ModernUO/Projects/UOContent/Mobiles/Special/Silvani.cs

84 lines
2.3 KiB
C#

namespace Server.Mobiles;
public class Silvani : BaseCreature
{
[Constructible]
public Silvani() : base(AIType.AI_Mage, FightMode.Evil, 18)
{
Body = 176;
BaseSoundID = 0x467;
SetStr(253, 400);
SetDex(157, 850);
SetInt(503, 800);
SetHits(600);
SetDamage(27, 38);
SetDamageType(ResistanceType.Physical, 75);
SetDamageType(ResistanceType.Cold, 25);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.EvalInt, 100.0);
SetSkill(SkillName.Magery, 97.6, 107.5);
SetSkill(SkillName.Meditation, 100.0);
SetSkill(SkillName.MagicResist, 100.5, 150.0);
SetSkill(SkillName.Tactics, 97.6, 100.0);
SetSkill(SkillName.Wrestling, 97.6, 100.0);
Fame = 20000;
Karma = 20000;
VirtualArmor = 50;
}
public Silvani(Serial serial) : base(serial)
{
}
public override string DefaultName => "Silvani";
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override bool CanFly => true;
public override bool Unprovokable => true;
public override Poison PoisonImmune => Poison.Regular;
public override int TreasureMapLevel => 5;
private static MonsterAbility[] _abilities = { MonsterAbilities.SummonPixiesCounter };
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
}
public override void OnGaveMeleeAttack(Mobile defender, int damage)
{
base.OnGaveMeleeAttack(defender, damage);
defender.Damage(Utility.Random(20, 10), this);
defender.Stam -= Utility.Random(20, 10);
defender.Mana -= Utility.Random(20, 10);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}