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if (fi.Directory != null && Directory.Exists(fi.Directory.FullName))
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{
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fullPath = fi.Directory.EnumerateFiles(
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fi.Name,
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new EnumerationOptions { MatchCasing = MatchCasing.CaseInsensitive }
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).FirstOrDefault()?.FullName;
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}
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}
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if (File.Exists(fullPath))
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{
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break;
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}
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fullPath = null;
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}
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if (fullPath == null && throwNotFound)
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{
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throw new FileNotFoundException($"Data: {path} was not found");
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}
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return fullPath;
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}
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public static IEnumerable<string> FindDataFileByPattern(string pattern)
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{
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var options = new EnumerationOptions { MatchCasing = MatchCasing.CaseInsensitive };
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foreach (var p in ServerConfiguration.DataDirectories)
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{
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if (Directory.Exists(p))
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{
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foreach (var file in Directory.EnumerateFiles(p, pattern, options))
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{
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yield return file;
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}
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}
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}
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}
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public static void Kill(bool restart = false)
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{
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_restartOnKill = restart;
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_performProcessKill = true;
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}
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public static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
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{
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Console.WriteLine(e.IsTerminating ? "Error:" : "Warning:");
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Console.WriteLine(e.ExceptionObject);
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if (e.IsTerminating)
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{
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_crashed = true;
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var close = false;
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try
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{
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var args = new ServerCrashedEventArgs(e.ExceptionObject as Exception);
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EventSink.InvokeServerCrashed(args);
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close = args.Close;
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}
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catch
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{
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// ignored
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}
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if (!close)
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{
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Console.WriteLine("This exception is fatal, press return to exit");
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ConsoleInputHandler.ReadLine();
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}
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DoKill();
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}
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}
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private static void CurrentDomain_ProcessExit(object sender, EventArgs e)
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{
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if (!Closing)
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{
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HandleClosed();
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}
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}
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private static void Console_CancelKeyPressed(object sender, ConsoleCancelEventArgs e)
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{
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var keypress = e.SpecialKey switch
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{
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ConsoleSpecialKey.ControlBreak => "CTRL+BREAK",
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_ => "CTRL+C"
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};
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logger.Information("Detected {Key} pressed.", keypress);
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e.Cancel = true;
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Kill();
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}
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internal static void DoKill(bool restart = false)
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{
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if (Closing)
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{
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return;
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}
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HandleClosed();
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if (restart)
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{
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try
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{
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logger.Information("Restarting");
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if (IsWindows)
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{
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using var process = Process.Start("dotnet", $"{ApplicationAssembly.Location}");
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}
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else
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{
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using var process = new Process();
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process.StartInfo = new ProcessStartInfo
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{
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FileName = "dotnet",
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Arguments = $"{ApplicationAssembly.Location}",
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UseShellExecute = true
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};
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process.Start();
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}
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logger.Information("Restart done");
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}
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catch (Exception e)
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{
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logger.Error(e, "Restart failed");
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}
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}
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Environment.Exit(0);
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}
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private static void HandleClosed()
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{
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ClosingTokenSource.Cancel();
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logger.Information("Shutting down");
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World.WaitForWriteCompletion();
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World.ExitSerializationThreads();
