### Summary
Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for mobiles. This drastically simplifies code that iterates in range, for example:
```cs
foreach (var m in m.GetMobilesInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.
- [X] Fixed several locations where an NPC that was damaged would cause a server crash.
- [X] Removed an unnecessary allocation in guard fake calls (NPCs calling guards on you)
- [X] Fixes damage precision loss in Poison Strike Spell
- [X] BogThing no longer attempts to "search" for boglings to eat when it is at full health
|
||
|---|---|---|
| .. | ||
| BaseHouse.cs | ||
| ContestHouses.cs | ||
| HouseFoundation.cs | ||
| HousePackets.cs | ||
| HousePlacement.cs | ||
| HousePlacementTool.cs | ||
| Houses.cs | ||
| HouseSign.cs | ||
| HouseTeleporter.cs | ||
| MovingCrate.cs | ||
| PreviewHouse.cs | ||