84 lines
2.3 KiB
C#
84 lines
2.3 KiB
C#
namespace Server.Mobiles;
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public class Silvani : BaseCreature
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{
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[Constructible]
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public Silvani() : base(AIType.AI_Mage, FightMode.Evil, 18)
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{
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Body = 176;
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BaseSoundID = 0x467;
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SetStr(253, 400);
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SetDex(157, 850);
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SetInt(503, 800);
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SetHits(600);
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SetDamage(27, 38);
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SetDamageType(ResistanceType.Physical, 75);
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SetDamageType(ResistanceType.Cold, 25);
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SetResistance(ResistanceType.Physical, 45, 55);
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SetResistance(ResistanceType.Fire, 30, 40);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 40, 50);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.EvalInt, 100.0);
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SetSkill(SkillName.Magery, 97.6, 107.5);
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SetSkill(SkillName.Meditation, 100.0);
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SetSkill(SkillName.MagicResist, 100.5, 150.0);
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SetSkill(SkillName.Tactics, 97.6, 100.0);
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SetSkill(SkillName.Wrestling, 97.6, 100.0);
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Fame = 20000;
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Karma = 20000;
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VirtualArmor = 50;
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}
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public Silvani(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "Silvani";
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public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
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public override bool CanFly => true;
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public override bool Unprovokable => true;
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public override Poison PoisonImmune => Poison.Regular;
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public override int TreasureMapLevel => 5;
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private static MonsterAbility[] _abilities = { MonsterAbilities.SummonPixiesCounter };
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 2);
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}
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public override void OnGaveMeleeAttack(Mobile defender, int damage)
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{
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base.OnGaveMeleeAttack(defender, damage);
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defender.Damage(Utility.Random(20, 10), this);
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defender.Stam -= Utility.Random(20, 10);
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defender.Mana -= Utility.Random(20, 10);
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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