185 lines
4.8 KiB
C#
185 lines
4.8 KiB
C#
using System;
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using Server.Engines.CannedEvil;
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using Server.Items;
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namespace Server.Mobiles;
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public class LordOaks : BaseChampion
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{
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private BaseCreature m_Queen;
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private bool m_SpawnedQueen;
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[Constructible]
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public LordOaks() : base(AIType.AI_Mage, FightMode.Evil)
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{
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Body = 175;
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SetStr(403, 850);
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SetDex(101, 150);
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SetInt(503, 800);
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SetHits(3000);
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SetStam(202, 400);
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SetDamage(21, 33);
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SetDamageType(ResistanceType.Physical, 75);
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SetDamageType(ResistanceType.Fire, 25);
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SetResistance(ResistanceType.Physical, 85, 90);
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SetResistance(ResistanceType.Fire, 60, 70);
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SetResistance(ResistanceType.Cold, 60, 70);
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SetResistance(ResistanceType.Poison, 80, 90);
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SetResistance(ResistanceType.Energy, 80, 90);
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SetSkill(SkillName.Anatomy, 75.1, 100.0);
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SetSkill(SkillName.EvalInt, 120.1, 130.0);
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SetSkill(SkillName.Magery, 120.0);
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SetSkill(SkillName.Meditation, 120.1, 130.0);
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SetSkill(SkillName.MagicResist, 100.5, 150.0);
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SetSkill(SkillName.Tactics, 100.0);
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SetSkill(SkillName.Wrestling, 100.0);
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Fame = 22500;
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Karma = 22500;
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VirtualArmor = 100;
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}
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public LordOaks(Serial serial) : base(serial)
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{
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}
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public override ChampionSkullType SkullType => ChampionSkullType.Enlightenment;
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public override Type[] UniqueList => new[] { typeof(OrcChieftainHelm) };
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public override Type[] SharedList => new[]
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{
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typeof(RoyalGuardSurvivalKnife),
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typeof(DjinnisRing),
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typeof(LieutenantOfTheBritannianRoyalGuard),
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typeof(SamaritanRobe),
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typeof(DetectiveBoots),
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typeof(TheMostKnowledgePerson)
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};
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public override Type[] DecorativeList => new[]
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{
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typeof(WaterTile),
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typeof(WindSpirit),
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typeof(Pier),
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typeof(DirtPatch)
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};
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public override MonsterStatuetteType[] StatueTypes => Array.Empty<MonsterStatuetteType>();
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public override string DefaultName => "Lord Oaks";
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public override bool AutoDispel => true;
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public override bool CanFly => true;
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public override bool BardImmune => !Core.SE;
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public override bool Unprovokable => Core.SE;
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public override bool Uncalmable => Core.SE;
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public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
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public override Poison PoisonImmune => Poison.Deadly;
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private static MonsterAbility[] _abilities = { MonsterAbilities.SummonPixiesCounter };
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public override MonsterAbility[] GetMonsterAbilities() => CheckQueen() ? _abilities : MonsterAbilities.Empty;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 5);
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}
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public override int GetAngerSound() => 0x2F8;
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public override int GetIdleSound() => 0x2F8;
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public override int GetAttackSound() => Utility.Random(0x2F5, 2);
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public override int GetHurtSound() => 0x2F9;
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public override int GetDeathSound() => 0x2F7;
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public bool CheckQueen()
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{
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if (Map == null)
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{
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return false;
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}
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if (!m_SpawnedQueen)
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{
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Say(1042153); // Come forth my queen!
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m_Queen = new Silvani { Team = Team };
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m_Queen.MoveToWorld(Location, Map);
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m_SpawnedQueen = true;
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return true;
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}
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if (m_Queen?.Deleted != false)
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{
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m_Queen = null;
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return false;
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}
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return true;
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}
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public override void AlterDamageScalarFrom(Mobile caster, ref double scalar)
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{
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if (CheckQueen())
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{
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scalar *= 0.1;
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}
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}
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public override void OnGaveMeleeAttack(Mobile defender, int damage)
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{
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base.OnGaveMeleeAttack(defender, damage);
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defender.Damage(Utility.Random(20, 10), this);
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defender.Stam -= Utility.Random(20, 10);
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defender.Mana -= Utility.Random(20, 10);
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}
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public override void OnGotMeleeAttack(Mobile attacker, int damage)
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{
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base.OnGotMeleeAttack(attacker, damage);
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attacker.Damage(Utility.Random(20, 10), this);
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attacker.Stam -= Utility.Random(20, 10);
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attacker.Mana -= Utility.Random(20, 10);
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(m_Queen);
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writer.Write(m_SpawnedQueen);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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m_Queen = reader.ReadEntity<BaseCreature>();
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m_SpawnedQueen = reader.ReadBool();
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break;
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}
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}
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}
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}
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