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PingServer.Shutdown();
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NetState.Shutdown();
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if (!_crashed)
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{
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EventSink.InvokeShutdown();
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}
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}
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private static readonly bool UseFastTimestampMath = Stopwatch.Frequency % 1000 == 0;
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private static readonly ulong FrequencyInMilliseconds = (ulong)Stopwatch.Frequency / 1000;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static long GetTimestamp()
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{
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if (UseFastTimestampMath)
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{
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return (long)((ulong)Stopwatch.GetTimestamp() / FrequencyInMilliseconds);
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}
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// Fast calculation will be lossy, fallback to slower but accurate calculation
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return (long)((UInt128)Stopwatch.GetTimestamp() * 1000 / (ulong)Stopwatch.Frequency);
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}
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public static void Setup(Assembly applicationAssembly, Process process)
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{
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CultureInfo.DefaultThreadCurrentCulture = CultureInfo.InvariantCulture;
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Process = process;
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ApplicationAssembly = applicationAssembly;
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Assembly = Assembly.GetAssembly(typeof(Core));
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Thread = Thread.CurrentThread;
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LoopContext = new EventLoopContext();
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SynchronizationContext.SetSynchronizationContext(LoopContext);
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AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
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AppDomain.CurrentDomain.ProcessExit += CurrentDomain_ProcessExit;
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AppDomain.CurrentDomain.AssemblyResolve += AssemblyHandler.AssemblyResolver;
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Console.OutputEncoding = Encoding.UTF8;
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Thread.Name = "Core Thread";
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if (BaseDirectory.Length > 0)
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{
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Directory.SetCurrentDirectory(BaseDirectory);
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}
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Utility.PushColor(ConsoleColor.Green);
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Console.WriteLine(
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"ModernUO - [https://github.com/modernuo/modernuo] Version {0}.{1}.{2}.{3}",
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Version.Major,
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Version.Minor,
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Version.Build,
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Version.Revision
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);
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Utility.PopColor();
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Utility.PushColor(ConsoleColor.DarkGray);
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Console.WriteLine(@"Copyright 2019-2026 ModernUO Development Team
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This program comes with ABSOLUTELY NO WARRANTY;
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This is free software, and you are welcome to redistribute it under certain conditions.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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".TrimMultiline());
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Utility.PopColor();
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Console.CancelKeyPress += Console_CancelKeyPressed;
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// LibDeflate is not thread safe, so we need to create a new instance for each thread
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var standard = Deflate.Standard;
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AppDomain.CurrentDomain.ProcessExit += (_, _) => standard.Dispose();
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ServerConfiguration.Load();
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logger.Information("Running on {Framework}", RuntimeInformation.FrameworkDescription);
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var assemblyPath = Path.Join(BaseDirectory, AssembliesConfiguration);
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// Load UOContent.dll
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var assemblyFiles = JsonConfig.Deserialize<List<string>>(assemblyPath)?.ToArray();
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if (assemblyFiles == null)
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{
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throw new JsonException($"Failed to deserialize {assemblyPath}.");
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}
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for (var i = 0; i < assemblyFiles.Length; i++)
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{
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assemblyFiles[i] = Path.Join(BaseDirectory, "Assemblies", assemblyFiles[i]);
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}
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AssemblyHandler.LoadAssemblies(assemblyFiles);
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VerifySerialization();
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_now = DateTime.UtcNow;
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_firstTick = _tickCount = GetTimestamp();
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Timer.Init(_tickCount);
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AssemblyHandler.Invoke("Configure");
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TileMatrixLoader.LoadTileMatrix();
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RegionJsonSerializer.LoadRegions();
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World.Load();
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AssemblyHandler.Invoke("Initialize");
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NetState.Start();
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PingServer.Start();
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EventSink.InvokeServerStarted();
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RunEventLoop();
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}
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public static void RunEventLoop()
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{
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try
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{
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var lastRaw = Stopwatch.GetTimestamp();
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const int interval = 100;
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double frequency = Stopwatch.Frequency * interval;
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const double alpha = 2.0 / 129; // EMA smoothing (≈128-sample window)
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var sample = 0;
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while (!Closing)
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{
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_tickCount = GetTimestamp();
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_now = DateTime.UtcNow;
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Mobile.ProcessDeltaQueue();
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Item.ProcessDeltaQueue();
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Timer.Slice(_tickCount);
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// Handle networking
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NetState.Slice();
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// Execute captured post-await methods (like Timer.Pause)
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LoopContext.ExecuteTasks();
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Timer.CheckTimerPool(); // Check for pool depletion so we can async refill it.
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if (_performSnapshot)
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{
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// Return value is the offset that can be used to fix timers that should drift
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World.Snapshot(_snapshotPath);
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_performSnapshot = false;
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}
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if (_performProcessKill)
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{
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World.WaitForWriteCompletion();
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break;
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}
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if (sample++ == interval)
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{
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sample = 0;
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var nowRaw = Stopwatch.GetTimestamp();
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_currentCPS = frequency / (nowRaw - lastRaw);
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if (!_cpsInitialized)
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{
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_averageCPS = _currentCPS;
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_cpsInitialized = true;
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}
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else
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{
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_averageCPS += alpha * (_currentCPS - _averageCPS);
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}
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lastRaw = nowRaw;
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var sleepMs = (int)Timer.MillisecondsUntilNextTick(_tickCount);
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if (sleepMs >= 2)
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{
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NetState.WaitForCompletion(sleepMs - 1);
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}
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}
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}
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}
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catch (Exception e)
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{
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CurrentDomain_UnhandledException(null, new UnhandledExceptionEventArgs(e, true));
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return;
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}
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DoKill(_restartOnKill);
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}
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internal static void RequestSnapshot(string snapshotPath)
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{
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_snapshotPath = snapshotPath;
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_performSnapshot = true;
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}
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public static void VerifySerialization()
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{
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_itemCount = 0;
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_mobileCount = 0;
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var callingAssembly = Assembly.GetCallingAssembly();
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VerifySerialization(callingAssembly);
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|
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foreach (var assembly in AssemblyHandler.Assemblies)
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{
|
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if (assembly != callingAssembly)
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{
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VerifySerialization(assembly);
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}
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}
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}
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|
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private static void VerifyType(Type type)
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{
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if (!type.IsAssignableTo(typeof(ISerializable)) || type.IsInterface || type.IsAbstract)
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{
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return;
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}
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|
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if (type.IsSubclassOf(typeof(Item)))
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{
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Interlocked.Increment(ref _itemCount);
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}
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else if (type.IsSubclassOf(typeof(Mobile)))
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{
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Interlocked.Increment(ref _mobileCount);
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}
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|
|
using var errors = ValueStringBuilder.CreateMT();
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|
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try
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{
|
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if (World.DirtyTrackingEnabled)
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{
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var manualDirtyCheckingAttribute = type.GetCustomAttribute<ManualDirtyCheckingAttribute>(false);
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var codeGennedAttribute = type.GetCustomAttribute<ModernUO.Serialization.SerializationGeneratorAttribute>(false);
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|
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if (manualDirtyCheckingAttribute == null && codeGennedAttribute == null)
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{
|
|
errors.AppendLine(" - No property tracking (dirty checking)");
|
|
}
|
|
}
|
|
|
|
if (type.GetConstructor(_serialTypeArray) == null)
|
|
{
|
|
errors.AppendLine(" - No serialization constructor");
|
|
}
|
|
|
|
const BindingFlags bindingFlags = BindingFlags.Public | BindingFlags.NonPublic |
|
|
BindingFlags.Instance | BindingFlags.DeclaredOnly;
|
|
|
|
var hasSerializeMethod = false;
|
|
var hasDeserializeMethod = false;
|
|
|
|
foreach (var method in type.GetMethods(bindingFlags))
|
|
{
|
|
if (method.Name == "Serialize")
|
|
{
|
|
hasSerializeMethod = true;
|
|
}
|
|
|
|
if (method.Name == "Deserialize")
|
|
{
|
|
var parameters = method.GetParameters();
|
|
if (parameters.Length == 1 && parameters[0].ParameterType == typeof(IGenericReader))
|
|
{
|
|
hasDeserializeMethod = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!hasSerializeMethod)
|
|
{
|
|
errors.AppendLine(" - No Serialize() method");
|
|
}
|
|
|
|
if (!hasDeserializeMethod)
|
|
{
|
|
errors.AppendLine(" - No Deserialize() method");
|
|
}
|
|
|
|
if (errors.Length > 0)
|
|
{
|
|
Utility.PushColor(ConsoleColor.Red);
|
|
Console.WriteLine($"{type}{Environment.NewLine}{errors.ToString()}");
|
|
Utility.PopColor();
|
|
}
|
|
}
|
|
catch (AmbiguousMatchException e)
|
|
{
|
|
// ignored
|
|
}
|
|
catch
|
|
{
|
|
Console.WriteLine("Warning: Exception in serialization verification of type {0}", type);
|
|
}
|
|
}
|
|
|
|
private static void VerifySerialization(Assembly assembly)
|
|
{
|
|
if (assembly != null)
|
|
{
|
|
Parallel.ForEach(assembly.GetTypes(), VerifyType);
|
|
}
|
|
}
|
|
}
|